[Map] [MAP]Cardboard box Vacant V1.1
#1

Cardboard box version of Vacant from Call of Duty 4
It's not an exact recreation of the map and it is not scale, in fact one section is missing.
It has a background of buildings and skyscrapers witch are not on the regular roads so they don't block your way







Код:
CreateObject(7191, 1232.255005, 799.225220, 11.794991, 0.000000, 0.000000, 89.999981276); 
CreateObject(972, 1321.030884, 723.757629, 6.831352, 0.000000, 0.000000, 178.762889377); 
CreateObject(7191, 1276.7607421875, 799.09375, 12.165704727173, 0.000000, 0.000000, 89.994506835938); 
CreateObject(7191, 1321.647583, 799.017212, 11.794991, 0.000000, 0.000000, 89.999981276); 
CreateObject(7191, 1337.4862060547, 786.21276855469, 11.794990539551, 0.000000, 0.000000, 359.77001953125); 
CreateObject(7191, 1337.193726, 731.547974, 11.794991, 0.000000, 0.000000, -180.000019848); 
CreateObject(7191, 1314.660156, 709.342407, 11.794991, 0.000000, 0.000000, -270.000001124); 
CreateObject(7191, 1231.875000, 695.595215, 11.680124, 0.000000, 0.000000, -89.999981276); 
CreateObject(7191, 1209.621948, 776.681763, 11.794991, 0.000000, 0.000000, -180.000019848); 
CreateObject(7191, 1209.603271, 731.984741, 11.794991, 0.000000, 0.000000, -180.000019848); 
CreateObject(7191, 1209.418091, 686.789246, 11.640497, 0.000000, 0.000000, -180.000019848); 
CreateObject(3565, 1274.752686, 791.623108, 11.168253, 0.000000, 0.000000, -89.999981276); 
CreateObject(3565, 1251.379028, 781.989563, 11.168253, 0.000000, 0.000000, -89.999981276); 
CreateObject(3570, 1251.533447, 792.822571, 11.168253, 0.000000, 0.000000, -89.999981276); 
CreateObject(3570, 1284.989868, 790.320313, 11.168253, 0.000000, 0.000000, 89.999981276); 
CreateObject(3570, 1244.535400, 781.917908, 11.168253, 0.000000, 0.000000, 89.999981276); 
CreateObject(5135, 1313.895630, 707.051270, 8.359196, 0.000000, 0.000000, 0.000000); 
CreateObject(11011, 1226.349487, 781.710388, 13.602488, 0.000000, 0.000000, 180.000019848); 
CreateObject(5135, 1220.700195, 735.166626, 8.357689, 0.000000, 0.000000, 180.000019848); 
CreateObject(5135, 1324.518921, 759.167297, 8.359188, 0.000000, 0.000000, -269.622421937); 
CreateObject(5135, 1259.709229, 746.098206, 8.376760, 0.000000, 0.000000, 89.999981276); 
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CreateObject(3565, 1267.3332519531, 779.73382568359, 11.168252944946, 0.000000, 0.000000, 270); 
CreateObject(3624, 1304.985840, 726.076050, 13.893501, 0.000000, 0.000000, -89.999981276); 
CreateObject(3800, 1302.929443, 736.573914, 10.484434, 0.000000, 0.000000, 0.000000); 
CreateObject(3800, 1308.460083, 729.829163, 10.484434, 0.000000, 0.000000, 0.000000); 
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CreateObject(972, 1277.852783, 720.567322, 9.734728, 0.000000, 0.000000, 268.762870653); 
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CreateObject(972, 1288.944458, 697.556030, 10.484764, 0.000000, 0.000000, -1.23701587969); 
CreateObject(972, 1278.638672, 699.033264, 10.483265, 0.000000, 0.000000, -91.2369971557); 
CreateObject(3632, 1295.740601, 749.473083, 10.962685, 0.000000, 0.000000, 0.000000); 
CreateObject(3632, 1296.343628, 749.500183, 10.962685, 0.000000, 0.000000, 0.000000); 
CreateObject(3800, 1295.343506, 745.425293, 10.484434, 0.000000, 0.000000, 0.000000); 
CreateObject(3761, 1279.754761, 740.427917, 10.911880, 0.000000, 0.000000, 89.999981276); 
CreateObject(5269, 1291.854492, 748.802795, 12.796930, 0.000000, 0.000000, 0.000000); 
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CreateObject(1344, 1252.990479, 748.608948, 9.928530, 0.000000, 0.000000, 179.999962552); 
