[Map] [MAP] Mount Chilliadґs house
#1

This is my version of this house

Objects: ~35

Pics:













Codes:
Code:
CreateObject(1499, -1637.8244628906, -2240.08203125, 30.4765625, 0.000000, 0.000000, 92.230010986328); //
CreateObject(1649, -1634.8621826172, -2248.2080078125, 31.929471969604, 0.000000, 0.000000, 1.9849853515625); //
CreateObject(1649, -1630.9350585938, -2248.0532226563, 32.142303466797, 0.000000, 0.000000, 2.469970703125); //
CreateObject(1649, -1628.1434326172, -2244.0473632813, 32.172271728516, 0.000000, 0.000000, 92.200042724609); //
CreateObject(1649, -1628.6242675781, -2234.1276855469, 32.191619873047, 0.000000, 0.000000, 92.999481201172); //
CreateObject(1649, -1631.3345947266, -2231.701171875, 31.651672363281, 0.000000, 0.000000, 182.36987304688); //
CreateObject(1649, -1635.9099121094, -2231.9516601563, 32.015552520752, 0.000000, 0.000000, 183.17993164063); //
CreateObject(1649, -1638.4957275391, -2234.6962890625, 32.247039794922, 0.000000, 0.000000, 269.56530761719); //
CreateObject(1649, -1637.8977050781, -2244.8835449219, 31.865692138672, 0.000000, 0.000000, 272.25512695313); //
CreateObject(3261, -1641.7757568359, -2221.1215820313, 30.354907989502, 0.000000, 0.000000, 0.000000); //
CreateObject(3261, -1641.7645263672, -2218.1149902344, 30.420156478882, 0.000000, 0.000000, 0.000000); //
CreateObject(3261, -1641.7557373047, -2215.080078125, 30.432256698608, 0.000000, 0.000000, 0.000000); //
CreateObject(2115, -1633.9515380859, -2232.6267089844, 30.4765625, 0.000000, 0.000000, 2); //
CreateObject(1964, -1637.6499023438, -2233.5915527344, 31.456476211548, 0.000000, 0.000000, 272.703125); //
CreateObject(2007, -1629.23046875, -2235.541015625, 30.484371185303, 0.000000, 0.000000, 272.16430664063); //
CreateObject(2021, -1629.9946289063, -2240.8937988281, 30.4765625, 0.000000, 0.000000, 270.84045410156); //
CreateObject(2020, -1629.609375, -2236.8876953125, 30.4765625, 0.000000, 0.000000, 272.29614257813); //
CreateObject(2164, -1630.12890625, -2231.9443359375, 30.4765625, 0.000000, 0.000000, 2.0269775390625); //
CreateObject(14805, -1633.208984375, -2244.3515625, 31.363315582275, 0.000000, 0.000000, 0.000000); //
CreateObject(1714, -1636.4365234375, -2233.6513671875, 30.4765625, 0.000000, 0.000000, 234.52514648438); //
CreateObject(1720, -1632.310546875, -2232.494140625, 30.4765625, 0.000000, 0.000000, 268.330078125); //
CreateObject(1720, -1634.6890869141, -2232.7004394531, 30.4765625, 0.000000, 0.000000, 75.835083007813); //
CreateObject(2009, -1637.6826171875, -2233.7265625, 30.4765625, 0.000000, 0.000000, 1.9849853515625); //
CreateObject(2315, -1634.0964355469, -2241.1254882813, 30.4765625, 0.000000, 0.000000, 0.000000); //
CreateObject(643, -1641.0040283203, -2236.2202148438, 30.947032928467, 0.000000, 0.000000, 0.000000); //
CreateObject(1368, -1639.5737304688, -2233.5393066406, 31.166299819946, 0.000000, 0.000000, 272.30017089844); //
CreateObject(1670, -1640.9520263672, -2236.1540527344, 31.34711265564, 0.000000, 0.000000, 147.47491455078); //
CreateObject(1481, -1642.0852050781, -2233.7229003906, 31.1796875, 0.000000, 0.000000, 93.480010986328); //
CreateObject(1518, -1633.587890625, -2241.1137695313, 31.252307891846, 0.000000, 0.000000, 0.000000); //
CreateObject(1783, -1633.4173583984, -2241.7561035156, 30.772203445435, 0.000000, 0.000000, 0.000000); //
CreateObject(1794, -1632.0554199219, -2238.9255371094, 30.4765625, 0.000000, 0.000000, 270.31530761719); //
CreateObject(2238, -1632.7004394531, -2241.1274414063, 31.38009262085, 0.000000, 0.000000, 0.000000); //
CreateObject(2196, -1637.0821533203, -2233.298828125, 31.304746627808, 0.000000, 0.000000, 244.42028808594); //
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#2

Well,nice map

4/10 xD
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