06.03.2010, 12:49
what is the simpliest way to make an /ar command?
i really need this help
i really need this help
Originally Posted by [AC
Etch ]
dude learn how to search , i found this topic : http://forum.sa-mp.com/index.php?topic=138084.0 |
Originally Posted by XxCozzaxX
what do you want to make the command do?
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#define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1
new Team[MAX_PLAYERS];
dcmd_arrest(playerid, params[]) { new id; if (sscanf(params, "u", id)) SendClientMessage(playerid, 0xFF0000AA, "Usage: \"/arrest <playerid>\""); else if (id == INVALID_PLAYER_ID) SendClientMessage(playerid, 0xFF0000AA, "[Server] Player not found"); else { if(Team[playerid] == 1) { if (GetDistanceBetweenPlayers(playerid) > 5) { SetPlayerPos(id, 197.6661,173.8179,1003.0234); SetPlayerInterior(id, 3); SendClientMessage(id, COLOR_RED, "[Server] You have been arrested"); SendClientMessage(playerid, 0x00FF00AA, "[Server] You arrested someone"); } else { SendClientMessage(playerid, COLOR_RED, "[Server} You must be near the player you want to kidnap"); } } } return 1; }
stock sscanf(string[], format[], {Float,_}:...) { #if defined isnull if (isnull(string)) #else if (string[0] == 0 || (string[0] == 1 && string[1] == 0)) #endif { return format[0]; } #pragma tabsize 4 new formatPos = 0, stringPos = 0, paramPos = 2, paramCount = numargs(), delim = ' '; while (string[stringPos] && string[stringPos] <= ' ') { stringPos++; } while (paramPos < paramCount && string[stringPos]) { switch (format[formatPos++]) { case '\0': { return 0; } case 'i', 'd': { new neg = 1, num = 0, ch = string[stringPos]; if (ch == '-') { neg = -1; ch = string[++stringPos]; } do { stringPos++; if ('0' <= ch <= '9') { num = (num * 10) + (ch - '0'); } else { return -1; } } while ((ch = string[stringPos]) > ' ' && ch != delim); setarg(paramPos, 0, num * neg); } case 'h', 'x': { new num = 0, ch = string[stringPos]; do { stringPos++; switch (ch) { case 'x', 'X': { num = 0; continue; } case '0' .. '9': { num = (num << 4) | (ch - '0'); } case 'a' .. 'f': { num = (num << 4) | (ch - ('a' - 10)); } case 'A' .. 'F': { num = (num << 4) | (ch - ('A' - 10)); } default: { return -1; } } } while ((ch = string[stringPos]) > ' ' && ch != delim); setarg(paramPos, 0, num); } case 'c': { setarg(paramPos, 0, string[stringPos++]); } case 'f': { new changestr[16], changepos = 0, strpos = stringPos; while(changepos < 16 && string[strpos] && string[strpos] != delim) { changestr[changepos++] = string[strpos++]; } changestr[changepos] = '\0'; setarg(paramPos,0,_:floatstr(changestr)); } case 'p': { delim = format[formatPos++]; continue; } case '\'': { new end = formatPos - 1, ch; while ((ch = format[++end]) && ch != '\'') {} if (!ch) { return -1; } format[end] = '\0'; if ((ch = strfind(string, format[formatPos], false, stringPos)) == -1) { if (format[end + 1]) { return -1; } return 0; } format[end] = '\''; stringPos = ch + (end - formatPos); formatPos = end + 1; } case 'u': { new end = stringPos - 1, id = 0, bool:num = true, ch; while ((ch = string[++end]) && ch != delim) { if (num) { if ('0' <= ch <= '9') { id = (id * 10) + (ch - '0'); } else { num = false; } } } if (num && IsPlayerConnected(id)) { setarg(paramPos, 0, id); } else { #if !defined foreach #define foreach(%1,%2) for (new %2 = 0; %2 < MAX_PLAYERS; %2++) if (IsPlayerConnected(%2)) #define __SSCANF_FOREACH__ #endif string[end] = '\0'; num = false; new name[MAX_PLAYER_NAME]; id = end - stringPos; foreach (Player, playerid) { GetPlayerName(playerid, name, sizeof (name)); if (!strcmp(name, string[stringPos], true, id)) { setarg(paramPos, 0, playerid); num = true; break; } } if (!num) { setarg(paramPos, 0, INVALID_PLAYER_ID); } string[end] = ch; #if defined __SSCANF_FOREACH__ #undef foreach #undef __SSCANF_FOREACH__ #endif } stringPos = end; } case 's', 'z': { new i = 0, ch; if (format[formatPos]) { while ((ch = string[stringPos++]) && ch != delim) { setarg(paramPos, i++, ch); } if (!i) { return -1; } } else { while ((ch = string[stringPos++])) { setarg(paramPos, i++, ch); } } stringPos--; setarg(paramPos, i, '\0'); } default: { continue; } } while (string[stringPos] && string[stringPos] != delim && string[stringPos] > ' ') { stringPos++; } while (string[stringPos] && (string[stringPos] == delim || string[stringPos] <= ' ')) { stringPos++; } paramPos++; } do { if ((delim = format[formatPos++]) > ' ') { if (delim == '\'') { while ((delim = format[formatPos++]) && delim != '\'') {} } else if (delim != 'z') { return delim; } } } while (delim > ' '); return 0; } stock GetDistanceBetweenPlayers(playerid, playerid2) { new Float:x1, Float:y1, Float:z1, Float:x2, Float:y2, Float:z2; new Float:tmpdis; GetPlayerPos(playerid, x1, y1, z1); GetPlayerPos(playerid2, x2, y2, z2); tmpdis = floatsqroot(floatpower(floatabs(floatsub(x2, x1)), 2) + floatpower(floatabs(floatsub(y2, y1)), 2) + floatpower(floatabs(floatsub(z2, z1)), 2)); return floatround(tmpdis); }
dcmd(arrest,6,cmdtext);
if(!strcmp(cmdtext, "/hands", true))// { for(new i = 0; i < MAX_PLAYERS; i++) if(i!=playerid) { if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT) { if(GetPlayerState(i) == PLAYER_STATE_ONFOOT) { if(GetDistanceBetweenPlayers(playerid,i) < 4 ) { ApplyAnimation(i,"ped","handsup",4.1,0,0,0,1,0); SendClientMessage(i,COLOR_RED,"You have been frozen"); SendClientMessage(playerid,COLOR_GREEN,"You frooze someone"); } } } } return 1; }
Originally Posted by [AC
Etch ]
//onplayercommandtext Код:
dcmd(arrest,6,cmdtext); |
Originally Posted by boelie
you will need the a_angles include
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