Player Dies When Log In
#1

Can anyone help when i fitsrt downloaded gf script player die when he logs in how can i fix this...
Reply
#2

when he logs or when he spawns?
Reply
#3

when he log in...
Reply
#4

post ur login command
Reply
#5

Code:
public OnPlayerLogin(playerid,password[])
{
	new tmp2[256];
  new string2[64];
	new playername2[MAX_PLAYER_NAME];
  GetPlayerName(playerid, playername2, sizeof(playername2));
	format(string2, sizeof(string2), "Accounts/%s.ini", playername2);
	new File: UserFile = fopen(string2, io_read);
	if ( UserFile )
	{
	  new PassData[256];
	  new keytmp[256], valtmp[256];
	  fread( UserFile , PassData , sizeof( PassData ) );
	  keytmp = ini_GetKey( PassData );
	  if( strcmp( keytmp , "Key" , true ) == 0 )
		{
			valtmp = ini_GetValue( PassData );
			strmid(PlayerInfo[playerid][pKey], valtmp, 0, strlen(valtmp)-1, 255);
		}
		if(strcmp(PlayerInfo[playerid][pKey],password, true ) == 0 )
		{
			  new key[ 256 ] , val[ 256 ];
			  new Data[ 256 ];
			  while ( fread( UserFile , Data , sizeof( Data ) ) )
				{
					key = ini_GetKey( Data );
					if( strcmp( key , "Level" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLevel] = strval( val ); }
			  	if( strcmp( key , "AdminLevel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdmin] = strval( val ); }
			    if( strcmp( key , "DonateRank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDonateRank] = strval( val ); }
			    if( strcmp( key , "UpgradePoints" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][gPupgrade] = strval( val ); }
			    if( strcmp( key , "ConnectedTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pConnectTime] = strval( val ); }
			    if( strcmp( key , "Registered" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pReg] = strval( val ); }
			    if( strcmp( key , "Sex" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSex] = strval( val ); }
			    if( strcmp( key , "Age" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAge] = strval( val ); }
			    if( strcmp( key , "Origin" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pOrigin] = strval( val ); }
			    if( strcmp( key , "CK" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCK] = strval( val ); }
			    if( strcmp( key , "Muted" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMuted] = strval( val ); }
			    if( strcmp( key , "Respect" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pExp] = strval( val ); }
			    if( strcmp( key , "Money" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCash] = strval( val ); }
			    if( strcmp( key , "Bank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAccount] = strval( val ); }
			    if( strcmp( key , "Crimes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrimes] = strval( val ); }
			    if( strcmp( key , "Kills" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pKills] = strval( val ); }
			    if( strcmp( key , "Deaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDeaths] = strval( val ); }
			    if( strcmp( key , "Arrested" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pArrested] = strval( val ); }
			    if( strcmp( key , "WantedDeaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWantedDeaths] = strval( val ); }
			    if( strcmp( key , "Phonebook" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhoneBook] = strval( val ); }
			    if( strcmp( key , "LottoNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLottoNr] = strval( val ); }
			    if( strcmp( key , "Fishes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishes] = strval( val ); }
			    if( strcmp( key , "BiggestFish" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBiggestFish] = strval( val ); }
			    if( strcmp( key , "Job" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJob] = strval( val ); }
			    if( strcmp( key , "Paycheck" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayCheck] = strval( val ); }
			    if( strcmp( key , "HeadValue" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHeadValue] = strval( val ); }
			    if( strcmp( key , "Jailed" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailed] = strval( val ); }
			    if( strcmp( key , "JailTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailTime] = strval( val ); }
			    if( strcmp( key , "Materials A" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMatsA] = strval( val ); }
			    if( strcmp( key , "Materials B" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMatsB] = strval( val ); }
			    if( strcmp( key , "Materials C" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMatsC] = strval( val ); }
			    if( strcmp( key , "Drugs" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugs] = strval( val ); }
			    if( strcmp( key , "Leader" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLeader] = strval( val ); }
			    if( strcmp( key , "Member" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMember] = strval( val ); }
