[DuV] Expert
#1

Estou fazendo meu sistema de House ainda, mas tem um sу problema, quando carrega as casas as casas ficam com 3 veiculos, sendo que era pra ter 1 sу, e outra, quando salva o arquivo da casa, ele vem todo ferrado tpo Casa Simples,0,0,1,32456,Casa VIP,5412 ele vem todo zuadaгo, tpo mas qdo tinha 1 casa sу no arquivo ficava normal, zuo dps q eu coloquei mais, e o pior, era pra eu ter consiguido resolver mas msm assim to sem saber oq fazer:

pawn Code:
#define MaxHouses 27
#define MaxVehicles 152


new HouseInfo[MaxHouses][info_h];


forward LoadHouses();
public LoadHouses()
{
    new arrCoords[24][64];
    new strFromFile2[256];
    new File: file = fopen("BCC/Houses/Houses.ini", io_read);
    if (file)
    {
    new idx = 1;
        while (idx < sizeof(HouseInfo))
        {
            fread(file, strFromFile2);
            split(strFromFile2, arrCoords, ',');
            strmid(HouseInfo[idx][HouseName], arrCoords[0], 0, strlen(arrCoords[0]), 40);
            strmid(HouseInfo[idx][Owner], arrCoords[1], 0, strlen(arrCoords[1]), 40);
            HouseInfo[idx][MoneyInBox] = strval(arrCoords[2]);
            HouseInfo[idx][Rentable] = strval(arrCoords[3]);
            HouseInfo[idx][PosX] = floatstr(arrCoords[4]);
            HouseInfo[idx][PosY] = floatstr(arrCoords[5]);
            HouseInfo[idx][PosZ] = floatstr(arrCoords[6]);
            HouseInfo[idx][ForSell] = strval(arrCoords[7]);
            HouseInfo[idx][VehicleModel] = strval(arrCoords[8]);
            HouseInfo[idx][VHPosX] = floatstr(arrCoords[9]);
            HouseInfo[idx][VHPosY] = floatstr(arrCoords[10]);
            HouseInfo[idx][VHPosZ] = floatstr(arrCoords[11]);
            HouseInfo[idx][VHRotation] = floatstr(arrCoords[12]);
            HouseInfo[idx][VColor1] = strval(arrCoords[13]);
            HouseInfo[idx][VColor2] = strval(arrCoords[14]);
            HouseInfo[idx][InteriorId] = strval(arrCoords[15]);
            HouseInfo[idx][IntPosX] = floatstr(arrCoords[16]);
            HouseInfo[idx][IntPosY] = floatstr(arrCoords[17]);
            HouseInfo[idx][IntPosZ] = floatstr(arrCoords[18]);
            HouseInfo[idx][Cost] = strval(arrCoords[19]);
            HouseInfo[idx][Locked] = strval(arrCoords[20]);
            HouseInfo[idx][Level] = strval(arrCoords[21]);
            HouseInfo[idx][ForVip] = strval(arrCoords[22]);
            HouseInfo[idx][VirtualWorld] = strval(arrCoords[23]);
            HouseInfo[idx][HouseId] = idx;
            HouseInfo[idx][VHouseId] = idx+MaxVehicles;
            CreateVehicle(HouseInfo[idx][VehicleModel],HouseInfo[idx][VHPosX],HouseInfo[idx][VHPosY],HouseInfo[idx][VHPosZ],HouseInfo[idx][VHRotation],HouseInfo[idx][VColor1],HouseInfo[idx][VColor2],60000);
            printf("Id do Carro da Casa %d",HouseInfo[idx][VHouseId]);
      printf("Casa: '%s'[ID:%d] Dono:%s [ForSell: %d] Custo: $%d Level[%d] Vip: %d",HouseInfo[idx][HouseName],HouseInfo[idx][HouseId],HouseInfo[idx][Owner],HouseInfo[idx][ForSell],HouseInfo[idx][Cost],HouseInfo[idx][Level],HouseInfo[idx][ForVip]);
            if(HouseInfo[idx][ForSell] == 1) AddStaticPickup(1273, 23, HouseInfo[idx][PosX], HouseInfo[idx][PosY], HouseInfo[idx][PosZ]);
            if(HouseInfo[idx][ForSell] == 0) AddStaticPickup(1272, 23, HouseInfo[idx][PosX], HouseInfo[idx][PosY], HouseInfo[idx][PosZ]);
            idx++;
        }
    }
    return 1;
}
SaveHouses();
public SaveHouses()
{
    new File: file2;
  new idx;
    while (idx < sizeof(HouseInfo))
    {
      new coordsstring[256];
        format(coordsstring, sizeof(coordsstring), "%s,%s,%d,%d,%f,%f,%f,%d,%d,%f,%f,%f,%f,%d,%d,%d,%f,%f,%f,%d,%d,%d,%d,%d\n",
            HouseInfo[idx][HouseName],
            HouseInfo[idx][Owner],
            HouseInfo[idx][MoneyInBox],
            HouseInfo[idx][Rentable],
            HouseInfo[idx][PosX],
            HouseInfo[idx][PosY],
            HouseInfo[idx][PosZ],
            HouseInfo[idx][ForSell],
            HouseInfo[idx][VehicleModel],
            HouseInfo[idx][VHPosX],
            HouseInfo[idx][VHPosY],
            HouseInfo[idx][VHPosZ],
            HouseInfo[idx][VHRotation],
            HouseInfo[idx][VColor1],
            HouseInfo[idx][VColor2],
            HouseInfo[idx][InteriorId],
            HouseInfo[idx][IntPosX],
            HouseInfo[idx][IntPosY],
            HouseInfo[idx][IntPosZ],
            HouseInfo[idx][Cost],
            HouseInfo[idx][Locked],
            HouseInfo[idx][Level],
            HouseInfo[idx][ForVip],
            HouseInfo[idx][VirtualWorld]
            );
        if(idx == 1)
        {
            file2 = fopen("BCC/Houses/Houses.ini", io_write);
            printf("HouseID [%d] Dono [%s] ForSell[%d] - Salva com sucesso",idx,HouseInfo[idx][Owner],HouseInfo[idx][ForSell]);
        }
        else
        {
            file2 = fopen("BCC/Houses/Houses.ini", io_append);
            printf("HouseID [%d] Dono [%s] ForSell[%d] - Salva com sucesso",idx,HouseInfo[idx][Owner],HouseInfo[idx][ForSell]);
        }
        fwrite(file2, coordsstring);
        idx++;
        fclose(file2);
    }
    return 1;
}


OnGameModeInit()
{
LoadHouses();
}

OnGameModeExit()
{
SaveHouses();
}
Grato por quem puder ajudar ou dar uma dica pra resolver o problema!


Duvida resolvida, novamente lendo e relendo 350x eu consigui arruma x)
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