[Include] [INC]Spring Guns - Mounted Miniguns v. 1.1 - BUGS FIXED
#21

Quote:
Originally Posted by Kurence
create invisible eplosion under ground as sound of shooting
Or smallest explosion on it as firing :P
That would sound nothing like a minigun being fired. Have you ever heard one before?
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#22

Quote:
Originally Posted by Shakur_
Quote:
Originally Posted by Kurence
create invisible eplosion under ground as sound of shooting
Or smallest explosion on it as firing :P
That would sound nothing like a minigun being fired. Have you ever heard one before?
Do you know something better? :P
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#23

Quote:
Originally Posted by Chivits
Quote:
Originally Posted by Tenshi ™
just put it on a FS to test this feature, and this is what i come up with:
Код:
~\include\a_miniguns.inc(62) : error 017: undefined symbol "PlayerToPoint"
~\include\a_miniguns.inc(72) : warning 213: tag mismatch
~\include\a_miniguns.inc(75) : error 017: undefined symbol "GetAngleToXY"
Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase


2 Errors.
Fixes?
Fixes? І
ok sorry i'll upload fixed version in a minute had the functions in my gamemode ^^

FIXED

But! The GetAngleToXY Function was in there... (i forgot about playertopoint ^^)

if it's still not working (but it should), here's the function:
pawn Код:
stock GetAngleToXY(Float:X, Float:Y, Float:CurrentX, Float:CurrentY, &Float:Angle)
{
  Angle = atan2(Y-CurrentY, X-CurrentX);
  Angle = floatsub(Angle, 90.0);
  if(Angle < 0.0) Angle = floatadd(Angle, 360.0);
}
oh and thx for all your comments =)
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#24

Awesome! In the next version can ou make it fire only at a certain team? And also an I change the damage it deals, and it's range?
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#25

range and damage is changeable
look at the CreateMinigun Function.
But i'll include a function to change it later like SetMinigunDamage & SetMinigunRange.
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#26

Quote:
Originally Posted by † мąүқоҳ™
Let's play Call Of Duty Modern Warfare 2 SAMP, Verrrryy good work. Useful for TDM and maybe freeroam
lol, that would be a very good idea for a new gm, it could be use as a killstreak
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#27

Hmm... It would be cool if there was small explosions in fron of the MG
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#28

Not bad. =)
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#29

Quote:
Originally Posted by Thrarod
Hmm... It would be cool if there was small explosions in fron of the MG
Quote:
Originally Posted by V1ceC1ty
Quote:
Originally Posted by Kurence
create invisible eplosion under ground as sound of shooting
Or smallest explosion on it as firing :P
The smallest explosion is still too big.
Already answered



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#30

Cool script,thanks!
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#31

Quote:
Originally Posted by knight01
I DONT KNOW HOW TO DO THIS PLEASE EXPLAIN MORE!!!! GOD DO I HAVE TO USE CAPS TO GET UR DAMN ATTION
Well, since your first post was
Quote:
Originally Posted by knight01
I,m cunfused with this please help
That doesn't describe ANYTHING about what you're confused about.
I personally hope he doesn't answer you for your attitude, tell us what you need help with politely and maybe, just maybe you'll get a helpful answer.
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#32

well, i don't know a damn thing about scripting, can someone help me out?
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#33

WOW at last, but wonder if it was actually shooting at us when we are near it. Sigh, nvm You did a great job and I am gonna use this.

Although, I'd like for you to have commands for the creation of miniguns in-game near the player's position.
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#34

Quote:
Originally Posted by DJDhan
WOW at last, but wonder if it was actually shooting at us when we are near it. Sigh, nvm You did a great job and I am gonna use this.

Although, I'd like for you to have commands for the creation of miniguns in-game near the player's position.
*cough* it's there *cough*
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#35

How to adapt this script for 0.2x?
Replacement IsPlayerInRangeOfPoint on PlayerToPoint not help. Minigun appears but does not react to my presence. Can detailed instructions on how to run the 0.2x and correctly create Minigun?
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#36

how i can make not effective on classe with gteam? i use the previous solution chivits but says error 017: undefined symbol "gTeam". pls help!!!
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#37

also i have another problem. when i load your include i cant spawn.i press the spawn and the im going on class selection again.
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#38

Haha, Awesome!
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#39

hmm

i do exactly what you say to put them into youre gm, but i get a error sayin tht OnMinigunInit is already defined; when theres only one OnMinigunInit in my whole gm :/
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#40

They can shoot? In the video does not show that ¬ ¬
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