			    if( strcmp( key , "FMember" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFMember] = strval( val ); }
			    if( strcmp( key , "Rank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRank] = strval( val ); }
					if( strcmp( key , "JoinGang" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJoinGang] = strval( val ); }
					if( strcmp( key , "Char" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pChar] = strval( val ); }
			    if( strcmp( key , "InvWeapon" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvWeapon] = strval( val ); }
			    if( strcmp( key , "InvWeapon2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvWeapon2] = strval( val ); }
			    if( strcmp( key , "InvWeapon3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvWeapon3] = strval( val ); }
			    if( strcmp( key , "InvWeapon4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvWeapon4] = strval( val ); }
			    if( strcmp( key , "InvWeapon5" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvWeapon5] = strval( val ); }
 	     		if( strcmp( key , "pHouseVW" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHouseVW] = strval( val ); }
					if( strcmp( key , "ContractTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pContractTime] = strval( val ); }
			    if( strcmp( key , "DetSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDetSkill] = strval( val ); }
			    if( strcmp( key , "SexSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSexSkill] = strval( val ); }
			    if( strcmp( key , "BoxSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoxSkill] = strval( val ); }
			    if( strcmp( key , "LawSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLawSkill] = strval( val ); }
			    if( strcmp( key , "MechSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMechSkill] = strval( val ); }
			    if( strcmp( key , "JackSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJackSkill] = strval( val ); }
			    if( strcmp( key , "CarSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarSkill] = strval( val ); }
  			  if( strcmp( key , "ArmsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pArmSkill] = strval( val ); }
			    if( strcmp( key , "NewsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNewsSkill] = strval( val ); }
			    if( strcmp( key , "DrugsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugsSkill] = strval( val ); }
			    if( strcmp( key , "CookSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCookSkill] = strval( val ); }
			    if( strcmp( key , "FishSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishSkill] = strval( val ); }
			    if( strcmp( key , "pSHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSHealth] = floatstr( val ); }
			    if( strcmp( key , "pHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHealth] = floatstr( val ); }
			    if( strcmp( key , "Int" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInt] = strval( val ); }
			    if( strcmp( key , "Local" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLocal] = strval( val ); }
			    if( strcmp( key , "Team" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTeam] = strval( val ); }
			    if( strcmp( key , "Model" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pModel] = strval( val ); }
			    if( strcmp( key , "PhoneNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPnumber] = strval( val ); }
			    if( strcmp( key , "House" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhousekey] = strval( val ); }
			    if( strcmp( key , "Bizz" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPbiskey] = strval( val ); }
			    if( strcmp( key , "Pos_x" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_x] = floatstr( val ); }
			    if( strcmp( key , "Pos_y" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_y] = floatstr( val ); }
			    if( strcmp( key , "Pos_z" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_z] = floatstr( val ); }
					if( strcmp( key , "CarLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarLic] = strval( val ); }
          if( strcmp( key , "FlyLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFlyLic] = strval( val ); }
					if( strcmp( key , "BoatLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoatLic] = strval( val ); }
			    if( strcmp( key , "FishLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishLic] = strval( val ); }
			    if( strcmp( key , "GunLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGunLic] = strval( val ); }
			    if( strcmp( key , "Gun1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun1] = strval( val ); }
			    if( strcmp( key , "Gun2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun2] = strval( val ); }
			    if( strcmp( key , "Gun3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun3] = strval( val ); }
			    if( strcmp( key , "Gun4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun4] = strval( val ); }
			    if( strcmp( key , "Ammo1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo1] = strval( val ); }
