07.04.2010, 10:56
Ok, I'm trying to make it so a Cop can type /follow [playerid] and the player wil follow the cop where ever he goes until hes /unfollowed then /uncuffed.
Here's my code so far
Any help is appreciated
EDIT: I am pput in the air i fail then im put u again and the player who i selected is thrown underground
Here's my code so far
pawn Код:
if(strcmp(cmd, "/follow", true) == 0)
if(gteam[playerid]==Team_LSPD || gteam[playerid] ==Team_SFPD || gteam[playerid] ==Team_LVPD || gteam[playerid] ==Team_SASP || gteam[playerid]==Team_FBI || gteam[playerid]==Team_DCP || gteam[playerid]==Team_Army || gteam[playerid]==Team_ArmyMed || gteam[playerid]==Team_GOV || IsPlayerAdmin(playerid) == 1) {
new Float:x, Float:y, Float:z;
new tmp[256];
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) {
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /follow [Player ID]");
return 1;
}
giveplayerid = strval(tmp);
{
if (IsPlayerConnected(giveplayerid) && L1A[giveplayerid]!=1 ) {
if( (GetDistanceBetweenPlayers(playerid,giveplayerid) < 500) && (IsPlayerInAnyVehicle(giveplayerid)==0) ){
SetTimer("follow1",1000,1);
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
SetCameraBehindPlayer(playerid);
ResetPlayerWeapons(giveplayerid);
TogglePlayerControllable(giveplayerid,0);
TogglePlayerControllable(playerid,1);
SetPlayerArmour(giveplayerid,0);
}
}
}
return 1;
}
if(strcmp(cmd, "/unfollow", true) == 0)
if(gteam[playerid]==Team_LSPD || gteam[playerid] ==Team_SFPD || gteam[playerid] ==Team_LVPD || gteam[playerid] ==Team_SASP || gteam[playerid]==Team_FBI || gteam[playerid]==Team_DCP || gteam[playerid]==Team_Army || gteam[playerid]==Team_ArmyMed || gteam[playerid]==Team_GOV || IsPlayerAdmin(playerid) == 1) {
new Float:x, Float:y, Float:z;
new tmp[256];
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) {
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /follow [Player ID]");
return 1;
}
giveplayerid = strval(tmp);
{
if (IsPlayerConnected(giveplayerid) && L1A[giveplayerid]!=1 ) {
if( (GetDistanceBetweenPlayers(playerid,giveplayerid) < 20000000000000000) && (IsPlayerInAnyVehicle(giveplayerid)==0) ){
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
SetCameraBehindPlayer(playerid);
ResetPlayerWeapons(giveplayerid);
GetPlayerPos(playerid,x,y,z);
GetPlayerPos(giveplayerid,x,y,z);
SetPlayerPos(giveplayerid,x,y,z);
SetPlayerPos(playerid,x,y,z);
TogglePlayerControllable(giveplayerid,0);
SetPlayerArmour(giveplayerid,0);
}
}
}
return 1;
}
[PAWNO]
public follow1(playerid,giveplayerid)
{
new Float:pX,Float:pY,Float:pZ;
GetPlayerPos(playerid,pX,pY,pZ);
SetPlayerPos(giveplayerid,pX,pY,pZ+2);
SetPlayerInterior(playerid,GetPlayerInterior(giveplayerid));
return 1;
}
EDIT: I am pput in the air i fail then im put u again and the player who i selected is thrown underground