24.03.2010, 11:49
Hi there, I want present my work - Advance Duel System.
Commands:
Aviable weapons:
In the array "AviableWeapons", in comments wrote id of weapons. If you want use this weapon, use "true", or "fasle" else.
Example:
Silenced(23),Desert Eagle(24),Shotgun(25) is aviable, Colt(22),Sawn(26),Spaz(27) is not aviable
Locations:
Format of locations:
"SF Airport", - location name
{-1309.0671,-193.6552,14.1484,316.0927}, - player1 coordinates (x,y,z,angle)
{-1251.0068,-135.5645,14.1484,131.9633}, - player2 coordinates (x,y,z,angle)
0 - interior
Max Duels:
20 - max duels
Screens:
/duelw
/duell
Video:
(i'm vs my notebook, sorry for lags)
Download 1.0:
PLEASE! If you will be use my fs, add me to credits, thanks!
P.S. Sorry for bad English
Commands:
- /duelh [location ID] [primary weapon ID(/duelw)] [secondary weapon ID(/duelw)] [armour] (invite player ID (unnecessarily)) - create duel
- /duelj [duel ID] - join to duel
- /dueldec - decline duel invite
- /dueld - delete duel
- /duell - list of locations
- /duelw - list of aviable weapons
Aviable weapons:
In the array "AviableWeapons", in comments wrote id of weapons. If you want use this weapon, use "true", or "fasle" else.
Example:
Code:
false,//22 true,//23 true,//24 true,//25 false,//26 false,//27
Locations:
Format of locations:
Code:
{"SF Airport", {-1309.0671,-193.6552,14.1484,316.0927}, {-1251.0068,-135.5645,14.1484,131.9633},0}
{-1309.0671,-193.6552,14.1484,316.0927}, - player1 coordinates (x,y,z,angle)
{-1251.0068,-135.5645,14.1484,131.9633}, - player2 coordinates (x,y,z,angle)
0 - interior
Max Duels:
Code:
#define MAX_DUELS 20
Screens:
/duelw
/duell
Video:
(i'm vs my notebook, sorry for lags)
Download 1.0:
- Riaz.uCoz.RU - pwn, english
- PAWN.Pastebin.COM - pwn, english [me, 25.03.2010]
PLEASE! If you will be use my fs, add me to credits, thanks!
P.S. Sorry for bad English