			    if( strcmp( key , "Ammo2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo2] = strval( val ); }
			    if( strcmp( key , "Ammo3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo3] = strval( val ); }
			    if( strcmp( key , "Ammo4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo4] = strval( val ); }
			    if( strcmp( key , "CarTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarTime] = strval( val ); }
			    if( strcmp( key , "PayDay" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDay] = strval( val ); }
			    if( strcmp( key , "PayDayHad" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDayHad] = strval( val ); }
			    if( strcmp( key , "CDPlayer" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCDPlayer] = strval( val ); }
			    if( strcmp( key , "Wins" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWins] = strval( val ); }
			    if( strcmp( key , "Loses" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLoses] = strval( val ); }
			    if( strcmp( key , "AlcoholPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAlcoholPerk] = strval( val ); }
			    if( strcmp( key , "DrugPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugPerk] = strval( val ); }
			    if( strcmp( key , "MiserPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMiserPerk] = strval( val ); }
			    if( strcmp( key , "PainPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPainPerk] = strval( val ); }
			    if( strcmp( key , "TraderPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTraderPerk] = strval( val ); }
			    if( strcmp( key , "Tutorial" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTut] = strval( val ); }
			    if( strcmp( key , "Mission" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMissionNr] = strval( val ); }
			    if( strcmp( key , "Warnings" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWarns] = strval( val ); }
			    if( strcmp( key , "VirWorld" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pVirWorld] = strval( val ); }
			    if( strcmp( key , "Adjustable" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdjustable] = strval( val ); }
			    if( strcmp( key , "Fuel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFuel] = strval( val ); }
   			  if( strcmp( key , "Helper" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHelper] = strval( val ); }
          if( strcmp( key , "pStrength" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pStrength] = strval( val ); }
			    if( strcmp( key , "Married" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMarried] = strval( val ); }
			    if( strcmp( key , "MarriedTo" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pMarriedTo], val, 0, strlen(val)-1, 255); }
        }//end while
        fclose(UserFile);//close the file after everything has been read in the while
		}
		else
		{
			new loginstring[128];
			new loginname[64];
			GetPlayerName(playerid,loginname,sizeof(loginname));
			format(loginstring,sizeof(loginstring),"WRONG PASSWORD\nPlease enter the correct password:",loginname);
			ShowPlayerDialog(playerid,12347,DIALOG_STYLE_INPUT,"Login",loginstring,"Login","Exit");
	    fclose(UserFile);
	    gPlayerLogTries[playerid] += 1;
	    if(gPlayerLogTries[playerid] == 4) { Ban(playerid); }
	    return 1;
		}
		PlayerInfo[playerid][pAdjustable] = 0;
		ResetPlayerMoney(playerid);
		ConsumingMoney[playerid] = 1;
		GivePlayerMoney(playerid,PlayerInfo[playerid][pCash]);
		CurrentMoney[playerid] = PlayerInfo[playerid][pCash];
		if(PlayerInfo[playerid][pReg] == 0)
		{
			PlayerInfo[playerid][pLevel] = 1;
			PlayerInfo[playerid][pSHealth] = 0.0;
			PlayerInfo[playerid][pHealth] = 50.0;
			PlayerInfo[playerid][pPos_x] = 2246.6;
			PlayerInfo[playerid][pPos_y] = -1161.9;
			PlayerInfo[playerid][pPos_z] = 1029.7;
			PlayerInfo[playerid][pInt] = 15;
			PlayerInfo[playerid][pLocal] = 255;
			PlayerInfo[playerid][pTeam] = 3;
			PlayerInfo[playerid][pModel] = 264;
			new randphone = 1000 + random(8999);//minimum 1000 max 9999 //giving one at the start
			PlayerInfo[playerid][pPnumber] = randphone;
			PlayerInfo[playerid][pPhousekey] = 255;
			PlayerInfo[playerid][pPbiskey] = 255;
			PlayerInfo[playerid][pAccount] = 50000;
			PlayerInfo[playerid][pReg] = 1;
			GivePlayerMoney(playerid, 5000);
		}
		if(PlayerInfo[playerid][pLevel] == -999) //autoban
		{
			Ban(playerid);
		}
		else if(PlayerInfo[playerid][pCK] > 0)
		{
		  Kick(playerid);
		}
		TextDrawHideForPlayer(playerid,lbt);
		TextDrawHideForPlayer(playerid,lbb);
		ClearChatbox(playerid, 8);
		SendClientMessage(playerid, COLOR_GREEN, "----------------------------------------------------");
		format(string2, sizeof(string2), "Welcome to Wasted Life Roleplay, %s.",playername2[0]);
		SendClientMessage(playerid, COLOR_YELLOW,string2);
		SendClientMessage(playerid, COLOR_WHITE, "Owner: Keondre");
		SendClientMessage(playerid, COLOR_WHITE, "Co-Owner: None");
		SendClientMessage(playerid, COLOR_WHITE, "Website: WL~RP.Com");
