16.03.2010, 13:14
Nvm Solved
new Deaths[MAX_PLAYERS];
new Kills[MAX_PLAYERS];
forward SetKills(killerid);
Deaths[playerid]+=1;
public SetKills(killerid)
{
if(killerid == INVALID_PLAYER_ID) return 1;
else Kills[killerid]+=1;
return 1;
}
Deaths[playerid] = 0;
Kills[playerid] = 0;