[SOLVED] /putgun Code.
#1

pawn Код:
if(!strcmp(cmdtext, "/putgun", true)) // By LordMan
  {
    if(IsPlayerConnected(playerid))
    {
      if(gPlayerLogged[playerid] == 0)
      {
        SendClientMessage(playerid, COLOR_GREY, "** You need to login first !");
        return 1;
      }
      if(ReduceTime[playerid] == 1)
      {
        SendClientMessage(playerid, COLOR_GREY, "** You need to wait 3 seconds before using this command again !");
        return 1;
      }
      tmp = strtok(cmdtext, idx);
      if(!strlen(tmp))
      {
        SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /putgun [slot]");
        return 1;
      }
      new slot;
      slot = strlen(tmp);
      new gunID = GetPlayerWeapon(playerid);
      new gunAmmo = GetPlayerAmmo(playerid);
      if(gunID != 0 && gunAmmo != 0)
      {
        if(slot == 1)
        {
            if(PlayerInfo[playerid][pInvWeapon] != 0 || PlayerInfo[playerid][pInvAmmo] != 0)
            {
                SendClientMessage(playerid, COLOR_GREY, "** You have Already placed something at your Slot 1!");
                return 1;
            }
            ReduceTime[playerid] = 1;
            SetTimerEx("ReduceTimer", 3000, false, "i", playerid);
            PlayerInfo[playerid][pInvWeapon] = gunID;
            PlayerInfo[playerid][pInvAmmo] = gunAmmo;
            RemovePlayerWeapon(playerid, gunID);
            GetPlayerName(playerid, sendername, sizeof(sendername));
            new gunname[100];
            GetWeaponName(gunID, gunname, sizeof(gunname));
            format(string, sizeof(string), "** You put %s in your slot 1.", gunname);
            SendClientMessage(playerid, COLOR_GREY, string);
            return 1;
        }
        if(slot == 2)
        {
            if(PlayerInfo[playerid][pInvWeapon2] != 0 || PlayerInfo[playerid][pInvAmmo2] != 0)
            {
                SendClientMessage(playerid, COLOR_GREY, "** You have Already placed something at your Slot 2!");
                return 1;
            }
            ReduceTime[playerid] = 1;
            SetTimerEx("ReduceTimer", 3000, false, "i", playerid);
            PlayerInfo[playerid][pInvWeapon2] = gunID;
            PlayerInfo[playerid][pInvAmmo2] = gunAmmo;
            RemovePlayerWeapon(playerid, gunID);
            GetPlayerName(playerid, sendername, sizeof(sendername));
            new gunname[100];
            GetWeaponName(gunID, gunname, sizeof(gunname));
            format(string, sizeof(string), "** You put %s in your Slot 2.", gunname);
            SendClientMessage(playerid, COLOR_GREY, string);
            return 1;
        }
        if(slot == 3)
        {
            if(PlayerInfo[playerid][pInvWeapon3] != 0 || PlayerInfo[playerid][pInvAmmo3] != 0)
              {
                SendClientMessage(playerid, COLOR_GREY, "** You have Already placed something at your Slot 3!");
                return 1;
              }
            ReduceTime[playerid] = 1;
            SetTimerEx("ReduceTimer", 3000, false, "i", playerid);
            PlayerInfo[playerid][pInvWeapon3] = gunID;
            PlayerInfo[playerid][pInvAmmo3] = gunAmmo;
            RemovePlayerWeapon(playerid, gunID);
            GetPlayerName(playerid, sendername, sizeof(sendername));
            new gunname[100];
            GetWeaponName(gunID, gunname, sizeof(gunname));
            format(string, sizeof(string), "** You put %s in your Slot 3.", gunname);
            SendClientMessage(playerid, COLOR_GREY, string);
            return 1;
        }
        if(slot == 4)
        {
            if(PlayerInfo[playerid][pInvWeapon4] != 0 || PlayerInfo[playerid][pInvAmmo4] != 0)
            {
                SendClientMessage(playerid, COLOR_GREY, "** You have Already placed something at your Slot 4!");
                return 1;
            }
            ReduceTime[playerid] = 1;
            SetTimerEx("ReduceTimer", 3000, false, "i", playerid);
            PlayerInfo[playerid][pInvWeapon4] = gunID;