		format(string2, sizeof(string2), "Admin Level: %d",PlayerInfo[playerid][pAdmin]);
		SendClientMessage(playerid, COLOR_WHITE,string2);
		if (PlayerInfo[playerid][pDonateRank] > 0)
		{
			SendClientMessage(playerid, COLOR_WHITE,"Thank you for donating! <33");
		}
		SendClientMessage(playerid, COLOR_GREEN, "----------------------------------------------------");
		printf("%s has logged in.",playername2);

		// Reset the FirstSpawn variable
		SetTimerEx("UnsetFirstSpawn", 5000, false, "i", playerid);
		format(string2, sizeof(string2), "SERVER: Welcome %s",playername2);
		if (PlayerInfo[playerid][pDonateRank] > 0)
		{
			SendClientMessage(playerid, COLOR_WHITE,"SERVER: You are a Premium Account user.");
		}
		SetSpawnInfo(playerid, PlayerInfo[playerid][pTeam], PlayerInfo[playerid][pModel], PlayerInfo[playerid][pPos_x], PlayerInfo[playerid][pPos_y], PlayerInfo[playerid][pPos_z], 1.0, -1, -1, -1, -1, -1, -1);
		if(gTeam[playerid] == 0)
		{
			gTeam[playerid] = 3;
		}
		else
		{
			gTeam[playerid] = PlayerInfo[playerid][pTeam];
		}
		gPlayerLogged[playerid] = 1;
		SpawnPlayer(playerid);
		format(tmp2, sizeof(tmp2), "~w~Welcome ~n~~y~  %s", playername2);
		DateProp(playerid);
		GameTextForPlayer(playerid, tmp2, 5000, 1);
		SendClientMessage(playerid, COLOR_YELLOW, motd);
		if(PlayerInfo[playerid][pFMember] < 255)
		{
		  format(tmp2, sizeof(tmp2), "Family MOTD: %s.", FamilyInfo[PlayerInfo[playerid][pFMember]][FamilyMOTD]);
		  SendClientMessage(playerid, COLOR_YELLOW, tmp2);
		}
	}
	return 1;
}
i got the dialogue login....
Reply
#6

Ask in The Godfather topic.
Reply
#7

pawn Code:
public OnPlayerLogin(playerid,password[])
{
    new tmp2[256];
  new string2[64];
    new playername2[MAX_PLAYER_NAME];
  GetPlayerName(playerid, playername2, sizeof(playername2));
    format(string2, sizeof(string2), "Accounts/%s.ini", playername2);
    new File: UserFile = fopen(string2, io_read);
    if ( UserFile )
    {
      new PassData[256];
      new keytmp[256], valtmp[256];
      fread( UserFile , PassData , sizeof( PassData ) );
      keytmp = ini_GetKey( PassData );
      if( strcmp( keytmp , "Key" , true ) == 0 )
        {
            valtmp = ini_GetValue( PassData );
            strmid(PlayerInfo[playerid][pKey], valtmp, 0, strlen(valtmp)-1, 255);
        }
        if(strcmp(PlayerInfo[playerid][pKey],password, true ) == 0 )
        {
              new key[ 256 ] , val[ 256 ];
              new Data[ 256 ];
              while ( fread( UserFile , Data , sizeof( Data ) ) )
                {
                    key = ini_GetKey( Data );
                    if( strcmp( key , "Level" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLevel] = strval( val ); }
                if( strcmp( key , "AdminLevel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdmin] = strval( val ); }
                if( strcmp( key , "DonateRank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDonateRank] = strval( val ); }
                if( strcmp( key , "UpgradePoints" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][gPupgrade] = strval( val ); }
                if( strcmp( key , "ConnectedTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pConnectTime] = strval( val ); }
                if( strcmp( key , "Registered" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pReg] = strval( val ); }
                if( strcmp( key , "Sex" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSex] = strval( val ); }
                if( strcmp( key , "Age" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAge] = strval( val ); }
                if( strcmp( key , "Origin" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pOrigin] = strval( val ); }
                if( strcmp( key , "CK" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCK] = strval( val ); }
                if( strcmp( key , "Muted" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMuted] = strval( val ); }
                if( strcmp( key , "Respect" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pExp] = strval( val ); }
                if( strcmp( key , "Money" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCash] = strval( val ); }
                if( strcmp( key , "Bank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAccount] = strval( val ); }
                if( strcmp( key , "Crimes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrimes] = strval( val ); }
                if( strcmp( key , "Kills" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pKills] = strval( val ); }
                if( strcmp( key , "Deaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDeaths] = strval( val ); }
                if( strcmp( key , "Arrested" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pArrested] = strval( val ); }
                if( strcmp( key , "WantedDeaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWantedDeaths] = strval( val ); }
