[Map] [MAP]Los Santos Theater
#1

Well yep this could be used for rping or a meeting well hope this is usefull
Well im thinking of entrance for the theater should be next to city hall since theres a place called theater there and can use the interior i made for it

Screenshots:





























pawn Код:
AddPlayerClass(0,123.4406,1050.2119,16.7841,90.5641,0,0,0,0,0,0); // theater position
CreateObject(14795, 120.95875549316, 1040.6044921875, 20.995288848877, 0.000000, 0.000000, 0.000000); //
CreateObject(2290, 120.82152557373, 1034.1676025391, 15.705002784729, 0.000000, 0.000000, 0.000000); //
CreateObject(2290, 120.77458190918, 1037.3399658203, 15.705024719238, 0.000000, 0.000000, 0.000000); //
CreateObject(2290, 120.76895904541, 1039.8316650391, 15.705025672913, 0.000000, 0.000000, 0.000000); //
CreateObject(2290, 120.7826385498, 1041.8967285156, 15.705019950867, 0.000000, 0.000000, 0.000000); //
CreateObject(2290, 120.81533050537, 1043.6611328125, 15.705004692078, 0.000000, 0.000000, 0.000000); //
CreateObject(2290, 114.33513641357, 1034.2775878906, 15.715982437134, 0.000000, 0.000000, 0.000000); //
CreateObject(2290, 114.63390350342, 1036.9240722656, 15.715838432312, 0.000000, 0.000000, 0.000000); //
CreateObject(2290, 114.83480834961, 1039.0903320313, 15.715738296509, 0.000000, 0.000000, 0.000000); //
CreateObject(2290, 115.10057830811, 1041.0032958984, 15.715609550476, 0.000000, 0.000000, 0.000000); //
CreateObject(2290, 115.22352600098, 1042.5854492188, 15.715549468994, 0.000000, 0.000000, 0.000000); //
CreateObject(2290, 115.33513641357, 1043.9932861328, 15.715494155884, 0.000000, 0.000000, 0.000000); //
CreateObject(2290, 108.85247039795, 1034.3383789063, 15.718661308289, 0.000000, 0.000000, 0.000000); //
CreateObject(2290, 108.80840301514, 1036.3041992188, 15.718683242798, 0.000000, 0.000000, 0.000000); //
CreateObject(2290, 108.96733093262, 1038.0718994141, 15.718605995178, 0.000000, 0.000000, 0.000000); //
CreateObject(2290, 109.18580627441, 1039.8375244141, 15.718499183655, 0.000000, 0.000000, 0.000000); //
CreateObject(2290, 109.20265197754, 1041.6943359375, 15.718490600586, 0.000000, 0.000000, 0.000000); //
CreateObject(2290, 109.19033813477, 1043.3479003906, 15.718496322632, 0.000000, 0.000000, 0.000000); //
CreateObject(2290, 104.16407775879, 1034.1978759766, 15.714039802551, 0.000000, 0.000000, 0.000000); //
CreateObject(2290, 103.92724609375, 1036.1761474609, 15.714037895203, 0.000000, 0.000000, 0.000000); //
CreateObject(2290, 103.91669464111, 1037.7541503906, 15.714038848877, 0.000000, 0.000000, 0.000000); //
CreateObject(2290, 104.08109283447, 1039.5456542969, 15.714038848877, 0.000000, 0.000000, 0.000000); //
CreateObject(2290, 104.36877441406, 1041.2995605469, 15.714038848877, 0.000000, 0.000000, 0.000000); //
CreateObject(2290, 104.82177734375, 1043.2902832031, 15.714039802551, 0.000000, 0.000000, 0.000000); //
CreateObject(1776, 105.24686431885, 1050.8050537109, 16.813430786133, 0.000000, 0.000000, 0.000000); //
CreateObject(1775, 106.40061950684, 1050.8155517578, 16.811075210571, 0.000000, 0.000000, 0.000000); //
CreateObject(1302, 107.59271240234, 1050.7270507813, 15.714038848877, 0.000000, 0.000000, 0.000000); //
CreateObject(955, 108.74931335449, 1050.9108886719, 15.718711853027, 0.000000, 0.000000, 0.000000); //
