[Map] [MAP] Spiritual Island
#1

Info: There's a lot of islands on the forums, but I wanted to make my own. So about some months ago I made following island.
Its not finished on its back (ocean) side cause I didn't have time and will for it. I used it on my server till now, but now I give it to all of you to use it.

On the map are 3 islands, 2 small (lighthouse + coastguard) + 1 large with vacation house on it.

Anyway.. check it out. Do with it whatever you want. I don't care for credits, but if added, its appreciated. Do not claim it as yours! =)

Objects: 94

Worktime: 3 hours.

Location: LS (Los Santos) Ocean, west of LS Airport, south of Verona Beach pier


Screenshots:




// ADDING THEM

Island thingies
Code:
CreateObject( 16258, 713.127807 , -2830.472167 , -49.000000 , 0.000000 , 0.000000 , 0.000000);
CreateObject( 16258, 786.879211 , -2788.695068 , -49.051086 , 0.000000 , 0.000000 , 616.000000);
CreateObject( 14393, 775.366760 , -2852.287597 , 1000 , 0.000000 , 0.000000 , 0.000000);
CreateObject( 11490, 775.366760 , -2852.287597 , 3.101735 , 0.000000 , 0.000000 , 180.000000);
CreateObject( 11491, 775.361760 , -2841.227597 , 4.581735 , 0.000000 , 0.000000 , 180.000000);
CreateObject( 1736, 775.343994 , -2845.351074 , 7.986301 , 0.000000 , 0.000000 , 0.000000);
CreateObject( 1828, 773.874267 , -2849.023193 , 4.712166 , 0.000000 , 0.000000 , 972.000000);
CreateObject( 11665, 778.163024 , -2848.560791 , 5.262573 , 0.000000 , 0.000000 , 0.000000);
CreateObject( 11631, 778.724426 , -2855.769042 , 5.832248 , 0.000000 , 0.000000 , 2700.000000);
CreateObject( 1723, 773.437622 , -2851.886474 , 4.543708 , 0.000000 , 0.000000 , 500.000000);
CreateObject( 1723, 771.825256 , -2847.923095 , 4.659612 , 0.000000 , 0.000000 , 62.000000);
CreateObject( 1646, 752.722167 , -2828.767333 , 2.899070 , 14.000000 , 4.000000 , 134.000000);
CreateObject( 1637, 797.763366 , -2739.296386 , 3.537348 , 0.000000 , 0.000000 , 562.000000);
CreateObject( 1645, 755.381652 , -2829.870117 , 2.989241 , 6.000000 , 4.000000 , 162.000000);
CreateObject( 3461, 753.242614 , -2830.517822 , 4.409924 , 0.000000 , 0.000000 , 0.000000);
CreateObject( 3461, 781.970947 , -2839.107910 , 4.633762 , 0.000000 , 0.000000 , 0.000000);
CreateObject( 3461, 770.198242 , -2838.895019 , 4.482945 , 0.000000 , 0.000000 , 0.000000);
CreateObject( 3461, 793.469116 , -2849.874511 , 4.444637 , 0.000000 , 0.000000 , 0.000000);
CreateObject( 3461, 754.584960 , -2849.569335 , 4.983467 , 0.000000 , 0.000000 , 0.000000);
CreateObject( 3524, 775.391357 , -2844.545410 , 2.848451 , 0.000000 , 0.000000 , 0.000000);
CreateObject( 11495, 739.596008 , -2809.593994 , 0.552734 , 0.000000 , 0.000000 , 22.000000);
CreateObject( 628, 771.829040 , -2849.189697 , 6.439230 , 0.000000 , 0.000000 , 0.000000);
CreateObject( 711, 758.597900 , -2831.965087 , 7.285028 , 0.000000 , 0.000000 , 0.000000);
CreateObject( 711, 749.412597 , -2825.102294 , 6.212321 , 0.000000 , 0.000000 , 0.000000);
CreateObject( 711, 753.797424 , -2834.210205 , 7.373906 , 0.000000 , 0.000000 , 0.000000);
CreateObject( 711, 749.493286 , -2830.800781 , 6.950206 , 0.000000 , 0.000000 , 0.000000);
CreateObject( 746, 752.793151 , -2831.859375 , 3.196425 , 0.000000 , 0.000000 , 710.000000);
CreateObject( 747, 749.715209 , -2827.758789 , 2.571616 , 0.000000 , 0.000000 , 0.000000);
CreateObject( 745, 758.796447 , -2833.511962 , 2.694536 , 0.000000 , 0.000000 , 0.000000);
CreateObject( 745, 803.764343 , -2745.086669 , 1.771249 , 0.000000 , 0.000000 , 0.000000);
CreateObject( 758, 788.502441 , -2746.630126 , 0.270166 , 0.000000 , 0.000000 , 0.000000);
CreateObject( 3461, 795.436279 , -2739.261718 , 3.969913 , 0.000000 , 0.000000 , 0.000000);
CreateObject( 745, 797.694213 , -2751.673339 , 0.992662 , -4.000000 , -374.000000 , -252.000000);
CreateObject( 747, 809.927429 , -2740.485839 , 0.770636 , 0.000000 , 0.000000 , 0.000000);
CreateObject( 880, 808.694396 , -2757.377197 , 0.602614 , 0.000000 , 0.000000 , 0.000000);
CreateObject( 1461, 797.715332 , -2743.173583 , 3.084697 , 0.000000 , 0.000000 , 292.000000);
CreateObject( 620, 803.803283 , -2743.131591 , 2.027884 , 0.000000 , 0.000000 , 0.000000);
CreateObject( 746, 799.412963 , -2735.666503 , 2.232966 , 0.000000 , 0.000000 , 0.000000);
CreateObject( 3507, 798.960815 , -2732.974365 , 1.892477 , 0.000000 , 0.000000 , 0.000000);
CreateObject( 1642, 790.478576 , -2740.722412 , 1.562498 , 1272.000000 , 168.000000 , 272.000000);