            PlayerInfo[playerid][pInvAmmo4] = gunAmmo;
            RemovePlayerWeapon(playerid, gunID);
            GetPlayerName(playerid, sendername, sizeof(sendername));
            new gunname[100];
            GetWeaponName(gunID, gunname, sizeof(gunname));
            format(string, sizeof(string), "** You put %s in your Slot 4.", gunname);
            SendClientMessage(playerid, COLOR_GREY, string);
            return 1;
        }
        if(slot == 5)
        {
            if(PlayerInfo[playerid][pInvWeapon5] != 0 || PlayerInfo[playerid][pInvAmmo5] != 0)
              {
                SendClientMessage(playerid, COLOR_GREY, "** You have Already placed something at your Slot 5!");
                return 1;
              }
            ReduceTime[playerid] = 1;
            SetTimerEx("ReduceTimer", 3000, false, "i", playerid);
            PlayerInfo[playerid][pInvWeapon5] = gunID;
            PlayerInfo[playerid][pInvAmmo5] = gunAmmo;
            RemovePlayerWeapon(playerid, gunID);
            GetPlayerName(playerid, sendername, sizeof(sendername));
            new gunname[100];
            GetWeaponName(gunID, gunname, sizeof(gunname));
            format(string, sizeof(string), "** You put %s in your Slot 5.", gunname);
            SendClientMessage(playerid, COLOR_GREY, string);
            return 1;
        }
        if(slot == 6)
        {
            if(PlayerInfo[playerid][pInvWeapon6] != 0 || PlayerInfo[playerid][pInvAmmo6] != 0)
              {
                SendClientMessage(playerid, COLOR_GREY, "** You have Already placed something at your Slot 6!");
                return 1;
              }
            ReduceTime[playerid] = 1;
            SetTimerEx("ReduceTimer", 3000, false, "i", playerid);
            PlayerInfo[playerid][pInvWeapon6] = gunID;
            PlayerInfo[playerid][pInvAmmo6] = gunAmmo;
            RemovePlayerWeapon(playerid, gunID);
            GetPlayerName(playerid, sendername, sizeof(sendername));
            new gunname[100];
            GetWeaponName(gunID, gunname, sizeof(gunname));
            format(string, sizeof(string), "** You put %s in your slot 6.", gunname);
            SendClientMessage(playerid, COLOR_GREY, string);
            return 1;
        }
        if(slot == 7)
        {
            if(PlayerInfo[playerid][pInvWeapon7] != 0 || PlayerInfo[playerid][pInvAmmo7] != 0)
              {
                SendClientMessage(playerid, COLOR_GREY, "** You have Already placed something at your Slot 7!");
                return 1;
              }
            ReduceTime[playerid] = 1;
            SetTimerEx("ReduceTimer", 3000, false, "i", playerid);
            PlayerInfo[playerid][pInvWeapon7] = gunID;
            PlayerInfo[playerid][pInvAmmo7] = gunAmmo;
            RemovePlayerWeapon(playerid, gunID);
            GetPlayerName(playerid, sendername, sizeof(sendername));
            new gunname[100];
            GetWeaponName(gunID, gunname, sizeof(gunname));
            format(string, sizeof(string), "** You put %s in your Slot 7.", gunname);
            SendClientMessage(playerid, COLOR_GREY, string);
            return 1;
        }
        if(slot == 8)
        {
            if(PlayerInfo[playerid][pInvWeapon8] != 0 || PlayerInfo[playerid][pInvAmmo8] != 0)
              {
                SendClientMessage(playerid, COLOR_GREY, "** You have Already placed something at your Slot 8!");
                return 1;
              }
            ReduceTime[playerid] = 1;
            SetTimerEx("ReduceTimer", 3000, false, "i", playerid);
            PlayerInfo[playerid][pInvWeapon8] = gunID;
            PlayerInfo[playerid][pInvAmmo8] = gunAmmo;
            RemovePlayerWeapon(playerid, gunID);
            GetPlayerName(playerid, sendername, sizeof(sendername));
            new gunname[100];
            GetWeaponName(gunID, gunname, sizeof(gunname));
            format(string, sizeof(string), "** You put %s in your slot 8.", gunname);