CreateObject(1209, 109.87783050537, 1050.7899169922, 15.718161582947, 0.000000, 0.000000, 0.000000); //
CreateObject(14637, 90.279388427734, 1039.1333007813, 20.822048187256, 0.000000, 0.000000, 0.000000); //
CreateObject(2842, 118.65531158447, 1043.3171386719, 15.713874816895, 0.000000, 0.000000, 0.000000); //
CreateObject(2842, 118.64208984375, 1042.4228515625, 15.71388053894, 0.000000, 0.000000, 0.000000); //
CreateObject(2842, 118.63815307617, 1041.54296875, 15.713882446289, 0.000000, 0.000000, 0.000000); //
CreateObject(2842, 118.61465454102, 1040.6588134766, 15.713893890381, 0.000000, 0.000000, 0.000000); //
CreateObject(2842, 118.59985351563, 1039.8770751953, 15.713900566101, 0.000000, 0.000000, 0.000000); //
CreateObject(2842, 118.55750274658, 1039.0393066406, 15.713921546936, 0.000000, 0.000000, 0.000000); //
CreateObject(2842, 118.57205963135, 1038.1040039063, 15.71391582489, 0.000000, 0.000000, 0.000000); //
CreateObject(2842, 118.53417205811, 1037.3494873047, 15.713932991028, 0.000000, 0.000000, 0.000000); //
CreateObject(2842, 118.52320861816, 1036.5555419922, 15.713938713074, 0.000000, 0.000000, 0.000000); //
CreateObject(2842, 118.47136688232, 1035.8232421875, 15.713963508606, 0.000000, 0.000000, 0.000000); //
CreateObject(2842, 118.48863983154, 1034.9421386719, 15.713954925537, 0.000000, 0.000000, 0.000000); //
CreateObject(2842, 118.49061584473, 1034.1955566406, 15.713953971863, 0.000000, 0.000000, 0.000000); //
CreateObject(2842, 118.48713684082, 1033.4769287109, 15.713956832886, 0.000000, 0.000000, 0.000000); //
CreateObject(2842, 112.80039978027, 1043.8167724609, 15.716733932495, 0.000000, 0.000000, 0.000000); //
CreateObject(2842, 112.76106262207, 1043.0148925781, 15.716753005981, 0.000000, 0.000000, 0.000000); //
CreateObject(2842, 112.73001098633, 1042.3067626953, 15.716769218445, 0.000000, 0.000000, 0.000000); //
CreateObject(2842, 112.72494506836, 1041.5615234375, 15.716771125793, 0.000000, 0.000000, 0.000000); //
CreateObject(2842, 112.74769592285, 1040.7337646484, 15.716760635376, 0.000000, 0.000000, 0.000000); //
CreateObject(2842, 112.71365356445, 1039.9024658203, 15.716776847839, 0.000000, 0.000000, 0.000000); //
CreateObject(2842, 112.67803955078, 1039.0712890625, 15.716794013977, 0.000000, 0.000000, 0.000000); //
CreateObject(2842, 112.76361846924, 1038.1942138672, 15.716752052307, 0.000000, 0.000000, 0.000000); //
CreateObject(2842, 112.69644165039, 1037.3725585938, 15.716784477234, 0.000000, 0.000000, 0.000000); //
CreateObject(2842, 112.59393310547, 1036.5635986328, 15.716835021973, 0.000000, 0.000000, 0.000000); //
CreateObject(2842, 112.58630371094, 1035.7724609375, 15.71683883667, 0.000000, 0.000000, 0.000000); //
CreateObject(2842, 112.61270904541, 1035.0043945313, 15.716827392578, 0.000000, 0.000000, 0.000000); //
CreateObject(2842, 112.43372344971, 1034.2644042969, 15.716914176941, 0.000000, 0.000000, 0.000000); //
CreateObject(2842, 107.4467086792, 1044.4835205078, 15.714038848877, 0.000000, 0.000000, 0.000000); //
CreateObject(2842, 107.44045257568, 1043.6248779297, 15.714038848877, 0.000000, 0.000000, 0.000000); //
CreateObject(2842, 107.43890380859, 1042.7408447266, 15.714038848877, 0.000000, 0.000000, 0.000000); //
CreateObject(2842, 107.52093505859, 1041.9211425781, 15.714038848877, 0.000000, 0.000000, 0.000000); //