CreateObject(5269, 1250.607300, 743.585938, 12.146948, 0.000000, 0.000000, 0.000000); 
CreateObject(5269, 1281.090454, 746.815613, 12.129360, 0.000000, 0.000000, 89.999981276); 
CreateObject(5269, 1274.488647, 745.492859, 12.129360, 0.000000, 0.000000, 89.999981276); 
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CreateObject(5269, 1280.083252, 718.650269, 12.714525, 0.000000, 0.000000, 89.999981276); 
CreateObject(5269, 1281.592896, 726.865967, 12.796938, 0.000000, 0.000000, -89.999981276); 
CreateObject(5269, 1281.291992, 733.159058, 12.796938, 0.000000, 0.000000, -89.999981276); 
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CreateObject(5269, 1273.129517, 739.272400, 12.796938, 0.000000, 0.000000, 89.999981276); 
CreateObject(5269, 1261.616699, 739.216309, 12.796938, 0.000000, 0.000000, 89.999981276); 
CreateObject(5269, 1258.631592, 746.685059, 12.794584, 0.000000, 0.000000, 89.999981276); 
CreateObject(5269, 1254.116089, 746.670410, 8.796938, 0.000000, 0.000000, 89.999981276); 
CreateObject(5269, 1270.083008, 736.066162, 12.796938, 0.000000, 0.000000, 180.000019848); 
CreateObject(5269, 1258.508545, 730.535400, 12.796938, 0.000000, 0.000000, 180.000019848); 
CreateObject(5269, 1266.057983, 727.220886, 12.796938, 0.000000, 0.000000, 270.000001124); 
CreateObject(5262, 1283.279419, 729.384583, 12.395567, 0.000000, 0.000000, 0.000000); 
CreateObject(5269, 1270.007324, 730.276672, 12.796938, 0.000000, 0.000000, 180.000019848); 
CreateObject(5269, 1273.419922, 733.107117, 12.796938, 0.000000, 0.000000, 89.999981276); 
CreateObject(1344, 1289.403809, 759.623657, 9.953541, 0.000000, 0.000000, 179.999962552); 
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CreateObject(5269, 1293.525391, 727.956909, 12.796938, 0.000000, 0.000000, 0.000000); 
CreateObject(972, 1254.881958, 699.434509, 10.483265, 0.000000, 0.000000, -91.2369971557); 
CreateObject(5269, 1252.562744, 745.309875, 14.453108, 0.000000, 91.9597261185, 89.999981276); 
CreateObject(5269, 1293.553589, 721.136230, 12.796930, 0.000000, 0.000000, 0.000000); 
CreateObject(3403, 1327.646606, 729.990234, 11.628712, 0.000000, 0.000000, -89.999981276); 
CreateObject(5269, 1250.610596, 734.602966, 12.814459, 0.000000, 0.000000, 0.000000); 
CreateObject(972, 1248.257935, 710.678101, 10.502293, 0.000000, 0.000000, -181.236978432); 
CreateObject(5269, 1250.697632, 726.457886, 12.814459, 0.000000, 0.000000, 0.000000); 
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CreateObject(5269, 1247.619751, 715.119263, 12.814459, 0.000000, 0.000000, -270.000001124); 
CreateObject(5269, 1263.557861, 718.272644, 12.795387, 0.000000, 0.000000, 270.000001124); 
CreateObject(5269, 1263.094238, 745.514587, 12.075610, 0.000000, 0.000000, 89.999981276); 
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CreateObject(11011, 1229.445557, 737.540161, 13.084223, 0.000000, 0.000000, 270.000001124); 
CreateObject(874, 1294.666870, 781.510986, 10.488898, 0.000000, 0.000000, -11.2500263074); 
CreateObject(874, 1302.853027, 784.217224, 10.538898, 0.000000, 0.000000, -11.2500263074); 
CreateObject(874, 1310.171387, 784.511230, 10.638896, 0.000000, 0.000000, -11.2500263074); 
CreateObject(874, 1318.737061, 781.138428, 10.763894, 0.000000, 0.000000, -11.2500263074); 
CreateObject(874, 1329.846924, 774.848206, 10.588897, 0.000000, 0.000000, -11.2500263074); 
CreateObject(874, 1283.744507, 767.946167, 10.688895, 0.000000, 0.000000, -78.2860310419); 
CreateObject(874, 1269.391602, 761.650574, 10.588897, 0.000000, 0.000000, -42.1896899487); 