            SendClientMessage(playerid, COLOR_GREY, string);
            return 1;
        }
        if(slot == 9)
        {
            if(PlayerInfo[playerid][pInvWeapon9] != 0 || PlayerInfo[playerid][pInvAmmo9] != 0)
              {
                SendClientMessage(playerid, COLOR_GREY, "** You have Already placed something at your Slot 9!");
                return 1;
              }
            ReduceTime[playerid] = 1;
            SetTimerEx("ReduceTimer", 3000, false, "i", playerid);
            PlayerInfo[playerid][pInvWeapon9] = gunID;
            PlayerInfo[playerid][pInvAmmo9] = gunAmmo;
            RemovePlayerWeapon(playerid, gunID);
            GetPlayerName(playerid, sendername, sizeof(sendername));
            new gunname[100];
            GetWeaponName(gunID, gunname, sizeof(gunname));
            format(string, sizeof(string), "** You put %s in your Slot 9.", gunname);
            SendClientMessage(playerid, COLOR_GREY, string);
            return 1;
        }
        if(slot == 10)
        {
            if(PlayerInfo[playerid][pInvWeapon10] != 0 || PlayerInfo[playerid][pInvAmmo10] != 0)
              {
                SendClientMessage(playerid, COLOR_GREY, "** You have Already placed something at your Slot 10!");
                return 1;
              }
            ReduceTime[playerid] = 1;
            SetTimerEx("ReduceTimer", 3000, false, "i", playerid);
            PlayerInfo[playerid][pInvWeapon10] = gunID;
            PlayerInfo[playerid][pInvAmmo10] = gunAmmo;
            RemovePlayerWeapon(playerid, gunID);
            GetPlayerName(playerid, sendername, sizeof(sendername));
            new gunname[100];
            GetWeaponName(gunID, gunname, sizeof(gunname));
            format(string, sizeof(string), "** You put %s in your Slot 10.", gunname);
            SendClientMessage(playerid, COLOR_GREY, string);
            return 1;
        }
        if(slot == 11)
        {
            if(PlayerInfo[playerid][pInvWeapon11] != 0 || PlayerInfo[playerid][pInvAmmo11] != 0)
              {
                SendClientMessage(playerid, COLOR_GREY, "** You have Already placed something at your Slot 11!");
                return 1;
              }
            ReduceTime[playerid] = 1;
            SetTimerEx("ReduceTimer", 3000, false, "i", playerid);
            PlayerInfo[playerid][pInvWeapon11] = gunID;
            PlayerInfo[playerid][pInvAmmo11] = gunAmmo;
            RemovePlayerWeapon(playerid, gunID);
            GetPlayerName(playerid, sendername, sizeof(sendername));
            new gunname[100];
            GetWeaponName(gunID, gunname, sizeof(gunname));
            format(string, sizeof(string), "** You put %s in your Slot 11.", gunname);
            SendClientMessage(playerid, COLOR_GREY, string);
            return 1;
        }
        if(slot == 12)
        {
            if(PlayerInfo[playerid][pInvWeapon12] != 0 || PlayerInfo[playerid][pInvAmmo12] != 0)
              {
                SendClientMessage(playerid, COLOR_GREY, "** You have placed something at your Slot 12!");
                return 1;
              }
            ReduceTime[playerid] = 1;
            SetTimerEx("ReduceTimer", 3000, false, "i", playerid);
            PlayerInfo[playerid][pInvWeapon12] = gunID;
            PlayerInfo[playerid][pInvAmmo12] = gunAmmo;
            RemovePlayerWeapon(playerid, gunID);
            GetPlayerName(playerid, sendername, sizeof(sendername));
            new gunname[100];
            GetWeaponName(gunID, gunname, sizeof(gunname));
            format(string, sizeof(string), "** You put %s in your Slot 12.", gunname);
            SendClientMessage(playerid, COLOR_GREY, string);
            return 1;
        }
      }
      else
      {
        SendClientMessage(playerid, COLOR_GREY, "** You don't have a gun to put in ! ");
        return 1;
      }
    }
    return 1;
  }
That is the Command, But when i do /putgun XX , Nothing Happens...