CreateObject( 3626, 743.321960 , -2850.708740 , 2.471598 , 0.000000 , 0.000000 , 90.000000);
CreateObject( 3626, 747.092834 , -2850.708740 , 2.471598 , 0.000000 , 0.000000 , 90.000000);
CreateObject( 6295, 664.527465 , -2828.540039 , 25.431104 , 0.000000 , 0.000000 , 0.000000);
CreateObject( 3525, 664.734375 , -2830.136474 , 46.465351 , 0.000000 , 0.000000 , 0.000000);
CreateObject( 14392, 775.500732 , -2852.239501 , 998.987304 , 0.000000 , 0.000000 , 0.000000);
CreateObject( 14391, 776.419372 , -2853.211914 , 998.772949 , 0.000000 , 0.000000 , 0.000000);
CreateObject( 16501, 784.189941 , -2853.812011 , 998.315429 , 0.000000 , 0.000000 , 0.000000);
CreateObject( 14402, 771.519458 , -2841.296386 , 3.760829 , 0.000000 , 0.000000 , 90.000000);
CreateObject( 14402, 778.750732 , -2839.212939 , 3.855211 , 0.000000 , 0.000000 , -85.000000);
CreateObject( 14402, 775.750732 , -2839.212939 , 3.855211 , 0.000000 , 0.000000 , -85.000000);
CreateObject( 18368, 788.338073 , -2837.393310 , -1.214880 , 0.000000 , 0.000000 , 81.000000);
CreateObject( 1481, 781.346557 , -2842.115966 , 5.282270 , 0.000000 , 0.000000 , 270.000000);
CreateObject( 1209, 773.206604 , -2856.266845 , 4.587175 , 0.000000 , 0.000000 , 180.000000);
CreateObject( 749, 799.586425 , -2844.199951 , 2.616182 , 0.000000 , -88.000000 , 149.000000);
CreateObject( 751, 805.584594 , -2847.051269 , 0.917457 , 0.000000 , 0.000000 , 0.000000);
CreateObject( 751, 796.158386 , -2840.441162 , 2.724733 , 0.000000 , -88.000000 , 497.000000);
CreateObject( 751, 792.195983 , -2838.640625 , 2.797317 , 0.000000 , 271.000000 , 153.000000);
CreateObject( 751, 787.706054 , -2838.414306 , 2.694507 , 0.000000 , -88.000000 , 179.000000);
CreateObject( 751, 787.416503 , -2838.270996 , 3.043086 , -41.000000 , -94.000000 , 361.000000);
CreateObject( 747, 787.390197 , -2838.923339 , 2.906169 , 0.000000 , 0.000000 , 202.000000);
CreateObject( 14402, 782.427185 , -2841.299804 , 3.831256 , 0.000000 , 0.000000 , 30.000000);
CreateObject( 820, 795.641662 , -2835.278076 , -0.281279 , 0.000000 , 0.000000 , 0.000000);
CreateObject( 820, 799.628112 , -2835.732666 , -0.329932 , 0.000000 , 0.000000 , 0.000000);
CreateObject( 820, 802.533081 , -2839.652099 , -0.184889 , 0.000000 , 0.000000 , 0.000000);
CreateObject( 820, 804.181457 , -2843.673828 , -0.279970 , 0.000000 , 0.000000 , 0.000000);
CreateObject( 820, 792.411010 , -2836.382324 , -0.260778 , 0.000000 , 0.000000 , 0.000000);
CreateObject( 856, 788.636108 , -2842.894775 , 3.274733 , 0.000000 , 0.000000 , 7.000000);
CreateObject( 822, 802.613098 , -2848.104003 , 3.682669 , 0.000000 , 0.000000 , 0.000000);
CreateObject( 813, 795.377807 , -2842.323242 , 5.201782 , 0.000000 , 0.000000 , 54.000000);
CreateObject( 814, 798.977783 , -2854.163818 , 3.136753 , 0.000000 , 0.000000 , 143.000000);
CreateObject( 728, 795.915893 , -2845.093017 , 3.136753 , 0.000000 , 0.000000 , 0.000000);
CreateObject( 762, 799.099548 , -2850.169921 , 3.136753 , 0.000000 , 0.000000 , 0.000000);
CreateObject( 800, 742.493469 , -2837.144287 , 3.835455 , 0.000000 , 0.000000 , 0.000000);
CreateObject( 803, 751.945800 , -2839.794189 , 5.828198 , 0.000000 , 0.000000 , 11.000000);
CreateObject( 805, 760.978088 , -2837.949218 , 4.345748 , 0.000000 , 0.000000 , 0.000000);
CreateObject( 762, 745.792114 , -2835.337158 , 6.292323 , 0.000000 , 0.000000 , 0.000000);
CreateObject( 762, 736.394042 , -2842.148681 , 6.230221 , 0.000000 , 0.000000 , 0.000000);
CreateObject( 762, 733.836242 , -2852.465820 , 5.068370 , 0.000000 , 0.000000 , 33.000000);
CreateObject( 762, 737.218811 , -2861.736572 , 6.685624 , 0.000000 , 0.000000 , 99.000000);
CreateObject( 762, 747.773010 , -2867.318847 , 7.064486 , 0.000000 , 0.000000 , 231.000000);
CreateObject( 800, 754.087341 , -2844.785644 , 4.800476 , 0.000000 , 0.000000 , 68.000000);
CreateObject( 800, 759.247436 , -2841.550781 , 4.151706 , 0.000000 , 0.000000 , 215.000000);
CreateObject( 762, 806.219909 , -2748.782714 , 4.119337 , 0.000000 , 0.000000 , 30.000000);
CreateObject( 762, 805.732055 , -2736.918701 , 4.549339 , 0.000000 , 0.000000 , 0.000000);
CreateObject( 1432,779.653137,-2840.894042,4.674414,0.000000,0.000000,52.500000);
CreateObject( 1280,784.811584,-2837.284912,3.654738,0.000000,0.000000,-90.000000);
Additonal walls and doors
Code:
// WALL
CreateObject( 10671,778.255615,-2844.951416,0.795554,90.000000,0.000000,270.000000);
CreateObject( 10671,772.443542,-2844.951416,0.795554,90.000000,0.000000,270.000000);

