23.02.2010, 13:20
I mean saving data in server's RAM, without saving in file. I know currently 2 methods:
- normal
- enum
Do you know some another faster methods?
- normal
Code:
new pXXX[MAX_PLAYERS]; pXXX[playerid] = 62;
Code:
enum E_PLAYERS { pXXX }; new PlayerData[MAX_PLAYERS][E_PLAYERS]; PlayerData[playerid][pXXX] = 62;