Could anyone Help me and tell me what is wrong Please? I Started to script a few weeks ago and i'm familiarizing with the Codes :=)
Reply
#2

Quote:
Originally Posted by CueЯvo
pawn Код:
if(!strcmp(cmdtext, "/putgun", true)) // By LordMan
  {
    if(IsPlayerConnected(playerid))
    {
      if(gPlayerLogged[playerid] == 0)
      {
        SendClientMessage(playerid, COLOR_GREY, "** You need to login first !");
        return 1;
      }
      if(ReduceTime[playerid] == 1)
      {
        SendClientMessage(playerid, COLOR_GREY, "** You need to wait 3 seconds before using this command again !");
        return 1;
      }
      tmp = strtok(cmdtext, idx);
      if(!strlen(tmp))
      {
        SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /putgun [slot]");
        return 1;
      }
      new slot;
      slot = strlen(tmp);
      new gunID = GetPlayerWeapon(playerid);
      new gunAmmo = GetPlayerAmmo(playerid);
      if(gunID != 0 && gunAmmo != 0)
      {
        if(slot == 1)
        {
            if(PlayerInfo[playerid][pInvWeapon] != 0 || PlayerInfo[playerid][pInvAmmo] != 0)
            {
                SendClientMessage(playerid, COLOR_GREY, "** You have Already placed something at your Slot 1!");
                return 1;
            }
            ReduceTime[playerid] = 1;
            SetTimerEx("ReduceTimer", 3000, false, "i", playerid);
            PlayerInfo[playerid][pInvWeapon] = gunID;
            PlayerInfo[playerid][pInvAmmo] = gunAmmo;
            RemovePlayerWeapon(playerid, gunID);
            GetPlayerName(playerid, sendername, sizeof(sendername));
            new gunname[100];
            GetWeaponName(gunID, gunname, sizeof(gunname));
            format(string, sizeof(string), "** You put %s in your slot 1.", gunname);
            SendClientMessage(playerid, COLOR_GREY, string);
            return 1;
        }
        if(slot == 2)
        {
            if(PlayerInfo[playerid][pInvWeapon2] != 0 || PlayerInfo[playerid][pInvAmmo2] != 0)
            {
                SendClientMessage(playerid, COLOR_GREY, "** You have Already placed something at your Slot 2!");
                return 1;
            }
            ReduceTime[playerid] = 1;
            SetTimerEx("ReduceTimer", 3000, false, "i", playerid);
            PlayerInfo[playerid][pInvWeapon2] = gunID;
            PlayerInfo[playerid][pInvAmmo2] = gunAmmo;
            RemovePlayerWeapon(playerid, gunID);
            GetPlayerName(playerid, sendername, sizeof(sendername));
            new gunname[100];
            GetWeaponName(gunID, gunname, sizeof(gunname));
            format(string, sizeof(string), "** You put %s in your Slot 2.", gunname);
            SendClientMessage(playerid, COLOR_GREY, string);
            return 1;
        }
        if(slot == 3)
        {
            if(PlayerInfo[playerid][pInvWeapon3] != 0 || PlayerInfo[playerid][pInvAmmo3] != 0)
              {
                SendClientMessage(playerid, COLOR_GREY, "** You have Already placed something at your Slot 3!");
                return 1;
              }
            ReduceTime[playerid] = 1;
            SetTimerEx("ReduceTimer", 3000, false, "i", playerid);
            PlayerInfo[playerid][pInvWeapon3] = gunID;
            PlayerInfo[playerid][pInvAmmo3] = gunAmmo;
            RemovePlayerWeapon(playerid, gunID);
            GetPlayerName(playerid, sendername, sizeof(sendername));
            new gunname[100];
            GetWeaponName(gunID, gunname, sizeof(gunname));
            format(string, sizeof(string), "** You put %s in your Slot 3.", gunname);
            SendClientMessage(playerid, COLOR_GREY, string);
            return 1;
        }
        if(slot == 4)
        {
            if(PlayerInfo[playerid][pInvWeapon4] != 0 || PlayerInfo[playerid][pInvAmmo4] != 0)
            {
                SendClientMessage(playerid, COLOR_GREY, "** You have Already placed something at your Slot 4!");
                return 1;
            }
            ReduceTime[playerid] = 1;
            SetTimerEx("ReduceTimer", 3000, false, "i", playerid);
            PlayerInfo[playerid][pInvWeapon4] = gunID;
            PlayerInfo[playerid][pInvAmmo4] = gunAmmo;
            RemovePlayerWeapon(playerid, gunID);
