[Map] [MAP]Deathmatch arena
#1

Deathmatch arena
Same as my other maps, simple area where you can have your epic death matches.
It is placed on a roof top of a building in Los Santos.
Here is a picture of it.
I hope you like it




Code of the objects
pawn Код:
CreateObject(969, 1486.632446, -1579.459106, 66.377815, 0.0000, 0.0000, 0.0000);
CreateObject(969, 1495.508423, -1579.430664, 66.377815, 0.0000, 0.0000, 0.0000);
CreateObject(969, 1500.863159, -1579.459351, 66.377815, 0.0000, 0.0000, 0.0000);
CreateObject(969, 1509.540771, -1579.344360, 66.377815, 0.0000, 0.0000, 90.0000);
CreateObject(969, 1509.548828, -1570.553955, 66.377815, 0.0000, 0.0000, 90.0000);
CreateObject(969, 1509.530029, -1563.970459, 66.377815, 0.0000, 0.0000, 90.0000);
CreateObject(969, 1518.147461, -1554.850220, 66.377815, 0.0000, 0.0000, 180.0000);
CreateObject(969, 1526.923584, -1554.863647, 66.377815, 0.0000, 0.0000, 180.0000);
CreateObject(969, 1527.538452, -1563.517090, 66.377815, 0.0000, 0.0000, 90.0000);
CreateObject(969, 1527.526489, -1572.300293, 66.377815, 0.0000, 0.0000, 90.0000);
CreateObject(969, 1527.507813, -1579.567749, 66.363701, 0.0000, 0.0000, 90.0000);
CreateObject(969, 1536.191040, -1579.597046, 66.377815, 0.0000, 0.0000, 180.0000);
CreateObject(969, 1545.056763, -1579.614502, 66.377815, 0.0000, 0.0000, 180.0000);
CreateObject(969, 1549.922363, -1579.643677, 66.377815, 0.0000, 0.0000, 180.0000);
CreateObject(969, 1550.085693, -1570.879150, 66.377815, 0.0000, 0.0000, 270.0000);
CreateObject(969, 1550.073120, -1562.102905, 66.377815, 0.0000, 0.0000, 270.0000);
CreateObject(969, 1550.058228, -1553.317261, 66.377815, 0.0000, 0.0000, 270.0000);
CreateObject(969, 1550.073730, -1544.568604, 66.377815, 0.0000, 0.0000, 270.0000);
CreateObject(969, 1550.085083, -1535.711060, 66.377815, 0.0000, 0.0000, 270.0000);
CreateObject(969, 1550.059937, -1526.804565, 66.377815, 0.0000, 0.0000, 270.0000);
CreateObject(969, 1550.049683, -1518.026001, 66.377815, 0.0000, 0.0000, 270.0000);
CreateObject(969, 1550.061890, -1513.635742, 66.377815, 0.0000, 0.0000, 270.0000);
CreateObject(969, 1541.370239, -1513.579346, 66.374069, 0.0000, 0.0000, 0.0001);
CreateObject(969, 1532.563721, -1513.568481, 66.374115, 0.0000, 0.0000, 0.0001);
CreateObject(969, 1523.745239, -1513.553833, 66.374069, 0.0000, 0.0000, 0.0001);
CreateObject(969, 1514.935303, -1513.565308, 66.374069, 0.0000, 0.0000, 0.0001);
CreateObject(969, 1506.111816, -1513.548096, 66.374062, 0.0000, 0.0000, 0.0001);
CreateObject(969, 1497.276123, -1513.553101, 66.374069, 0.0000, 0.0000, 0.0001);
CreateObject(969, 1488.472290, -1513.564453, 66.374069, 0.0000, 0.0000, 0.0001);
CreateObject(969, 1479.675171, -1513.554077, 66.374069, 0.0000, 0.0000, 0.0001);
CreateObject(969, 1470.880371, -1513.538818, 66.374069, 0.0000, 0.0000, 0.0001);
CreateObject(969, 1462.078125, -1513.536011, 66.374069, 0.0000, 0.0000, 0.0001);
CreateObject(969, 1456.016846, -1513.526245, 66.374069, 0.0000, 0.0000, 0.0001);