                if( strcmp( key , "Phonebook" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhoneBook] = strval( val ); }
                if( strcmp( key , "LottoNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLottoNr] = strval( val ); }
                if( strcmp( key , "Fishes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishes] = strval( val ); }
                if( strcmp( key , "BiggestFish" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBiggestFish] = strval( val ); }
                if( strcmp( key , "Job" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJob] = strval( val ); }
                if( strcmp( key , "Paycheck" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayCheck] = strval( val ); }
                if( strcmp( key , "HeadValue" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHeadValue] = strval( val ); }
                if( strcmp( key , "Jailed" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailed] = strval( val ); }
                if( strcmp( key , "JailTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailTime] = strval( val ); }
                if( strcmp( key , "Materials A" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMatsA] = strval( val ); }
                if( strcmp( key , "Materials B" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMatsB] = strval( val ); }
                if( strcmp( key , "Materials C" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMatsC] = strval( val ); }
                if( strcmp( key , "Drugs" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugs] = strval( val ); }
                if( strcmp( key , "Leader" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLeader] = strval( val ); }
                if( strcmp( key , "Member" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMember] = strval( val ); }
                if( strcmp( key , "FMember" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFMember] = strval( val ); }
                if( strcmp( key , "Rank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRank] = strval( val ); }
                    if( strcmp( key , "JoinGang" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJoinGang] = strval( val ); }
                    if( strcmp( key , "Char" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pChar] = strval( val ); }
                if( strcmp( key , "InvWeapon" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvWeapon] = strval( val ); }
                if( strcmp( key , "InvWeapon2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvWeapon2] = strval( val ); }
                if( strcmp( key , "InvWeapon3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvWeapon3] = strval( val ); }
                if( strcmp( key , "InvWeapon4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvWeapon4] = strval( val ); }
                if( strcmp( key , "InvWeapon5" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvWeapon5] = strval( val ); }
                if( strcmp( key , "pHouseVW" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHouseVW] = strval( val ); }
                    if( strcmp( key , "ContractTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pContractTime] = strval( val ); }
                if( strcmp( key , "DetSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDetSkill] = strval( val ); }
                if( strcmp( key , "SexSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSexSkill] = strval( val ); }
                if( strcmp( key , "BoxSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoxSkill] = strval( val ); }
                if( strcmp( key , "LawSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLawSkill] = strval( val ); }
                if( strcmp( key , "MechSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMechSkill] = strval( val ); }
                if( strcmp( key , "JackSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJackSkill] = strval( val ); }
                if( strcmp( key , "CarSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarSkill] = strval( val ); }
              if( strcmp( key , "ArmsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pArmSkill] = strval( val ); }
                if( strcmp( key , "NewsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNewsSkill] = strval( val ); }
                if( strcmp( key , "DrugsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugsSkill] = strval( val ); }
                if( strcmp( key , "CookSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCookSkill] = strval( val ); }
                if( strcmp( key , "FishSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishSkill] = strval( val ); }
                if( strcmp( key , "pSHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSHealth] = floatstr( val ); }
                if( strcmp( key , "pHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHealth] = floatstr( val ); }
                if( strcmp( key , "Int" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInt] = strval( val ); }
