Use Variables and a Timer; For Example.
Go to the top and Create the Just Teleported Variable:
pawn Код:
new JustTeleported[MAX_PLAYERS];
This will be set to '1' in the command and will be reseted to 0 with a timer, while if its 1 you will not be allowed to use the teleport.
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Now, Set it as 0 When a new Player Connects under OnPlayerConnect Callback:
pawn Код:
JustTeleported[playerid] = 0;
If a player logs out, the variable stays saved on the memory, then you must set it to 0.
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Now you're ready to apply and create the Timer to reset this variable.
pawn Код:
if(strcmp(cmdtext,"/lv",true)==0)
{
if(JustTeleported[playerid] == 1) return SendClientMessage(playerid, 0xFF0000FF, "ERROR: You have teleported Recently!"); // here you do the check if the player got teleported recently
SendClientMessage(playerid, COLOR_YELLOW,"Welcome to Las Venturas");
ResetPlayerWeapons(playerid);
TeleportPlayer(playerid, 2127.4023, 2364.2280, 10.8203);
SetPlayerInterior(playerid,0);
JustTeleported[playerid] = 1; // Here you set the variable that will be checked on the command and reseted on the timer
SetTimerEx("ResetTeleport",30000,false,"i",playerid); // Here you set the timer so when its going to get reseted to 0
return 1;
}
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now you proceed with the timer
pawn Код:
forward ResetTeleport(playerid);
public ResetTeleport(playerid)
{
new plname[24]; // Checking for The Name - Delete if the debug goes correctly
GetPlayerName(playerid, plname, sizeof(plname)); // Checking for The Name - Delete if the debug goes correctly
JustTeleported[playerid] = 0;
print("30 Seconds has just Passed and %s is allowed to teleport!",plname); // Debug to check if this works correctly - Delete if the debug goes correctly
return 1;
}