CreateObject(969, 1453.482544, -1521.995850, 66.374069, 0.0000, 0.0000, 74.4529);
CreateObject(969, 1451.122192, -1530.520020, 66.374062, 0.0000, 0.0000, 74.4529);
CreateObject(969, 1448.872437, -1539.098877, 66.374069, 0.0000, 0.0000, 75.3123);
CreateObject(969, 1446.599243, -1547.756226, 66.374069, 0.0000, 0.0000, 75.3123);
CreateObject(969, 1445.473999, -1552.094482, 66.374069, 0.0000, 0.0000, 75.3123);
CreateObject(969, 1445.434570, -1560.937378, 66.377815, 0.0000, 0.0000, 90.0773);
CreateObject(969, 1445.430786, -1569.745239, 66.377815, 0.0000, 0.0000, 90.0773);
CreateObject(969, 1445.427979, -1577.640991, 66.377815, 0.0000, 0.0000, 90.0773);
CreateObject(969, 1445.420776, -1579.485718, 66.377815, 0.0000, 0.0000, 90.0773);
CreateObject(969, 1454.113892, -1579.536377, 66.377815, 0.0000, 0.0000, 180.0774);
CreateObject(969, 1462.901611, -1579.541260, 66.377815, 0.0000, 0.0000, 180.0774);
CreateObject(969, 1468.440552, -1579.532837, 66.377815, 0.0000, 0.0000, 180.0774);
CreateObject(969, 1468.500854, -1570.791748, 66.377815, 0.0000, 0.0000, 270.0774);
CreateObject(969, 1468.478149, -1561.993652, 66.377815, 0.0000, 0.0000, 270.0774);
CreateObject(969, 1468.479614, -1554.360352, 66.377815, 0.0000, 0.0000, 270.0774);
CreateObject(969, 1468.527344, -1554.348755, 66.377815, 0.0000, 0.0000, 0.0775);
CreateObject(969, 1477.449585, -1554.346558, 66.377815, 0.0000, 0.0000, 0.0775);
CreateObject(969, 1486.164185, -1554.403076, 66.377815, 0.0000, 0.0000, 270.0775);
CreateObject(969, 1486.167236, -1563.187866, 66.377815, 0.0000, 0.0000, 270.0775);
CreateObject(969, 1486.263794, -1570.777832, 66.377815, 0.0000, 0.0000, 270.0775);
CreateObject(944, 1489.246582, -1573.590210, 67.095726, 0.0000, 0.0000, 0.0000);
CreateObject(944, 1493.703857, -1571.081177, 67.095726, 0.0000, 0.0000, 0.0000);
CreateObject(944, 1504.947388, -1559.840576, 67.095726, 0.0000, 0.0000, 0.0000);
CreateObject(1348, 1504.484985, -1572.798584, 66.913467, 0.0000, 0.0000, 0.0000);
CreateObject(1431, 1493.305420, -1543.048096, 66.754807, 0.0000, 0.0000, 0.0000);
CreateObject(1431, 1521.739990, -1524.120117, 66.754807, 0.0000, 0.0000, 0.0000);
CreateObject(1685, 1467.256348, -1533.079346, 66.960938, 0.0000, 0.0000, 0.0000);
CreateObject(1685, 1457.315308, -1561.255859, 66.960938, 0.0000, 0.0000, 0.0000);
CreateObject(2567, 1490.442261, -1568.389648, 68.138542, 0.0000, 0.0000, 0.0000);
CreateObject(2567, 1538.114746, -1570.121582, 68.138542, 0.0000, 0.0000, 0.0000);
CreateObject(2669, 1497.902100, -1520.123901, 67.547462, 0.0000, 0.0000, 0.0000);
CreateObject(3565, 1503.740845, -1543.940918, 67.558876, 0.0000, 0.0000, 0.0000);
CreateObject(3566, 1477.548218, -1525.731445, 68.820808, 0.0000, 0.0000, 315.0000);
CreateObject(3568, 1534.694946, -1544.379395, 68.824554, 0.0000, 0.0000, 337.5000);
CreateObject(3569, 1480.592773, -1548.899170, 68.824554, 0.0000, 0.0000, 258.7500);
CreateObject(3570, 1455.996704, -1569.410767, 67.558876, 0.0000, 0.0000, 326.2500);
