[Map] [MAP] Small and Non-fortified Military Island
#1

I'm new on this, so this is my first work.


It's a "Small and Non-fortified Military Island". It has no fences or gates, but can offer a nicely DM.
Location: Los Santos Beach
Objects: 37
Vehicles: 11


Objects
Quote:

CreateObject(17143, 860.72741699219, -2125.4587402344, -1.8000000715256, 0.000000, 12.144989013672, 173.4150390625); //
CreateObject(17472, 879.64593505859, -2057.6306152344, -0.54312515258789, 0.000000, 0.000000, 344.3454589843; //
CreateObject(17472, 831.02587890625, -2040.0146484375, -6, 270, 0.000000, 334.05993652344); //
CreateObject(17472, 800.1513671875, -2042.15234375, -0.81606483459473, 0.000000, 0.000000, 73.42712402343; //
CreateObject(3984, 868.68701171875, -2172.1079101563, 20.959808349609, 0.000000, 2.2349853515625, 8.7349853515625); //
CreateObject(17472, 832.73718261719, -2195.4213867188, -4, 0.000000, 0.000000, 119.06072998047); //
CreateObject(17472, 873.32720947266, -2216.7448730469, -4, 0.000000, 0.000000, 188.84887695313); //
CreateObject(17472, 903.83380126953, -2190.3117675781, -4, 0.000000, 0.000000, 258.6337890625); //
CreateObject(17472, 868.32348632813, -2191.6354980469, -7.5, 270, 0.000000, 188.84399414063); //
CreateObject(880, 849.55163574219, -2210.1674804688, 7.8531513214111, 0.000000, 0.000000, 0.000000); //
CreateObject(880, 842.82360839844, -2205.16796875, 7.8531513214111, 0.000000, 0.000000, 0.000000); //
CreateObject(10831, 879.15368652344, -2105.7504882813, 15.912132263184, 357, 1.9849853515625, 282.22521972656); //
CreateObject(10831, 888.45153808594, -2132.53125, 14.800000190735, 357, 1.9849853515625, 282.22424316406); //
CreateObject(9361, 881.68078613281, -2195.2727050781, 13.378438949585, 0.000000, 0.000000, 179.4599609375); //
CreateObject(9361, 880.76751708984, -2177.6567382813, 13.313596725464, 0.000000, 0.000000, 269.18615722656); //
CreateObject(9361, 849.31976318359, -2203.1389160156, 13.803705215454, 0.000000, 0.000000, 99.68994140625); //
CreateObject(9361, 863.83831787109, -2182.8215332031, 13.953477859497, 0.000000, 0.000000, 149.5415954589; //
CreateObject(9361, 865.48406982422, -2189.2768554688, 13.943731307983, 0.000000, 0.000000, 328.99987792969); //
CreateObject(16326, 847.51953125, -2167.806640625, 11.89616394043, 358, 0.000000, 280.2392578125); //
CreateObject(16326, 873.84326171875, -2155.3095703125, 10.891649246216, 0.000000, 0.000000, 99.698974609375); //
CreateObject(3279, 830.93737792969, -2070.380859375, 11.012428283691, 0.000000, 0.000000, 271.47521972656); //
CreateObject(3279, 821.41284179688, -2130.4670410156, 8.302882194519, 0.000000, 0.000000, 0.000000); //
CreateObject(3279, 888.83843994141, -2160.2170410156, 10.329804420471, 0.000000, 0.000000, 5.75); //
CreateObject(3279, 848.38110351563, -2190.3171386719, 11.14334487915, 0.000000, 0.000000, 6.5); //
CreateObject(6973, 823.83441162109, -2145.6813964844, 4.3000011444092, 0.000000, 0.000000, 110.68035888672); //
CreateObject(16317, 843.9345703125, -2118.4636230469, 11.453633308411, 0.000000, 0.000000, 250.33032226563); //
CreateObject(16317, 820.48278808594, -2092.2517089844, 10, 0.000000, 7.9400024414063, 234.4489746093; //
CreateObject(3594, 836.12902832031, -2143.708984375, 11.177663803101, 0.000000, 0.000000, 330.09008789063); //
CreateObject(3594, 834.82165527344, -2151.048828125, 11, 0.000000, 328.23999023438, 9.9696044921875); //
CreateObject(13591, 835.95855712891, -2159.2282714844, 10.699999809265, 5, 0.000000, 280.240234375); //
CreateObject(3594, 838.28979492188, -2172.3015136719, 12, 210, 220, 330.05456542969); //
CreateObject(3594, 837.44390869141, -2167.5893554688, 11, 0.000000, 310, 9.964599609375); //
CreateObject(617, 876.7119140625, -2164.4296875, 11.218189239502, 0.000000, 0.000000, 0.000000); //
CreateObject(617, 867.04071044922, -2201.6413574219, 11.814763069153, 0.000000, 0.000000, 0.000000); //
CreateObject(617, 847.43927001953, -2179.8735351563, 12.440276145935, 0.000000, 0.000000, 0.000000); //
CreateObject(9229, 824.40423583984, -2077.8498535156, -20, 0.000000, 0.000000, 224.13525390625); //
CreateObject(17472, 772.07580566406, -2057.9758300781, -1.1606483459473, 0.000000, 0.000000, 183.09704589844); //

Vehicles
Quote:

AddStaticVehicle(425, 809.04211425781, -2154.6953125, 11.143665313721, 21.969970703125, -1, -1); //0
AddStaticVehicle(473, 770.92926025391, -2078.0383300781, 0.000000, 140.66052246094, -1, -1); //1
AddStaticVehicle(473, 776.94482421875, -2077.8022460938, 0.000000, 140.65795898438, -1, -1); //2
AddStaticVehicle(473, 770.69018554688, -2093.755859375, 0.000000, 42.987915039063, -1, -1); //3
AddStaticVehicle(473, 776.19641113281, -2094.1645507813, 0.000000, 42.984008789063, -1, -1); //4
AddStaticVehicle(473, 782.94464111328, -2094.0520019531, 0.000000, 42.984008789063, -1, -1); //5
AddStaticVehicle(473, 783.69317626953, -2077.6901855469, 0.000000, 140.65795898438, -1, -1); //6
AddStaticVehicle(470, 848.68969726563, -2152.3557128906, 12.916209220886, 330.09008789063, -1, -1); //7
AddStaticVehicle(470, 844.04089355469, -2155.6057128906, 12.916209220886, 19.939697265625, -1, -1); //8
AddStaticVehicle(470, 862.60296630859, -2118.0910644531, 12.916209220886, 40.284545898438, -1, -1); //9
AddStaticVehicle(433, 865.60723876953, -2090.6396484375, 13.701445579529, 104.16961669922, -1, -1); //10

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#2

Nice work for your first release.
Keep working
Reply
#3

Goooooooooooooooood work
Reply
#4

Thanks
Reply
#5

Wow 1st work? Amazing military base, i love it :P
Reply
#6

Yes, it's my first work.
Ah, thanks for the compliment!
Reply
#7

Well bud, another great piece of work, keep it up

-©un3o.
Reply
#8

I already use and I love it.
Tks.
Reply
#9

You're welcome!
Reply
#10

gj. I like it.
Reply
#11

Haha, thanks all.
Reply
#12

Very good.
The maps with large fence's are overly done. This is perfect.
Reply
#13

Quote:
Originally Posted by Aber▲
Very good.
The maps with large fence's are overly done. This is perfect.
Correct!
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