/ar command
#1

what is the simpliest way to make an /ar command?
i really need this help
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#2

what do you want to make the command do?
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#3

dude learn how to search , i found this topic :

http://forum.sa-mp.com/index.php?topic=138084.0
________
HOW TO MAKE A VAPORIZER
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#4

Quote:
Originally Posted by [AC
Etch ]
dude learn how to search , i found this topic :

http://forum.sa-mp.com/index.php?topic=138084.0
i already saw this is dont know how to use and add dcmd, sscanf.... and if i have errors i dont know whats wrong with the script

Quote:
Originally Posted by XxCozzaxX
what do you want to make the command do?
just simple /ar command with player distance to teleport him to jail and the rest i know do by myself.
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#5

//top of script :
Код:
#define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1
Код:
new Team[MAX_PLAYERS];
//bottom of script
Код:
dcmd_arrest(playerid, params[])
{
	new id;
	if (sscanf(params, "u", id)) SendClientMessage(playerid, 0xFF0000AA, "Usage: \"/arrest <playerid>\"");
	else if (id == INVALID_PLAYER_ID) SendClientMessage(playerid, 0xFF0000AA, "[Server] Player not found");
	else
	{
	  if(Team[playerid] == 1)
	  {
	  	if (GetDistanceBetweenPlayers(playerid) > 5)
	    {
				SetPlayerPos(id, 197.6661,173.8179,1003.0234);
				SetPlayerInterior(id, 3);
				SendClientMessage(id, COLOR_RED, "[Server] You have been arrested");
				SendClientMessage(playerid, 0x00FF00AA, "[Server] You arrested someone");
			}
			else
			{
			  SendClientMessage(playerid, COLOR_RED, "[Server} You must be near the player you want to kidnap");
			}
		}
	}
	return 1;
}
//bottom of script
Код:
stock sscanf(string[], format[], {Float,_}:...)
{
	#if defined isnull
		if (isnull(string))
	#else
		if (string[0] == 0 || (string[0] == 1 && string[1] == 0))
	#endif
		{
			return format[0];
		}
	#pragma tabsize 4
	new
		formatPos = 0,
		stringPos = 0,
		paramPos = 2,
		paramCount = numargs(),
		delim = ' ';
	while (string[stringPos] && string[stringPos] <= ' ')
	{
		stringPos++;
	}
	while (paramPos < paramCount && string[stringPos])
	{
		switch (format[formatPos++])
		{
			case '\0':
			{
				return 0;
			}
			case 'i', 'd':
			{
				new
					neg = 1,
					num = 0,
					ch = string[stringPos];
				if (ch == '-')
				{
					neg = -1;
					ch = string[++stringPos];
				}
				do
				{
					stringPos++;
					if ('0' <= ch <= '9')
					{
						num = (num * 10) + (ch - '0');
					}
					else
					{
						return -1;
					}
				}
				while ((ch = string[stringPos]) > ' ' && ch != delim);
				setarg(paramPos, 0, num * neg);
			}
			case 'h', 'x':
			{
				new
					num = 0,
					ch = string[stringPos];
				do
				{
					stringPos++;
					switch (ch)
					{
						case 'x', 'X':
						{
							num = 0;
							continue;
						}
						case '0' .. '9':
						{
							num = (num << 4) | (ch - '0');
						}
						case 'a' .. 'f':
						{
							num = (num << 4) | (ch - ('a' - 10));
						}
						case 'A' .. 'F':
						{
							num = (num << 4) | (ch - ('A' - 10));
						}
						default:
						{
							return -1;
						}
					}
				}
				while ((ch = string[stringPos]) > ' ' && ch != delim);
				setarg(paramPos, 0, num);
			}
			case 'c':
			{
				setarg(paramPos, 0, string[stringPos++]);
			}
			case 'f':
			{