CreateObject(3572, 1521.794067, -1527.615967, 67.555130, 0.0000, 0.0000, 292.5000);
CreateObject(3573, 1534.869385, -1528.229248, 68.902626, 0.0000, 0.0000, 236.2501);
CreateObject(3574, 1496.881226, -1560.867920, 68.902626, 0.0000, 0.0000, 270.0000);
CreateObject(3575, 1460.251343, -1547.450073, 68.898872, 0.0000, 0.0000, 168.7500);
CreateObject(3576, 1485.354248, -1532.447998, 67.699860, 0.0000, 0.0000, 0.0000);
CreateObject(3577, 1508.036621, -1520.643433, 66.989693, 0.0000, 0.0000, 270.0000);
CreateObject(3632, 1501.710327, -1531.823486, 66.681984, 0.0000, 0.0000, 0.0000);
CreateObject(3632, 1507.689209, -1538.263428, 66.681984, 0.0000, 0.0000, 0.0000);
CreateObject(3632, 1529.052246, -1545.846924, 66.685738, 0.0000, 0.0000, 0.0000);
CreateObject(3632, 1543.517578, -1562.304932, 66.685738, 0.0000, 0.0000, 0.0000);
CreateObject(3632, 1543.473511, -1525.146851, 66.685738, 0.0000, 0.0000, 0.0000);
CreateObject(3632, 1462.452026, -1566.585571, 66.685738, 0.0000, 0.0000, 0.0000);
CreateObject(3632, 1449.414185, -1573.670410, 66.685738, 0.0000, 0.0000, 0.0000);
CreateObject(3632, 1453.741699, -1524.537842, 66.681984, 0.0000, 0.0000, 0.0000);
CreateObject(3633, 1496.942017, -1566.411743, 72.080383, 0.0000, 0.0000, 0.0000);
CreateObject(3722, 1531.588013, -1568.049927, 70.629219, 0.0000, 0.0000, 180.0000);
CreateObject(3761, 1459.003784, -1518.092163, 68.209915, 0.0000, 0.0000, 146.2500);
CreateObject(5262, 1495.407593, -1533.666016, 69.164856, 0.0000, 0.0000, 180.0000);
CreateObject(9589, 1511.742065, -1541.584473, 69.127487, 0.0000, 0.0000, 270.0000);
CreateObject(12913, 1545.980713, -1553.893311, 68.836227, 0.0000, 0.0000, 270.0000);
CreateObject(1428, 1528.627319, -1534.004272, 67.778793, 0.0000, 353.9839, 327.0321);
CreateObject(1437, 1512.226196, -1543.780518, 67.473167, 0.0000, 0.0000, 0.0000);
CreateObject(1472, 1458.196411, -1561.226440, 66.787247, 0.0000, 0.0000, 90.0000);
I suggest using co-ords of one of the last objects.
pawn Код:
SetPlayerPos(playerid, 1458.196411, -1561.226440, 66.787247); // Maybe this one ;-)
Reply
#2

wow very nice
Reply
#3

I love doing small mapping like this.
Simple arena where you can have epic duels
Reply
#4

Could you post some more screenshots, one is not enough for me.
Reply
#5

It's not a big place you know.
Fences, and objects inside.
The picture shows all there is.
Reply
#6

pawn Код:
if(!strcmp(cmdtext, "/dm", true, 6))
    {
      SetPlayerPos(playerid, 1458.196411, -1561.226440, 66.787247);
        GameTextForPlayer(playerid, "~r~Welcome to the deathmatch arena.", 5000, 3);
        SendClientMessage(playerid, COLOR_RED, "You have joined the Deathmatch."
      return 1;
    }
Reply
#7

Nice one
Need to try on my server xD
Reply
#8

Nice job~
Reply
#9

don't like it.
Reply
#10

Quote:
Originally Posted by [miLKy_wAy
]
don't like it.
What's the problem
Reply


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