            GetPlayerName(playerid, sendername, sizeof(sendername));
            new gunname[100];
            GetWeaponName(gunID, gunname, sizeof(gunname));
            format(string, sizeof(string), "** You put %s in your Slot 4.", gunname);
            SendClientMessage(playerid, COLOR_GREY, string);
            return 1;
        }
        if(slot == 5)
        {
            if(PlayerInfo[playerid][pInvWeapon5] != 0 || PlayerInfo[playerid][pInvAmmo5] != 0)
              {
                SendClientMessage(playerid, COLOR_GREY, "** You have Already placed something at your Slot 5!");
                return 1;
              }
            ReduceTime[playerid] = 1;
            SetTimerEx("ReduceTimer", 3000, false, "i", playerid);
            PlayerInfo[playerid][pInvWeapon5] = gunID;
            PlayerInfo[playerid][pInvAmmo5] = gunAmmo;
            RemovePlayerWeapon(playerid, gunID);
            GetPlayerName(playerid, sendername, sizeof(sendername));
            new gunname[100];
            GetWeaponName(gunID, gunname, sizeof(gunname));
            format(string, sizeof(string), "** You put %s in your Slot 5.", gunname);
            SendClientMessage(playerid, COLOR_GREY, string);
            return 1;
        }
        if(slot == 6)
        {
            if(PlayerInfo[playerid][pInvWeapon6] != 0 || PlayerInfo[playerid][pInvAmmo6] != 0)
              {
                SendClientMessage(playerid, COLOR_GREY, "** You have Already placed something at your Slot 6!");
                return 1;
              }
            ReduceTime[playerid] = 1;
            SetTimerEx("ReduceTimer", 3000, false, "i", playerid);
            PlayerInfo[playerid][pInvWeapon6] = gunID;
            PlayerInfo[playerid][pInvAmmo6] = gunAmmo;
            RemovePlayerWeapon(playerid, gunID);
            GetPlayerName(playerid, sendername, sizeof(sendername));
            new gunname[100];
            GetWeaponName(gunID, gunname, sizeof(gunname));
            format(string, sizeof(string), "** You put %s in your slot 6.", gunname);
            SendClientMessage(playerid, COLOR_GREY, string);
            return 1;
        }
        if(slot == 7)
        {
            if(PlayerInfo[playerid][pInvWeapon7] != 0 || PlayerInfo[playerid][pInvAmmo7] != 0)
              {
                SendClientMessage(playerid, COLOR_GREY, "** You have Already placed something at your Slot 7!");
                return 1;
              }
            ReduceTime[playerid] = 1;
            SetTimerEx("ReduceTimer", 3000, false, "i", playerid);
            PlayerInfo[playerid][pInvWeapon7] = gunID;
            PlayerInfo[playerid][pInvAmmo7] = gunAmmo;
            RemovePlayerWeapon(playerid, gunID);
            GetPlayerName(playerid, sendername, sizeof(sendername));
            new gunname[100];
            GetWeaponName(gunID, gunname, sizeof(gunname));
            format(string, sizeof(string), "** You put %s in your Slot 7.", gunname);
            SendClientMessage(playerid, COLOR_GREY, string);
            return 1;
        }
        if(slot == 8)
        {
            if(PlayerInfo[playerid][pInvWeapon8] != 0 || PlayerInfo[playerid][pInvAmmo8] != 0)
              {
                SendClientMessage(playerid, COLOR_GREY, "** You have Already placed something at your Slot 8!");
                return 1;
              }
            ReduceTime[playerid] = 1;
            SetTimerEx("ReduceTimer", 3000, false, "i", playerid);
            PlayerInfo[playerid][pInvWeapon8] = gunID;
            PlayerInfo[playerid][pInvAmmo8] = gunAmmo;
            RemovePlayerWeapon(playerid, gunID);
            GetPlayerName(playerid, sendername, sizeof(sendername));
            new gunname[100];
            GetWeaponName(gunID, gunname, sizeof(gunname));
            format(string, sizeof(string), "** You put %s in your slot 8.", gunname);
            SendClientMessage(playerid, COLOR_GREY, string);
            return 1;
        }
        if(slot == 9)
        {
            if(PlayerInfo[playerid][pInvWeapon9] != 0 || PlayerInfo[playerid][pInvAmmo9] != 0)
              {
                SendClientMessage(playerid, COLOR_GREY, "** You have Already placed something at your Slot 9!");
                return 1;
              }
