does lose indentation cause crashes?
#1

does lose indentation cause crashes?
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#2

Well i heard a couple of times that a couple of warnings can bug stuff up.
So i gues it can cause crashes . But just fix your GM untill you have 0 errors/warnings.

[Doppeyy
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#3

Plus, it's not hard to fix them.
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#4

or just use #pragma tabsize 0 at top of your script
Ow in our 20K+ lines script is so many damn loose indentation that it won't even compile xD
this fixes it all
#pragma tabsize 0
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#5

Quote:
Originally Posted by Kurence(SatanQo)
or just use #pragma tabsize 0 at top of your script
Ow in our 20K+ lines script is so many damn loose indentation that it won't even compile xD
this fixes it all
#pragma tabsize 0
That ignores the warnings,not fixes them.
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#6

It doesn't cause crashes, it's just a warning in your script.
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#7

Quote:
Originally Posted by Kartowka
Quote:
Originally Posted by Kurence(SatanQo)
or just use #pragma tabsize 0 at top of your script
Ow in our 20K+ lines script is so many damn loose indentation that it won't even compile xD
this fixes it all
#pragma tabsize 0
That ignores the warnings,not fixed them.
so it fixes them
These warnings just use your processor when writing to output, ignore = fix
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#8

Quote:
Originally Posted by Kurence(SatanQo)
Quote:
Originally Posted by Kartowka
Quote:
Originally Posted by Kurence(SatanQo)
or just use #pragma tabsize 0 at top of your script
Ow in our 20K+ lines script is so many damn loose indentation that it won't even compile xD
this fixes it all
#pragma tabsize 0
That ignores the warnings,not fixed them.
so it fixes them
These warnings just use your processor when writing to output, ignore = fix
ignore != fix
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#9

#pragma tabsize 0 is definately NOT the solution for the loose identation warnings. They don't cause crashes but if you have a poor identation you can't even read from your own code.
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#10

They cause crashes, trust me. :P
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