Should I put this in my server?
#1

I'm making a roleplay server, and I am wondering, should I use ammunations (prices will be edited to make weapons hard to get), weapons dealers (players), or both?
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#2

no you shouldnt
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#3

How do you plan on editing the prices in ammunation? I thought that was impossible :O
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#4

Quote:
Originally Posted by iLinx
How do you plan on editing the prices in ammunation? I thought that was impossible :O
it possible but you need to make own script

giveplayermoney (-100) something like that

giveplayerweapon
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#5

They would be custom ammunations, just with the same interior.
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#6

No, don't use ammunations because than all newbs can go there and buy guns and DM :P
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#7

I'd probably add level requirements, and they'd be very expensive. I might even add "admin verification", where an admin has to type /ammuverify PLAYERID, and then they can enter ammunations.
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#8

Quote:
Originally Posted by † мąүқоҳ™
No, don't use ammunations because than all newbs can go there and buy guns and DM :P
souliation:

public Ifplayerisnoob(playerid)
{
sendclientmsg ("bye bye noob!")
Ban(playerid);
return 1;
}
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#9

Quote:
Originally Posted by ineoncore
Quote:
Originally Posted by † мąүқоҳ™
No, don't use ammunations because than all newbs can go there and buy guns and DM :P
souliation:

public Ifplayerisnoob(playerid)
{
sendclientmsg ("bye bye noob!")
Ban(playerid);
return 1;
}
You forgot something..
pawn Код:
public PlayerIsNoob(playerid)
{
  new score;
  score = GetPlayerScore(playerid);
  if(score == -12121) SendClientMessage(playerid, COLOR_NOOB, "You are too Noob to enter here! Bye bye Noob!"); Ban(playerid);
  return 1;
}
XDD
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#10

I don't mind you guys joking about, but can you answer the question as well?
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