02.01.2010, 19:33
1. Everytime a player enters his house, he can't exit.
Here is my /exit command.
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2. Okay and another thing, when a player sprints, he runs abnormaly fast, is there any way to fix this?
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3. I also want to add 'hand gesturing' while players talk, like when they talk I want them to make hand movements, it makes it more realistic, but I have no idea how.
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Here is my /exit command.
Код:
if(strcmp(cmd, "/exit", true) == 0) { if(IsPlayerConnected(playerid)) { for(new i = 0; i < sizeof(HouseInfo); i++) { //printf("House :%d",i); if (PlayerToPoint(3, playerid,HouseInfo[i][hExitx], HouseInfo[i][hExity], HouseInfo[i][hExitz])) { if(HouseEntered[playerid] == i) { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,HouseInfo[i][hEntrancex],HouseInfo[i][hEntrancey],HouseInfo[i][hEntrancez]); PlayerInfo[playerid][pInt] = 0; PlayerInfo[playerid][pLocal] = 255; SetCameraBehindPlayer(playerid); SetPlayerVirtualWorld(playerid,0); HouseEntered[playerid] = 255; if(HouseInfo[i][hHel] == 1) { new Float:tempheal; GetPlayerHealth(playerid,tempheal); if(tempheal < 100.0) { SetPlayerHealth(playerid,100.0); } } return 1; } } } for(new i = 0; i < sizeof(BizzInfo); i++) { //printf("Bizz :%d",i); if (PlayerToPoint(3, playerid,BizzInfo[i][bExitX], BizzInfo[i][bExitY], BizzInfo[i][bExitZ])) { SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; SetPlayerPos(playerid,BizzInfo[i][bEntranceX],BizzInfo[i][bEntranceY],BizzInfo[i][bEntranceZ]); PlayerInfo[playerid][pLocal] = 255; } } new carid = GetPlayerVehicleID(playerid); if (IsABus(carid)) { TogglePlayerControllable(playerid, 1); //GangZoneHideForPlayer(playerid, buszoneeast); //GangZoneHideForPlayer(playerid, buszonewest); RemovePlayerFromVehicle(playerid); if (BusrouteEast[playerid][0] != 0 || BusrouteWest[playerid][0] != 0) BusrouteEnd(playerid, carid); } if (IsASweeper(carid)) { TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); } if(IsAHarvest(carid)) { if (carid != 0) { SetVehicleToRespawn(carid); } if(FarmerPickup[playerid][0] >= 1 && FarmerPickup[playerid][0] <= 22) { FarmerPickup[playerid][0]--; } TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); FarmerVar[playerid] = 0; DisablePlayerCheckpoint(playerid); } if(IsADrugHarvest(carid)) { if (carid != 0) { SetVehicleToRespawn(carid); } if(DrugFarmerPickup[playerid][0] >= 1 && DrugFarmerPickup[playerid][0] <= 37) { DrugFarmerPickup[playerid][0]--; } TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); DrugFarmerVar[playerid] = 0; DisablePlayerCheckpoint(playerid); } if(IsASmuggleCar(carid)) { if(carid != 0) { SetVehicleToRespawn(carid); } TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); SmugglerWork[playerid] = 0; DisablePlayerCheckpoint(playerid); } if(IsAnOwnableCar(carid) && CarInfo[carid][cOwned] == 0) { TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); } if(IsPlayerInAnyVehicle(playerid) && !engineOn[GetPlayerVehicleID(playerid)] && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); } if(GetPlayerVehicleID(playerid) >= 112 && GetPlayerVehicleID(playerid) <= 130 || GetPlayerVehicleID(playerid) >= 135 && GetPlayerVehicleID(playerid) <= 154) { TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); } else if (PlayerToPoint(3.0, playerid,387.7978,173.8582,1008.3828)) { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,1481.0206,-1771.1138,18.7958); PlayerInfo[playerid][pInt] = 0; PlayerInfo[playerid][pLocal] = 255; } else if (PlayerToPoint(3.0, playerid,-2158.5957,642.8177,1052.3750)) { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,2798.6821,-1087.4999,30.7188); PlayerInfo[playerid][pInt] = 0; PlayerInfo[playerid][pLocal] = 255; } else if (PlayerToPoint(6.0, playerid,-1404.5299,-259.0602,1043.6563)) { SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; SetPlayerPos(playerid,2695.6235,-1704.6960,11.8438); } else if (PlayerToPoint(8.0, playerid,-1443.0554,-581.1879,1055.0472)) { SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; SetPlayerPos(playerid,-2111.5686,-443.9720,38.7344); } else if (PlayerToPoint(8.0, playerid,-1464.7732,1557.5533,1052.5313)) { SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; SetPlayerPos(playerid,-2080.3079,-406.0309,38.7344); } else if(NoFuel[playerid] == 1) { TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); NoFuel[playerid] = 0; } } return 1; }
2. Okay and another thing, when a player sprints, he runs abnormaly fast, is there any way to fix this?
__________________________________________________ ________________________________
3. I also want to add 'hand gesturing' while players talk, like when they talk I want them to make hand movements, it makes it more realistic, but I have no idea how.
__________________________________________________ ________________________________