The problem dont fixed when i delete return 0; and } btw why it should be delete?
Код:
#include <a_samp>
#define DIALOGID 1337
#define compund_unused
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/teles", cmdtext, true, 10) == 0)
{
ShowPlayerDialog(playerid, DIALOGID, DIALOG_STYLE_LIST, "Teleports Lists", "Stunts\nStunts2s\nSub-Machine Guns\nRifle's\nAssault\nShotgun's\nHeavy Weapons\nThrown\nMisc", "Select", "Cancel");
return 1;
}
return 0;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == DIALOGID)
{
if(response)
{
if(listitem == 0) // Meele
{
ShowPlayerDialog(playerid, DIALOGID+1, DIALOG_STYLE_LIST, "Select a Stunt", "Xtreme Stunt Park\nGolf Club\nNite Stick\nKnife\nBat\nShovel\nPool Cue\nKatana\nDildo\nSpray Can\nCane", "Select", "Cancel");
}
if(listitem == 1) // Pistols
{
ShowPlayerDialog(playerid, DIALOGID+2, DIALOG_STYLE_LIST, "Select a Weapon", "9mm\nSilenced 9mm\nDesert Eagle", "Select", "Cancel");
}
if(listitem == 2) // Sub-Machine Guns
{
ShowPlayerDialog(playerid, DIALOGID+3, DIALOG_STYLE_LIST, "Select a Weapon", "Uzi\nSMG\nTec9", "Select", "Cancel");
}
if(listitem == 3) // Rifles
{
ShowPlayerDialog(playerid, DIALOGID+4, DIALOG_STYLE_LIST, "Select a Weapon", "Country Rifle\nSniper Rifle", "Select", "Cancel");
}
if(listitem == 4) // Assault
{
ShowPlayerDialog(playerid, DIALOGID+5, DIALOG_STYLE_LIST, "Select a Weapon", "AK-47\nM4", "Select", "Cancel");
}
if(listitem == 5) // Shotguns
{
ShowPlayerDialog(playerid, DIALOGID+6, DIALOG_STYLE_LIST, "Select a Weapon", "Standard Shotgun\nSawnoff Shotgun\nCombat Shotgun", "Select", "Cancel");
}
if(listitem == 6) // Heavy Weaponry
{
ShowPlayerDialog(playerid, DIALOGID+7, DIALOG_STYLE_LIST, "Select a Weapon", "Rocket Laucher\nHeat Seaker\nMinigun\nChain Saw", "Select", "Cancel");
}
if(listitem == 7) // Thrown
{
ShowPlayerDialog(playerid, DIALOGID+8, DIALOG_STYLE_LIST, "Select a Weapon", "Granade\nTear Gas", "Select", "Cancel");
}
if(listitem == 8) // Misc
{
ShowPlayerDialog(playerid, DIALOGID+9, DIALOG_STYLE_LIST, "Select a Weapon", "Fire Extinguisher\nSatchel Charge\nParachute\nNightvision Goggles\nFlowers", "Select", "Cancel");
}
}
return 1;
}
if(dialogid == DIALOGID+1) // Meele
{
if(response)
{
if(listitem == 0)
{
new cartype = GetPlayerVehicleID(playerid);
new State=GetPlayerState(playerid);
SetPlayerInterior(playerid,0);
if(State!=PLAYER_STATE_DRIVER)
SetPlayerPos(playerid,1527.3297,-2455.9033,13.5547);
else if(IsPlayerInVehicle(playerid, cartype) == 1)
{
SetVehiclePos(cartype,1527.3297,-2455.9033,13.5547);
}
else
{
SetPlayerPos(playerid,1527.3297,-2455.9033,13.5547);
GameTextForPlayer(playerid,"~<~~b~Welcome To Xtreme stunt park!~>~",2500,3);
}