// GLASS
CreateObject( 3851, 772.546325 , -2844.9 , 1.05 , -90.000000 , 0.000000 , 90.000000);
CreateObject( 3851, 778.246512 , -2844.9 , 1.05 , -90.000000 , 0.000000 , 270.000000);

//DOORS
CreateObject( 1557,778.984191,-2844.860595,4.334251,0.000000,0.000000,180.000000);
CreateObject( 1557,778.984191,-2844.960595,4.334251,0.000000,0.000000,180.000000);
CreateObject( 1557, 776.868705 , -2856.821777 , 4.404764 , 0.000000 , 0.000000 , 180.000000);
CreateObject( 1557, 773.868083 , -2856.821777 , 4.404764 , 0.000000 , 0.000000 , 0.000000);
Reply
#2

Can't see screens :[ Please reupload them to another host. thanks!
Reply
#3

Doing it. soz
Reply
#4

Topic updates with screenshots (Double bubble, delete)
Reply
#5

Damn! that looks so awesome!!
Reply
#6

5/5!!!!

Very nice work
Reply
#7

Looks awesome!
Reply
#8

Nice one buddy
Reply
#9

Epic island, nice work.
Reply
#10

Wow, this is definitely going on my server! Nice job!
Reply
#11

Really nice looking map, could have been a little closer to LS though. Good work.
Reply
#12

Thanks guys.

You can move it closer by changing the 'thousands'

and you can also finish the back side of it :P
If you do this, post here
Reply
#13

Great job, it looks really nice. Keep moving forward.
Reply
#14

Quote:
Originally Posted by Oggle McFoggle
Great job, it looks really nice. Keep moving forward.
I might start publishing my work, but will think about it.
Reply
#15

Nice map, verry good , i add i to my server like Admin House :P ty m8!
Reply
#16

Awesome map,good work! Well done.
Could have been closer to LS...
Reply
#17

I like it
Reply
#18

nice map,

btw: what is your server ip?
Reply
#19

This looks awesome. I will defently use it, you could add some lights around (the color ones ). But this is one of best maps. 5/5.
Reply
#20

Quote:
Originally Posted by em4fun
nice map,

btw: what is your server ip?
its 'Role of Life' .. RP RL server.
still under development.
Server IP is changing every 24hours until script is finished.

You can try server (if online) with IP: tmasters.servegame.com:7777

for all info check www.Pro-RP.tk

Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)