/invite bug
#1

Hi all.I can't /invite someone in a faction : It says That player is currently Wanted / a Different Team / or already a Family Member
i'm not noob he doesen't have a faction or wanted.
Look what i have in pwn file on /invite : //----------------------------------[INVITE]------------------------------------------------
if(strcmp(cmd, "/invite", true) == 0)
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /invite [playerid/PartOfName]");
return 1;
}
new para1;
new ftext[20];
para1 = ReturnUser(tmp);
if (PlayerInfo[playerid][pLeader] >= 1)
{
if(IsPlayerConnected(para1))
{
if(para1 != INVALID_PLAYER_ID)
{
if (gTeam[para1]==TEAM_GREEN && PlayerInfo[para1][pMember] == 0 && PlayerInfo[para1][pFMember] == 255)
{
if(PlayerInfo[para1][pJob] > 0)
{
SendClientMessage(playerid, COLOR_GREY, " Can't invite him, player has a Job !");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 1) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "Police Force"; ChosenSkin[para1] = 280; SetPlayerSkin(para1, 280); }
else if(PlayerInfo[playerid][pLeader] == 2) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "FBI/ATF"; ChosenSkin[para1] = 286; SetPlayerSkin(para1, 286); }
else if(PlayerInfo[playerid][pLeader] == 3) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "National Guard"; ChosenSkin[para1] = 287; SetPlayerSkin(para1, 287); }
else if(PlayerInfo[playerid][pLeader] == 4) { PlayerInfo[para1][pTeam] = 1; gTeam[para1] = 1; ftext = "Firemen/Ambulance"; ChosenSkin[para1] = 70; SetPlayerSkin(para1, 70); }
else if(PlayerInfo[playerid][pLeader] == 5) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "La Cosa Nostra"; ChosenSkin[para1] = 120; SetPlayerSkin(para1, 120); }
else if(PlayerInfo[playerid][pLeader] == 6) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Yakuza"; ChosenSkin[para1] = 258; SetPlayerSkin(para1, 25; }
else if(PlayerInfo[playerid][pLeader] == 7) { return 1; }
else if(PlayerInfo[playerid][pLeader] == { PlayerInfo[para1][pTeam] = 10; gTeam[para1] = 12; ftext = "Hitman Agency"; ChosenSkin[para1] = 127; SetPlayerSkin(para1, 127); }
else if(PlayerInfo[playerid][pLeader] == 9) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "CNN Studio"; ChosenSkin[para1] = 148; SetPlayerSkin(para1, 14; }
else if(PlayerInfo[playerid][pLeader] == 10) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "Taxi Cab Company"; ChosenSkin[para1] = 255; SetPlayerSkin(para1, 255); }
else if(PlayerInfo[playerid][pLeader] == 11) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "School Instructors"; ChosenSkin[para1] = 59; SetPlayerSkin(para1, 59); }
else if(PlayerInfo[playerid][pLeader] == 12) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "Ballas"; ChosenSkin[para1] = 105; SetPlayerSkin(para1, 105); }
else if(PlayerInfo[playerid][pLeader] == 13) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "Groove Street"; ChosenSkin[para1] = 102; SetPlayerSkin(para1, 102); }
else if(PlayerInfo[playerid][pLeader] == 14) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "Vagos"; ChosenSkin[para1] = 108; SetPlayerSkin(para1, 10; }
else if(PlayerInfo[playerid][pLeader] == 15) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "Los Aztecas"; ChosenSkin[para1] = 114; SetPlayerSkin(para1, 114); }

else { return 1; }
GetPlayerName(para1, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
PlayerInfo[para1][pMember] = PlayerInfo[playerid][pLeader];
PlayerInfo[para1][pRank] = 1;
printf("AdmCmd: %s has invited %s to join %s.", sendername, giveplayer, ftext);
format(string, sizeof(string), " You have Joined the %s, you were invited by Leader %s", ftext, sendername);
SendClientMessage(para1, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), " You have Invited %s to join the %s.", giveplayer,ftext);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
SetPlayerInterior(para1,0);
new rand = random(sizeof(gInviteSpawns));
SetPlayerPos(para1, gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]); // Warp the player
SetPlayerFacingAngle(para1, gInviteSpawns[rand][3]);
SetPlayerCameraPos(para1,gInviteSpawns[rand][0] + 3, gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
SetPlayerCameraLookAt(para1,gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
TogglePlayerControllable(para1, 0);
SelectChar[para1] = 255;
SelectCharID[para1] = PlayerInfo[para1][pMember];
SelectCharPlace[para1] = 1;
PlayerInfo[para1][pModel] = ChosenSkin[para1];
PlayerInfo[para1][pChar] = ChosenSkin[para1];
SendClientMessage(para1, COLOR_LIGHTRED, "* Use 'next' to Select the char you want to use.");
SendClientMessage(para1, COLOR_LIGHTRED, "* If you've found the Char you want to use, type 'done'.");
}
else
{
SendClientMessage(playerid, COLOR_GREY, " That player is currently Wanted / a Different Team / or already a Family Member.");
return 1;
}
}
}//not connected
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, " you are not authorized to use that command(leaders only)!");
}
}
return 1;
}
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#2

You're using the Godfather script aren't you ?
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#3

[pawn][/pawn] please.
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