                if( strcmp( key , "Local" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLocal] = strval( val ); }
                if( strcmp( key , "Team" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTeam] = strval( val ); }
                if( strcmp( key , "Model" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pModel] = strval( val ); }
                if( strcmp( key , "PhoneNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPnumber] = strval( val ); }
                if( strcmp( key , "House" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhousekey] = strval( val ); }
                if( strcmp( key , "Bizz" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPbiskey] = strval( val ); }
                if( strcmp( key , "Pos_x" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_x] = floatstr( val ); }
                if( strcmp( key , "Pos_y" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_y] = floatstr( val ); }
                if( strcmp( key , "Pos_z" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_z] = floatstr( val ); }
                    if( strcmp( key , "CarLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarLic] = strval( val ); }
          if( strcmp( key , "FlyLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFlyLic] = strval( val ); }
                    if( strcmp( key , "BoatLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoatLic] = strval( val ); }
                if( strcmp( key , "FishLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishLic] = strval( val ); }
                if( strcmp( key , "GunLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGunLic] = strval( val ); }
                if( strcmp( key , "Gun1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun1] = strval( val ); }
                if( strcmp( key , "Gun2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun2] = strval( val ); }
                if( strcmp( key , "Gun3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun3] = strval( val ); }
                if( strcmp( key , "Gun4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun4] = strval( val ); }
                if( strcmp( key , "Ammo1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo1] = strval( val ); }
                if( strcmp( key , "Ammo2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo2] = strval( val ); }
                if( strcmp( key , "Ammo3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo3] = strval( val ); }
                if( strcmp( key , "Ammo4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo4] = strval( val ); }
                if( strcmp( key , "CarTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarTime] = strval( val ); }
                if( strcmp( key , "PayDay" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDay] = strval( val ); }
                if( strcmp( key , "PayDayHad" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDayHad] = strval( val ); }
                if( strcmp( key , "CDPlayer" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCDPlayer] = strval( val ); }
                if( strcmp( key , "Wins" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWins] = strval( val ); }
                if( strcmp( key , "Loses" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLoses] = strval( val ); }
                if( strcmp( key , "AlcoholPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAlcoholPerk] = strval( val ); }
                if( strcmp( key , "DrugPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugPerk] = strval( val ); }
                if( strcmp( key , "MiserPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMiserPerk] = strval( val ); }
                if( strcmp( key , "PainPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPainPerk] = strval( val ); }
                if( strcmp( key , "TraderPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTraderPerk] = strval( val ); }
                if( strcmp( key , "Tutorial" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTut] = strval( val ); }
                if( strcmp( key , "Mission" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMissionNr] = strval( val ); }
                if( strcmp( key , "Warnings" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWarns] = strval( val ); }
                if( strcmp( key , "VirWorld" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pVirWorld] = strval( val ); }
                if( strcmp( key , "Adjustable" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdjustable] = strval( val ); }
                if( strcmp( key , "Fuel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFuel] = strval( val ); }
              if( strcmp( key , "Helper" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHelper] = strval( val ); }
          if( strcmp( key , "pStrength" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pStrength] = strval( val ); }
