Epic engine system fail starts
#1

Ok, I got this engine system, and its really anoying, people just keep hitting shift, or type /engine, and the command will keep going, without saying you are currently spinning the key in or something like that, and I'm trying to add a timer that when someone tries to /engine, they will have to wait 2 seconds to do it again, I added a 2 second delay timer ('EngineDelayTimer') and I got a couple errors, if you can help that'd be nice.
pawn Код:
#include <a_samp>

#define FILTERSCRIPT

#if defined FILTERSCRIPT

#define dcmd(%1,%2,%3) if (!strcmp((%3)[1], #%1, true, (%2)) && ((((%3)[(%2) + 1] == '\0') && (dcmd_%1(playerid, ""))) || (((%3)[(%2) + 1] == ' ') && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1

#define COLOR_GREEN 0x008000FF

#define COLOR_RED 0xFF0000FF

#define COLOR_YELLOW 0xFFFF00FF

new Engine[MAX_VEHICLES];

forward EngineTimer(playerid);
forward EngineDelayTimer(playerid); // I made this timer

public OnFilterScriptInit()
{
    print("Engine System loaded.");
    return 1;
}

public OnFilterScriptExit()
{
    return 1;
}

#endif

public OnGameModeInit()
{
    return 1;
}

public OnGameModeExit()
{
    return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
    return 1;
}

public OnPlayerConnect(playerid)
{
    return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
    return 1;
}

public OnPlayerSpawn(playerid)
{
    return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
    return 1;
}

public OnVehicleSpawn(vehicleid)
{
    return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
    return 1;
}

public OnPlayerText(playerid, text[])
{
    return 1;
}



public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
    return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
    TogglePlayerControllable(playerid,1);
    return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
    if(newstate == PLAYER_STATE_DRIVER)
        {
          new vehicleid = GetPlayerVehicleID(playerid);
            if(Engine[vehicleid] == 0)
            {
            TogglePlayerControllable(playerid, 0);
            SendClientMessage(playerid, COLOR_YELLOW, "Type /engine to turn on the engine");
            }
            else if(Engine[vehicleid] == 1)
            {
            SendClientMessage(playerid, COLOR_YELLOW, "");
            }
}
        return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
    return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
    return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
    return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
    return 1;
}

public OnRconCommand(cmd[])
{
    return 1;
}

public OnPlayerRequestSpawn(playerid)
{
    return 1;
}

public OnObjectMoved(objectid)
{
    return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
    return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
    return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
    return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
    return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
    return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
    return 1;
}

public OnPlayerExitedMenu(playerid)
{
    return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
    return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
  new vehicleid = GetPlayerVehicleID(playerid);
    if(IsPlayerInAnyVehicle(playerid))
    {
    if(Engine[vehicleid] == 0)
    {
    if(newkeys & KEY_SECONDARY_ATTACK)
    {
    RemovePlayerFromVehicle(playerid);
    TogglePlayerControllable(playerid, 1);
    }
    else if(newkeys & KEY_JUMP)
    {
    SendClientMessage(playerid, COLOR_GREEN, "You put the key into the slot, and spin it, waiting for the engine to turn on");
    SetTimerEx("EngineTimer", 2000, 0, "i", playerid);
    }
    if SetTimerEx("EngineTimer", 2000, 0, "i", playerid) then // I made this line
    SendClientMessage(playerid, COLOR_GREEN, "You are currently doing something at the moment"); // I made this line
    SetTimerEx("EngineDelayTimer", 2000, 0, "i", playerid); // I made this line
    }
}
    return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
    return 1;
}

public OnPlayerUpdate(playerid)
{
    return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
    return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
    return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
    return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
    return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
    return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
    dcmd(exitveh, 7, cmdtext);
    dcmd(engine, 6, cmdtext);
    return 0;
}

public EngineTimer(playerid)
{
  new rand = random(2);

    if(rand == 0)
    {
  SendClientMessage(playerid, COLOR_GREEN, "The engine has started");
    SendClientMessage(playerid, COLOR_YELLOW, "To turn off the vehicle, Type /engine");
    new vehicleid = GetPlayerVehicleID(playerid);
    Engine[vehicleid] = 1;
    TogglePlayerControllable(playerid, 1);
    }

    if(rand == 1)
    {
  SendClientMessage(playerid, COLOR_GREEN, "The engine has failed to start");
  SendClientMessage(playerid, COLOR_YELLOW, "Try Again");
    }
   
}

dcmd_engine(playerid, params[])
{
    #pragma unused params
    new vehicleid = GetPlayerVehicleID(playerid);
    if(Engine[vehicleid] == 0)
    {
    SendClientMessage(playerid, COLOR_GREEN, "You put the key into the slot, and spin it, waiting for the engine to turn on");
    SetTimerEx("EngineTimer", 2000, 0, "i", playerid);
    }
    else if(Engine[vehicleid] == 1)
    {
    Engine[vehicleid] = 0;
    SendClientMessage(playerid, COLOR_RED, "Engine was turned off");
    SendClientMessage(playerid, COLOR_YELLOW, "To exit the vehicle press F Or Enter");
  SendClientMessage(playerid, COLOR_YELLOW, "Type /engine to start the vehicles engine");
    TogglePlayerControllable(playerid,0);
    }
    return 1;
}

dcmd_exitveh(playerid, params[])
{
    #pragma unused params
    if(IsPlayerInAnyVehicle(playerid))
    {
    RemovePlayerFromVehicle(playerid);
    TogglePlayerControllable(playerid, 1);
    }
    else
    {
    SendClientMessage(playerid, COLOR_RED, "You are not in a vehicle");
    }
    return 1;
}
And here is my error
pawn Код:
C:\Users\--\Desktop\------\filterscripts\Engine.pwn(206) : error 001: expected token: "*then", but found "-identifier-"
C:\Users\--\Desktop\------\filterscripts\Engine.pwn(206) : error 017: undefined symbol "then"
Pawn compiler 3.2.3664          Copyright (c) 1997-2006, ITB CompuPhase
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#2

u have then in ur script and its unidentified
________
red head girl Cam
Reply
#3

How can I identify it? I'm not the best coder sorry :P
Reply
#4

public OnPlayerExitVehicle(playerid, vehicleid)
{
TogglePlayerControllable(playerid,1);
return 1;
}

Here you fail very much.

you need to use
Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
   return 1;
}
if you use OnPlayerExitVehicle it only unfreezes him, when his out of the car. but his not able to go out of the car when his freezed.

so

pawn Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
   if(newkeys & KEY_SECONDARY_ATTACK)
   {
       RemovePlayerFromVehicle(playerid);
       TogglePlayerControllable(playerid, 1);
   }
   return 1;
}
something like that
Reply
#5

Quote:
Originally Posted by Niixie
public OnPlayerExitVehicle(playerid, vehicleid)
{
TogglePlayerControllable(playerid,1);
return 1;
}

Here you fail very much.

you need to use
Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
  return 1;
}
if you use OnPlayerExitVehicle it only unfreezes him, when his out of the car. but his not able to go out of the car when his freezed.

so

pawn Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
   if(newkeys & KEY_SECONDARY_ATTACK)
   {
      RemovePlayerFromVehicle(playerid);
      TogglePlayerControllable(playerid, 1);
   }
   return 1;
}
something like that
And THIS is going to identify 'then'..?
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