15.02.2010, 15:10
FIRST QUESTION
How to check if a player is in a vehicle (meaning; EXACTLY THAT vehicle created)
I was thinking:
new vehicle1 = CreateVehicle(...,...,...,..,..,...);
and
if(GetPlayerVehicle(playerid) == vehicle1) ... it all seems to simple to be true. I know I can check the id but it ain't the same right? cause when that vehicle isn't spawned another vehicle will get that id ...
NEXT QUESTION
Is there any way at all to extract the GTA SA vehicle coцrdinates from some file
I can realy use them
NEXT QUESTION
Possible to change the weather over time and different weather over different city's ... (eg: LV = storm, LS = cloudy... etc) <-- changing ofc
NEXT QUESTION
Something like OnPlayerZoneChange() exists - It will help me reduce timers in my gamemode!
NEXT QUESTION
Where is the standard $-100 OnPlayerDeath() coming from :O
NEXT QUESTION
can we check with pawno wether an object is destroyed like an ATM machine...
Thnx in advance
Rizard
How to check if a player is in a vehicle (meaning; EXACTLY THAT vehicle created)
I was thinking:
new vehicle1 = CreateVehicle(...,...,...,..,..,...);
and
if(GetPlayerVehicle(playerid) == vehicle1) ... it all seems to simple to be true. I know I can check the id but it ain't the same right? cause when that vehicle isn't spawned another vehicle will get that id ...
NEXT QUESTION
Is there any way at all to extract the GTA SA vehicle coцrdinates from some file
I can realy use them
NEXT QUESTION
Possible to change the weather over time and different weather over different city's ... (eg: LV = storm, LS = cloudy... etc) <-- changing ofc
NEXT QUESTION
Something like OnPlayerZoneChange() exists - It will help me reduce timers in my gamemode!
NEXT QUESTION
Where is the standard $-100 OnPlayerDeath() coming from :O
NEXT QUESTION
can we check with pawno wether an object is destroyed like an ATM machine...
Thnx in advance
Rizard