                if( strcmp( key , "Married" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMarried] = strval( val ); }
                if( strcmp( key , "MarriedTo" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pMarriedTo], val, 0, strlen(val)-1, 255); }
        }//end while
        fclose(UserFile);//close the file after everything has been read in the while
        }
        else
        {
            new loginstring[128];
            new loginname[64];
            GetPlayerName(playerid,loginname,sizeof(loginname));
            format(loginstring,sizeof(loginstring),"WRONG PASSWORD\nPlease enter the correct password:",loginname);
            ShowPlayerDialog(playerid,12347,DIALOG_STYLE_INPUT,"Login",loginstring,"Login","Exit");
        fclose(UserFile);
        gPlayerLogTries[playerid] += 1;
        if(gPlayerLogTries[playerid] == 4) { Ban(playerid); }
        return 1;
        }
        PlayerInfo[playerid][pAdjustable] = 0;
        ResetPlayerMoney(playerid);
        ConsumingMoney[playerid] = 1;
        GivePlayerMoney(playerid,PlayerInfo[playerid][pCash]);
        CurrentMoney[playerid] = PlayerInfo[playerid][pCash];
        if(PlayerInfo[playerid][pReg] == 0)
        {
            PlayerInfo[playerid][pLevel] = 1;
            PlayerInfo[playerid][pSHealth] = 50.0;
            PlayerInfo[playerid][pHealth] = 50.0;
            PlayerInfo[playerid][pPos_x] = 2246.6;
            PlayerInfo[playerid][pPos_y] = -1161.9;
            PlayerInfo[playerid][pPos_z] = 1029.7;
            PlayerInfo[playerid][pInt] = 15;
            PlayerInfo[playerid][pLocal] = 255;
            PlayerInfo[playerid][pTeam] = 3;
            PlayerInfo[playerid][pModel] = 264;
            new randphone = 1000 + random(8999);//minimum 1000 max 9999 //giving one at the start
            PlayerInfo[playerid][pPnumber] = randphone;
            PlayerInfo[playerid][pPhousekey] = 255;
            PlayerInfo[playerid][pPbiskey] = 255;
            PlayerInfo[playerid][pAccount] = 50000;
            PlayerInfo[playerid][pReg] = 1;
            GivePlayerMoney(playerid, 5000);
        }
        if(PlayerInfo[playerid][pLevel] == -999) //autoban
        {
            Ban(playerid);
        }
        else if(PlayerInfo[playerid][pCK] > 0)
        {
          Kick(playerid);
        }
        TextDrawHideForPlayer(playerid,lbt);
        TextDrawHideForPlayer(playerid,lbb);
        ClearChatbox(playerid, 8);
        SendClientMessage(playerid, COLOR_GREEN, "----------------------------------------------------");
        format(string2, sizeof(string2), "Welcome to Wasted Life Roleplay, %s.",playername2[0]);
        SendClientMessage(playerid, COLOR_YELLOW,string2);
        SendClientMessage(playerid, COLOR_WHITE, "Owner: Keondre");
        SendClientMessage(playerid, COLOR_WHITE, "Co-Owner: None");
        SendClientMessage(playerid, COLOR_WHITE, "Website: WL~RP.Com");
        format(string2, sizeof(string2), "Admin Level: %d",PlayerInfo[playerid][pAdmin]);
        SendClientMessage(playerid, COLOR_WHITE,string2);
        if (PlayerInfo[playerid][pDonateRank] > 0)
        {
            SendClientMessage(playerid, COLOR_WHITE,"Thank you for donating! <33");
        }
        SendClientMessage(playerid, COLOR_GREEN, "----------------------------------------------------");
        printf("%s has logged in.",playername2);

        // Reset the FirstSpawn variable
        SetTimerEx("UnsetFirstSpawn", 5000, false, "i", playerid);
        format(string2, sizeof(string2), "SERVER: Welcome %s",playername2);
        if (PlayerInfo[playerid][pDonateRank] > 0)
        {
            SendClientMessage(playerid, COLOR_WHITE,"SERVER: You are a Premium Account user.");
        }
        SetSpawnInfo(playerid, PlayerInfo[playerid][pTeam], PlayerInfo[playerid][pModel], PlayerInfo[playerid][pPos_x], PlayerInfo[playerid][pPos_y], PlayerInfo[playerid][pPos_z], 1.0, -1, -1, -1, -1, -1, -1);
        if(gTeam[playerid] == 0)
        {
            gTeam[playerid] = 3;
        }
        else
        {
            gTeam[playerid] = PlayerInfo[playerid][pTeam];
        }
        gPlayerLogged[playerid] = 1;
        SpawnPlayer(playerid);
        format(tmp2, sizeof(tmp2), "~w~Welcome ~n~~y~  %s", playername2);
        DateProp(playerid);
        GameTextForPlayer(playerid, tmp2, 5000, 1);
        SendClientMessage(playerid, COLOR_YELLOW, motd);
        if(PlayerInfo[playerid][pFMember] < 255)
        {
          format(tmp2, sizeof(tmp2), "Family MOTD: %s.", FamilyInfo[PlayerInfo[playerid][pFMember]][FamilyMOTD]);
          SendClientMessage(playerid, COLOR_YELLOW, tmp2);
        }
    }
    return 1;
}
Reply
#8

is that it fixed...
Reply
#9

maybe this line
if( strcmp( key , "pHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHealth] = floatstr( val ); }
to
if( strcmp( key , "pHealth" , true ) == 100 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHealth] = floatstr( val ); }
Reply
#10

nope same problem...
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)