CreateObject(874, 1254.445679, 767.543030, 10.463899, 0.000000, 0.000000, 31.7218083274); 
CreateObject(874, 1326.353271, 758.455444, 10.688895, 0.000000, 0.000000, -21.5632666197); 
CreateObject(874, 1327.450317, 731.334229, 10.663880, 0.000000, 0.000000, -21.5632666197); 
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CreateObject(635, 1326.148682, 735.318542, 13.090783, 0.000000, 0.000000, 89.999981276); 
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CreateObject(3632, 1304.739746, 756.347839, 10.962685, 0.000000, 0.000000, 0.000000); 
CreateObject(3800, 1310.460205, 753.335999, 10.484383, 0.000000, 0.000000, 0.000000); 
CreateObject(3800, 1312.438965, 749.159302, 10.484383, 0.000000, 0.000000, 0.000000); 
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CreateObject(11472, 1275.257202, 745.730408, 7.470622, 0.000000, 0.000000, -89.999981276); 
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CreateObject(2988, 1323.5141601563, 735.12329101563, 9.573169708252, 0.000000, 0.000000, 90.897247314453); 
CreateObject(2988, 1331.2392578125, 735.1650390625, 9.0788841247559, 267.83883666992, 0.000000, 180.01544189453); 
CreateObject(2988, 1331.4453125, 731.70288085938, 9.0788841247559, 267.83569335938, 0.000000, 180.01098632813); 
CreateObject(2988, 1327.2580566406, 725.05590820313, 13.786334037781, 89.681823730469, 0.000000, 85.862121582031); 
CreateObject(2988, 1327.3483886719, 725.04547119141, 13.786334037781, 89.681396484375, 0.000000, 267.82556152344); 
CreateObject(2988, 1323.4974365234, 725.34936523438, 13.292048454285, 89.675903320313, 0.000000, 183.17156982422); 
CreateObject(2988, 1323.326171875, 728.80419921875, 13.292048454285, 89.67041015625, 0.000000, 183.16955566406); 
CreateObject(12985, 1292.998046875, 704.80523681641, 14.101584434509, 0.000000, 358.94488525391, 180.00463867188); 
CreateObject(2669, 1285.3190917969, 777.92639160156, 11.160585403442, 0.000000, 0.000000, 0.000000); 
CreateObject(2669, 1274.7534179688, 779.80944824219, 11.160585403442, 0.000000, 0.000000, 181.11650085449); 
CreateObject(2669, 1267.1813964844, 791.48889160156, 11.160585403442, 0.000000, 0.000000, 181.11511230469);
Reply
#2

Wow. Dude thats sick.. Mighten be exact but i aint played COD4 for a while. But I can tell thats Vacant.

Nice work 8/10 (cause only part of the map)

Offtopic: First Reply, Woot!
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#3

Nice its really good but why is it in the desert city and has got grass around it?xD

offtopic: Second W00t
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#4

I love it, I just finished a COD 4 map, (Shipment) which was pretty hard to make it look like the real one.

Can't imagne how hard this one was.
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#5

Nice, COD6 owns.

Nice map, looks a tidy place to deathmatch, welldone.
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#6

It's amazing. I gonna DM there a lot ^^
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#7

Quote:
Originally Posted by Heerlenking
I love it, I just finished a COD 4 map, (Shipment) which was pretty hard to make it look like the real one.

Can't imagne how hard this one was.
check out mine http://forum.sa-mp.com/index.php?top...2645#msg842645
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#8

Cool map there dude!!!
________
Box vaporizer
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#9

Nice DM map. keep up.
Reply
#10

Thanks to all

New in version 1.1 : Changed some non-destructible objects that fit better
New Objects added
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