if(listitem == 1)
{
GivePlayerWeapon(playerid, 2, 1);
}
if(listitem == 2)
{
GivePlayerWeapon(playerid, 3, 1);
}
if(listitem == 3)
{
GivePlayerWeapon(playerid, 4, 1);
}
if(listitem == 4)
{
GivePlayerWeapon(playerid, 5, 1);
}
if(listitem == 5)
{
GivePlayerWeapon(playerid, 6, 1);
}
if(listitem == 6)
{
GivePlayerWeapon(playerid, 7, 1);
}
if(listitem == 7)
{
GivePlayerWeapon(playerid, 8, 1);
}
if(listitem == 8)
{
GivePlayerWeapon(playerid, 10, 1);
}
if(listitem == 9)
{
GivePlayerWeapon(playerid, 41, 500);
}
if(listitem == 10)
{
GivePlayerWeapon(playerid, 15, 1);
}
}
return 1;
}
if(dialogid == DIALOGID+2) // Pistols
{
if(response)
{
if(listitem == 0)
{
GivePlayerWeapon(playerid, 22, 500);
}
if(listitem == 1)
{
GivePlayerWeapon(playerid, 23, 500);
}
if(listitem == 2)
{
GivePlayerWeapon(playerid, 24, 500);
}
}
return 1;
}
if(dialogid == DIALOGID+3) // Sub's
{
if(response)
{
if(listitem == 0)
{
GivePlayerWeapon(playerid, 28, 500);
}
if(listitem == 1)
{
GivePlayerWeapon(playerid, 29, 500);
}
if(listitem == 2)
{
GivePlayerWeapon(playerid, 32, 500);
}
}
return 1;
}
if(dialogid == DIALOGID+4) // Rifle's
{
if(response)
{
if(listitem == 0)
{
GivePlayerWeapon(playerid, 33, 500);
}
if(listitem == 1)
{
GivePlayerWeapon(playerid, 34, 500);
}
}
return 1;
}
if(dialogid == DIALOGID+5) // Assault
{
if(response)
{
if(listitem == 0)
{
GivePlayerWeapon(playerid, 30, 500);
}
if(listitem == 1)
{
GivePlayerWeapon(playerid, 31, 500);
}
}
return 1;
}
if(dialogid == DIALOGID+6) // Shotguns
{
if(response)
{
if(listitem == 0)
{
GivePlayerWeapon(playerid, 25, 500);
}
if(listitem == 1)
{
GivePlayerWeapon(playerid, 26, 500);
}
if(listitem == 2)
{
GivePlayerWeapon(playerid, 27, 500);
}
}
return 1;
}
if(dialogid == DIALOGID+7) // Heavy Weapons
{
if(response)
{
if(listitem == 0)
{
GivePlayerWeapon(playerid, 35, 500);
}
if(listitem == 1)
{
GivePlayerWeapon(playerid, 36, 500);
}
if(listitem == 2)
{
GivePlayerWeapon(playerid, 38, 500);
}
if(listitem == 3)
{
GivePlayerWeapon(playerid, 9, 500);
}
}
return 1;
}
if(dialogid == DIALOGID+8) // Thrown
{
if(response)
{
if(listitem == 0)
{
GivePlayerWeapon(playerid, 16, 500);
}
if(listitem == 1)
{
GivePlayerWeapon(playerid, 17, 500);
}
}
return 1;
}
if(dialogid == DIALOGID+9) // Misc Fire Extinguisher\nSatchel Charge\nParachute\nNightvision Goggles\nFlowers
{
if(response)
{
if(listitem == 0)
{
GivePlayerWeapon(playerid, 42, 500);
}
if(listitem == 1)
{
GivePlayerWeapon(playerid, 39, 500);
GivePlayerWeapon(playerid, 40, 1);
}
if(listitem == 2)
{
GivePlayerWeapon(playerid, 46, 1);
}
if(listitem == 3)
{
GivePlayerWeapon(playerid, 44, 1);
}
if(listitem == 4)
{
GivePlayerWeapon(playerid, 14, 1);
}
}
return 1;
}
return 0;
}