CreateObject(2842, 107.35926055908, 1041.1898193359, 15.714038848877, 0.000000, 0.000000, 0.000000); //
CreateObject(2842, 107.35037994385, 1040.3000488281, 15.714038848877, 0.000000, 0.000000, 0.000000); //
CreateObject(2842, 107.33911895752, 1039.4418945313, 15.714038848877, 0.000000, 0.000000, 0.000000); //
CreateObject(2842, 107.37384033203, 1038.5057373047, 15.714038848877, 0.000000, 0.000000, 0.000000); //
CreateObject(2842, 107.33480072021, 1037.7641601563, 15.714038848877, 0.000000, 0.000000, 0.000000); //
CreateObject(2842, 107.3186416626, 1036.9182128906, 15.714038848877, 0.000000, 0.000000, 0.000000); //
CreateObject(2842, 107.32642364502, 1036.1163330078, 15.714038848877, 0.000000, 0.000000, 0.000000); //
CreateObject(2842, 107.31727600098, 1035.208984375, 15.714038848877, 0.000000, 0.000000, 0.000000); //
CreateObject(2842, 107.29183197021, 1034.3720703125, 15.714038848877, 0.000000, 0.000000, 0.000000); //
CreateObject(972, 122.18054962158, 1040.9848632813, 15.70433807373, 0.000000, 0.000000, 0.000000); //
CreateObject(972, 122.52325439453, 1063.9239501953, 15.711601257324, 0.000000, 0.000000, 0.000000); //
CreateObject(972, 118.88285064697, 1060.9409179688, 15.712749481201, 0.000000, 0.000000, 100); //
CreateObject(972, 99.612731933594, 1049.1203613281, 15.714038848877, 0.000000, 0.000000, 0.000000); //
CreateObject(972, 98.41707611084, 1027.2009277344, 15.714038848877, 0.000000, 0.000000, 0.000000); //
CreateObject(972, 122.86793518066, 1018.4830322266, 15.712971687317, 0.000000, 0.000000, 0.000000); //
CreateObject(972, 115.42791748047, 1019.128112793, 15.712140083313, 0.000000, 0.000000, 90); //
CreateObject(972, 101.17140197754, 1060.1893310547, 15.711615562439, 0.000000, 0.000000, 90); //
CreateObject(10618, 124.05862426758, 1046.8920898438, 18.316020965576, 0.000000, 0.000000, 0.000000); //
CreateObject(10618, 124.80554199219, 1056.078125, 14.649402618408, 200, 0.000000, 0.000000); //
CreateObject(10618, 135.43179321289, 1057.1580810547, 23.386642456055, 190, 0.000000, 0.000000); //
CreateObject(10618, 124.65943908691, 1062.380859375, 8.6494026184082, 110, 0.000000, 0.000000); //
CreateObject(10618, 100.97854614258, 1026.4354248047, 25.651840209961, 190, 0.000000, 0.000000); //
CreateObject(10618, 119.30670166016, 1042.0124511719, 24.463371276855, 190, 0.000000, 0.000000); //
CreateObject(10618, 125.47343444824, 1052.7003173828, 25.642139434814, 190, 0.000000, 0.000000); //
Reply
#2

Its good but where did u find so much time? U released 3 maps in a so short time !
Reply
#3

Lol thats actually a good question well I can pretty much make the things fast if i have an idea of how it will look like or be like I can make it real fast as long as I know what I am going to create
Reply
#4

nice mna i loke this
Reply
#5

This is brilliant. I have to say your mapping skills are awesome.
Reply
#6

Nice map for roleplay, bad choice of walls tho, 4/5.
Reply
#7

Looks very nice Good work
Reply
#8

Quote:
Originally Posted by Guedes_
Bad choice of walls tho.
^
Anyways, it look's good and keep it up
________
BUY VAPIR VAPORIZER
Reply
#9

Interesting map ! Well done
Reply
#10

The idea is interesting and map in general is nice but the blue wall makes interior ugly.
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