SA-MP SERVER CREATING PROBLEM!
#1

Hello Anyone!

I'm creating a new own server and I have a little problem. When I go into the server and spawned there are nothing, everything is invisible, there is just blue sky. I don't know what to do. If somebody knows, please help! I'll be glad!

Thanks!

Here it is:

// Dogg's Bodyguards vs. Vagos
// By Ernesto Team


#include <a_samp>
#include <a_npc>
#include <a_objects>
#include <a_players>
#include <a_vehicles>

main()
{
print("\n----------------------------------");
print(" Dogg's Bodyguards vs. Vagos by Ernesto Team");
print("----------------------------------\n");
}



public OnGameModeInit()
{
SetGameModeText("Dogg's Bodyguards vs. Vagos");
ShowPlayerMarkers (1);
ShowNameTags (1);

// Player Class's
AddPlayerClass(108,2010.7942,-977.7839,35.5584,205.6268,30,1000,28,1000,25,1000 );//
AddPlayerClass(109,2010.7942,-977.7839,35.5584,205.6268,31,1000,32,1000,27,1000 );//
AddPlayerClass(110, 2010.7942,-977.7839,35.5584,205.6268,29,1000,24,1000,26,1000) ;//
AddPlayerClass(24,1268.9780,-774.8776,95.9643,271.4181,31,1000,29,1000,25,1000) ; //
AddPlayerClass(25,1268.9780,-774.8776,95.9643,271.4181,30,1000,32,1000,27,1000) ; //

// Car Spawns

AddStaticVehicle(507,1241.5936,-784.1112,90.4138,356.9539,53,53); //
AddStaticVehicle(426,1241.5458,-800.8099,88.8707,346.9272,53,53); //
AddStaticVehicle(507,1247.9348,-770.7127,91.7121,349.1205,53,53); //
AddStaticVehicle(521,1247.6152,-760.5258,92.7888,2.2807,53,53); //
AddStaticVehicle(426,1246.3136,-749.7743,94.0978,9.1741,53,53); //
AddStaticVehicle(521,1255.8652,-734.9267,93.9641,293.6600,53,53); //
AddStaticVehicle(521,1262.3571,-742.7164,94.6220,295.8534,53,53); //
AddStaticVehicle(507,1268.7791,-739.6047,94.2963,295.8534,53,53); //
AddStaticVehicle(507,1251.6659,-725.3476,94.4226,118.5284,53,53); //
AddStaticVehicle(521,1241.7017,-730.7644,95.1776,118.5284,53,53); //
AddStaticVehicle(474,2033.4519,-978.9692,40.5321,294.6488,6,6); //
AddStaticVehicle(576,2026.3047,-979.0865,38.7263,94.2819,6,6); //
AddStaticVehicle(474,2027.6189,-982.8362,38.6760,274.2819,6,6); //
AddStaticVehicle(576,2033.2075,-981.9511,40.2619,274.2819,6,6); //
AddStaticVehicle(576,2040.0082,-980.6811,42.0850,274.2819,6,6); //
AddStaticVehicle(576,2042.0410,-983.7855,42.5080,184.2818,6,6); //
AddStaticVehicle(474,2037.5492,-984.3094,41.1936,94.2819,6,6); //
AddStaticVehicle(461,2028.5708,-982.3179,38.9964,274.2819,6,6); //
AddStaticVehicle(461,2026.2367,-984.3390,38.1118,274.2819,6,6); //
AddStaticVehicle(461,2023.1825,-979.8481,37.9125,274.2819,6,6); //
AddStaticVehicle(467,2019.2034,-984.3046,36.3059,274.2819,6,6); //
AddStaticVehicle(467,2020.0173,-989.8168,35.6436,274.2819,6,6); //

return 1;
}

#define TEAM_BODYGUARDS 1
#define TEAM_VAGOS 2


#define COLOR_BLUE 0x0000FFFF
#define COLOR_YELLOW 0xF0FF00FF



#define COLOR_BODYGUARDS 0x0000FFFF
#define COLOR_VAGOS 0xF0FF00FF



SetPlayerTeamFromClass(playerid, classid)
{
if (classid == 0)
{
gTeam[playerid] = TEAM_BODYGUARDS;
}
else
{
gTeam[playerid] = TEAM_VAGOS;
}
}



public OnGameModeExit()
{
return 1;
}



public OnPlayerDisconnect(playerid, reason)
{
return 1;
}

public OnPlayerSpawn(playerid)
{
new PlayerName[MAX_PLAYER_NAME],
string[128];
GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
format(string, sizeof(string), "%s has spawned.", PlayerName);
SendClientMessageToAll(0xFFFFFFFF, string);
}

public OnPlayerRequestClass(playerid, classid)
{
SetupPlayerForClassSelection(playerid);
return 1;
}

public SetupPlayerForClassSelection(playerid)
{
SetPlayerInterior(playerid,14);
SetPlayerPos(playerid,258.4893,-41.4008,1002.0234);
SetPlayerFacingAngle(playerid, 270.0);
SetPlayerCameraPos(playerid,256.0815,-43.0475,1004.0234);
SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234);
}

public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}

public OnVehicleSpawn(vehicleid)
{
return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}

public OnPlayerRequestSpawn(playerid)
{
return 1;
}

public OnObjectMoved(objectid)
{
return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}

public OnPlayerExitedMenu(playerid)
{
return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}



I know, there is much things, that I have done yet!
Reply
#2

On SetupPlayerForClassSelection delete SetPlayerInterior(playerid,14); and replace it with SetPlayerInterior(playerid,0);
Reply
#3

Quote:
Originally Posted by Fedee!
On SetupPlayerForClassSelection delete SetPlayerInterior(playerid,14); and replace it with SetPlayerInterior(playerid,0);
nop just put at OnPlayerSpawn :
SetPlayerInterior(playerid,0); and don't delete that SetPlayerInterior(playerid,14);
________
HERBAL VAPORIZER
Reply
#4

nxt time use pastebin or
Код:
code
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