				new changestr[16], changepos = 0, strpos = stringPos;
				while(changepos < 16 && string[strpos] && string[strpos] != delim)
				{
					changestr[changepos++] = string[strpos++];
  				}
				changestr[changepos] = '\0';
				setarg(paramPos,0,_:floatstr(changestr));
			}
			case 'p':
			{
				delim = format[formatPos++];
				continue;
			}
			case '\'':
			{
				new
					end = formatPos - 1,
					ch;
				while ((ch = format[++end]) && ch != '\'') {}
				if (!ch)
				{
					return -1;
				}
				format[end] = '\0';
				if ((ch = strfind(string, format[formatPos], false, stringPos)) == -1)
				{
					if (format[end + 1])
					{
						return -1;
					}
					return 0;
				}
				format[end] = '\'';
				stringPos = ch + (end - formatPos);
				formatPos = end + 1;
			}
			case 'u':
			{
				new
					end = stringPos - 1,
					id = 0,
					bool:num = true,
					ch;
				while ((ch = string[++end]) && ch != delim)
				{
					if (num)
					{
						if ('0' <= ch <= '9')
						{
							id = (id * 10) + (ch - '0');
						}
						else
						{
							num = false;
						}
					}
				}
				if (num && IsPlayerConnected(id))
				{
					setarg(paramPos, 0, id);
				}
				else
				{
					#if !defined foreach
						#define foreach(%1,%2) for (new %2 = 0; %2 < MAX_PLAYERS; %2++) if (IsPlayerConnected(%2))
						#define __SSCANF_FOREACH__
					#endif
					string[end] = '\0';
					num = false;
					new
						name[MAX_PLAYER_NAME];
					id = end - stringPos;
					foreach (Player, playerid)
					{
						GetPlayerName(playerid, name, sizeof (name));
						if (!strcmp(name, string[stringPos], true, id))
						{
							setarg(paramPos, 0, playerid);
							num = true;
							break;
						}
					}
					if (!num)
					{
						setarg(paramPos, 0, INVALID_PLAYER_ID);
					}
					string[end] = ch;
					#if defined __SSCANF_FOREACH__
						#undef foreach
						#undef __SSCANF_FOREACH__
					#endif
				}
				stringPos = end;
			}
			case 's', 'z':
			{
				new
					i = 0,
					ch;
				if (format[formatPos])
				{
					while ((ch = string[stringPos++]) && ch != delim)
					{
						setarg(paramPos, i++, ch);
					}
					if (!i)
					{
						return -1;
					}
				}
				else
				{
					while ((ch = string[stringPos++]))
					{
						setarg(paramPos, i++, ch);
					}
				}
				stringPos--;
				setarg(paramPos, i, '\0');
			}
			default:
			{
				continue;
			}
		}
		while (string[stringPos] && string[stringPos] != delim && string[stringPos] > ' ')
		{
			stringPos++;
		}
		while (string[stringPos] && (string[stringPos] == delim || string[stringPos] <= ' '))
		{
			stringPos++;
		}
		paramPos++;
	}
	do
	{
		if ((delim = format[formatPos++]) > ' ')
		{
			if (delim == '\'')
			{
				while ((delim = format[formatPos++]) && delim != '\'') {}
			}
			else if (delim != 'z')
			{
				return delim;
			}
		}
	}
	while (delim > ' ');
	return 0;
}

stock GetDistanceBetweenPlayers(playerid, playerid2)
{
  new Float:x1, Float:y1, Float:z1, Float:x2, Float:y2, Float:z2;
  new Float:tmpdis;
  GetPlayerPos(playerid, x1, y1, z1);
  GetPlayerPos(playerid2, x2, y2, z2);
  tmpdis = floatsqroot(floatpower(floatabs(floatsub(x2, x1)), 2) + floatpower(floatabs(floatsub(y2, y1)), 2) + floatpower(floatabs(floatsub(z2, z1)), 2));
  return floatround(tmpdis);
}
//onplayercommandtext
Код:
dcmd(arrest,6,cmdtext);
________
Vapir one temperature
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#6

i use it this way,very short and easy to modify for any commands like heal/rob/rape..etc;

Код:
	if(!strcmp(cmdtext, "/hands", true))//
	{	for(new i = 0; i < MAX_PLAYERS; i++)
	  if(i!=playerid)
	  {
		if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT)
		{
		if(GetPlayerState(i) == PLAYER_STATE_ONFOOT)
		{
		if(GetDistanceBetweenPlayers(playerid,i) < 4 )
		{

		ApplyAnimation(i,"ped","handsup",4.1,0,0,0,1,0);
		SendClientMessage(i,COLOR_RED,"You have been frozen");
		SendClientMessage(playerid,COLOR_GREEN,"You frooze someone");
		}
		}
		}
		}
		return 1;
	}
You can make setplayerpos(i,x,y,z); if you want the arrested player to go to a police station
Reply
#7

Quote:
Originally Posted by [AC
Etch ]
//onplayercommandtext
Код:
dcmd(arrest,6,cmdtext);
thanks a lot man but i got only one error i dont know how to solve it:

warning 202: number of arguments does not match definition

on the line:

if(GetDistanceBetweenPlayers(playerid) > 5)
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#8

you will need the a_angles include
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#9

Quote:
Originally Posted by boelie
you will need the a_angles include
if(GetDistanceBetweenPlayers(playerid,id) > 5)

cause its between id and playerid ill test it right now
Reply
#10

or add this to your gamemode above ongamemodeinit or something;

stock GetDistanceBetweenPlayers(playerid, playerid2)
{
new Float1,Float:y1,Float:z1,Float2,Float:y2,Float :z2;
new Float:tmpdis;
GetPlayerPos(playerid,x1,y1,z1);
GetPlayerPos(playerid2,x2,y2,z2);
tmpdis = floatsqroot(floatpower(floatabs(floatsub(x2,x1)),2 )+floatpower(floatabs(floatsub(y2,y1)),2)+floatpow er(floatabs(floatsub(z2,z1)),2));
return floatround(tmpdis);
}
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