abouting the object into server
#1

Adding 200 objects(like maping a training ground) in a same place (on north of the map) and 200 objects on the south,
palyer is passing between this two area, Are they going to crash?

If it is, is there any solution?

This question is relate to my map can up on a server or not, so please help me.
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#2

if you are using an object streamer, like CPS by dragsta, it wont crash. just make sure the areas, with <>200 objects each, are away from each other. i didnt get any problems adding >1.000 objects at different places, spread around the map.
ah btw: the max. objects per area should not be higher than 240 (visible at pnce), so decreasing the viewdistance for each object will work even better.
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#3

Quote:
Originally Posted by Babul
ah btw: the max. objects per area should not be higher than 240 (visible at pnce)
This right here is what we where trying to explain to you KaI-S.

having over 200 objects in the map isn't the issue it's having them so close to each other.
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#4

Wow Kim, its sad that you had to ask that question considering the conversation on TeamSpeak...

So, we will get right down to it, cause i LOVE sharing information with People and repeating myself

Changing View Distance is a Horrible Solution Suggestion ....

View Distance most often causes a loss in reaction time. Example:
Toll Booth near LV South, which is also some mapper added a shit load of objects to the River Port which you often find on most server... Now, if you change the view distance, and driving along, you have a VERY good chance of slamming into one of the Toll Booth objects because your client wasn't given enough Time to load the objects!
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