            ReduceTime[playerid] = 1;
            SetTimerEx("ReduceTimer", 3000, false, "i", playerid);
            PlayerInfo[playerid][pInvWeapon9] = gunID;
            PlayerInfo[playerid][pInvAmmo9] = gunAmmo;
            RemovePlayerWeapon(playerid, gunID);
            GetPlayerName(playerid, sendername, sizeof(sendername));
            new gunname[100];
            GetWeaponName(gunID, gunname, sizeof(gunname));
            format(string, sizeof(string), "** You put %s in your Slot 9.", gunname);
            SendClientMessage(playerid, COLOR_GREY, string);
            return 1;
        }
        if(slot == 10)
        {
            if(PlayerInfo[playerid][pInvWeapon10] != 0 || PlayerInfo[playerid][pInvAmmo10] != 0)
              {
                SendClientMessage(playerid, COLOR_GREY, "** You have Already placed something at your Slot 10!");
                return 1;
              }
            ReduceTime[playerid] = 1;
            SetTimerEx("ReduceTimer", 3000, false, "i", playerid);
            PlayerInfo[playerid][pInvWeapon10] = gunID;
            PlayerInfo[playerid][pInvAmmo10] = gunAmmo;
            RemovePlayerWeapon(playerid, gunID);
            GetPlayerName(playerid, sendername, sizeof(sendername));
            new gunname[100];
            GetWeaponName(gunID, gunname, sizeof(gunname));
            format(string, sizeof(string), "** You put %s in your Slot 10.", gunname);
            SendClientMessage(playerid, COLOR_GREY, string);
            return 1;
        }
        if(slot == 11)
        {
            if(PlayerInfo[playerid][pInvWeapon11] != 0 || PlayerInfo[playerid][pInvAmmo11] != 0)
              {
                SendClientMessage(playerid, COLOR_GREY, "** You have Already placed something at your Slot 11!");
                return 1;
              }
            ReduceTime[playerid] = 1;
            SetTimerEx("ReduceTimer", 3000, false, "i", playerid);
            PlayerInfo[playerid][pInvWeapon11] = gunID;
            PlayerInfo[playerid][pInvAmmo11] = gunAmmo;
            RemovePlayerWeapon(playerid, gunID);
            GetPlayerName(playerid, sendername, sizeof(sendername));
            new gunname[100];
            GetWeaponName(gunID, gunname, sizeof(gunname));
            format(string, sizeof(string), "** You put %s in your Slot 11.", gunname);
            SendClientMessage(playerid, COLOR_GREY, string);
            return 1;
        }
        if(slot == 12)
        {
            if(PlayerInfo[playerid][pInvWeapon12] != 0 || PlayerInfo[playerid][pInvAmmo12] != 0)
              {
                SendClientMessage(playerid, COLOR_GREY, "** You have placed something at your Slot 12!");
                return 1;
              }
            ReduceTime[playerid] = 1;
            SetTimerEx("ReduceTimer", 3000, false, "i", playerid);
            PlayerInfo[playerid][pInvWeapon12] = gunID;
            PlayerInfo[playerid][pInvAmmo12] = gunAmmo;
            RemovePlayerWeapon(playerid, gunID);
            GetPlayerName(playerid, sendername, sizeof(sendername));
            new gunname[100];
            GetWeaponName(gunID, gunname, sizeof(gunname));
            format(string, sizeof(string), "** You put %s in your Slot 12.", gunname);
            SendClientMessage(playerid, COLOR_GREY, string);
            return 1;
        }
      }
      else
      {
        SendClientMessage(playerid, COLOR_GREY, "** You don't have a gun to put in ! ");
        return 1;
      }
    }
    return 1;
  }
That is the Command, But when i do /putgun XX , Nothing Happens...

Could anyone Help me and tell me what is wrong Please? I Started to script a few weeks ago and i'm familiarizing with the Codes :=)
There is nothing wrong with the code you need to have a scriptfile for this
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#3

Quote:
Originally Posted by Seif_
What? Makes no sense.

Your code has "slot = strlen(tmp);", but it should be strval instead of strlen.
Already Tried, But doesn't Works.

_________________________________________________

Anyone has any Idea of what could cause this problem?

/putgun XX and nothing happens D:


Solved, Thank you everybody, Please Lock
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