[FilterScript] [FS] Vehicle SpeedoMeter System (v4.7 FINAL)
#21

Nevermind...

/Artix
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#22

I think, that in Getplayerspeed is better to multiple by 200 instead of 253 or what..
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#23

Kurence why?
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#24

because it is more real..
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#25

Oh thank kurence next update i will do
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#26

I think the desing, isn't the best, and can we se a bigger picture?

Anyway, nice

Epsilon
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#27

what design?
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#28

Make not that much colours, and no background, I don't think people likes as shark sayed 'Rainbow', if the text would be the same size your speedo would be perfect I guess..
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#29

I don't know, i do not like this, cuz i have seen a lot like these now.
It is time for some special ones.
You could have made this sooo much better..
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#30

Quote:
Originally Posted by Rks_
I don't know, i do not like this, cuz i have seen a lot like these now.
It is time for some special ones.
You could have made this sooo much better..
Agree
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#31

Update v4.7 Final
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#32

Nice
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#33

Good Job !
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#34

That is cool !!!
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#35

usefull
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#36

good job
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#37

Quote:
Originally Posted by RenisiL
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Update v4.7 Final
You call it final but still managed to fuck up the velocity calculation

pawn Код:
ST[3] = floatsqroot(floatpower(floatabs(ST[0]), 2.0) + floatpower(floatabs(ST[1]), 2.0) + floatpower(floatabs(ST[2]), 2.0)) * 80.3;
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#38

Quote:
Originally Posted by [uL]Pottus
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You call it final but still managed to fuck up the velocity calculation

pawn Код:
ST[3] = floatsqroot(floatpower(floatabs(ST[0]), 2.0) + floatpower(floatabs(ST[1]), 2.0) + floatpower(floatabs(ST[2]), 2.0)) * 80.3;
He posted final version in 12/05/2010 ...
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#39

Quote:
Originally Posted by Nothis
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good job
This Guy Bumped it after 2 and a Half years -_-

Quote:
Originally Posted by [uL]Pottus
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You call it final but still managed to fuck up the velocity calculation

pawn Код:
ST[3] = floatsqroot(floatpower(floatabs(ST[0]), 2.0) + floatpower(floatabs(ST[1]), 2.0) + floatpower(floatabs(ST[2]), 2.0)) * 80.3;
And then you without noticing just posted a random negative comment....
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#40

Can't you see I'm just joking around ?
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