28.03.2010, 20:20
Hello,
I am using the following car system:
http://forum.sa-mp.com/index.php?topic=160633.0
I edited it to my GM and i have this command
if the player owns the car it will turn on the engine and if he dont, it wont.
Any ways i got the public vehicles on the GM too (LSPD,EMT,ETC..) and they're not buyable so when i try to /engine it says i dont own the vehicle. How can i fix it ?
I am using the following car system:
http://forum.sa-mp.com/index.php?topic=160633.0
I edited it to my GM and i have this command
if the player owns the car it will turn on the engine and if he dont, it wont.
Any ways i got the public vehicles on the GM too (LSPD,EMT,ETC..) and they're not buyable so when i try to /engine it says i dont own the vehicle. How can i fix it ?
Код:
if(strcmp(cmd, "/engine", true) == 0) { if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { if(!strmatch(VehicleSystem[GetCreatorID(vehicleid)][owner],Spielername(playerid))) { SendClientMessage(playerid,COLOR_VEH,"This is not your car!"); return 1; } if(EngineStatus[GetPlayerVehicleID(playerid)] == 0) { TogglePlayerControllable(playerid,1); EngineStatus[GetPlayerVehicleID(playerid)] = 1; if(PlayerInfo[playerid][pSex] == 1) { PlayerActionMessage(playerid,15.0,"turns on his vehicle's engine."); } else { PlayerActionMessage(playerid,15.0,"turns on her vehicle's engine."); } } else { TogglePlayerControllable(playerid,0); EngineStatus[GetPlayerVehicleID(playerid)] = 0; if(PlayerInfo[playerid][pSex] == 1) { PlayerActionMessage(playerid,15.0,"turns off his vehicle's engine."); } else { PlayerActionMessage(playerid,15.0,"turns off her vehicle's engine."); } } } else { SendClientMessage(playerid,COLOR_VEH,"You are not in a car!"); } return 1; }