[Map] [MAP] Los Santos Prison
#1

LOS SANTOS PRISON



Hey,well this is my first Map so dont be mean to me :P its quite simple
69 Objects,not much:P

PICTURES
[img width=960 height=768]/imageshack/img263/3073/prison2.jpg[/img]

[img width=960 height=768]/imageshack/img682/7569/prison1.png[/img]

[img width=960 height=768]/imageshack/img263/5723/prison3.jpg[/img]


OBJECTS


pawn Код:
CreateObject(985, 1367.1567382813, -2470.7761230469, 12.5546875, 0.000000, 0.000000, 0.000000); //
CreateObject(985, 1374.9964599609, -2470.7548828125, 12.5546875, 0.000000, 0.000000, 0.000000); //
CreateObject(985, 1398.3624267578, -2470.6806640625, 12.5546875, 0.000000, 0.000000, 0.000000); //
CreateObject(985, 1421.8990478516, -2470.6533203125, 12.5546875, 0.000000, 0.000000, 0.000000); //
CreateObject(985, 1437.6097412109, -2470.7431640625, 12.5546875, 0.000000, 0.000000, 0.000000); //
CreateObject(985, 1429.7235107422, -2470.6669921875, 12.5546875, 0.000000, 0.000000, 0.000000); //
CreateObject(985, 1461.1696777344, -2470.7861328125, 12.5546875, 0.000000, 0.000000, 0.000000); //
CreateObject(985, 1453.2670898438, -2470.765625, 12.5546875, 0.000000, 0.000000, 0.000000); //
CreateObject(985, 1445.41796875, -2470.7707519531, 12.5546875, 0.000000, 0.000000, 0.000000); //
CreateObject(985, 1390.5068359375, -2470.6994628906, 12.554688453674, 0.000000, 0.000000, 0.000000); //
CreateObject(985, 1382.6520996094, -2470.7463378906, 12.5546875, 0.000000, 0.000000, 0.000000); //
CreateObject(985, 1406.1948242188, -2470.6396484375, 12.5546875, 0.000000, 0.000000, 0.000000); //
CreateObject(985, 1414.0509033203, -2470.6298828125, 12.554689407349, 0.000000, 0.000000, 0.000000); //
CreateObject(985, 1468.9659423828, -2470.7705078125, 12.554686546326, 0.000000, 0.000000, 0.000000); //
CreateObject(985, 1476.9312744141, -2470.7622070313, 12.5546875, 0.000000, 0.000000, 0.000000); //
CreateObject(985, 1484.7506103516, -2470.7722167969, 12.5546875, 0.000000, 0.000000, 0.000000); //
CreateObject(985, 1488.6292724609, -2466.8347167969, 12.554686546326, 0.000000, 0.000000, 269.41979980469); //
CreateObject(985, 1488.7006835938, -2459.0422363281, 12.554688453674, 0.000000, 0.000000, 269.41772460938); //
CreateObject(985, 1488.7487792969, -2451.2294921875, 12.5546875, 0.000000, 0.000000, 269.41772460938); //
CreateObject(985, 1488.7230224609, -2443.4116210938, 12.5546875, 0.000000, 0.000000, 269.41772460938); //
CreateObject(985, 1488.7939453125, -2435.4147949219, 12.5546875, 0.000000, 0.000000, 269.41772460938); //
CreateObject(985, 1489.5191650391, -2399.8674316406, 12.5546875, 0.000000, 0.000000, 269.41772460938); //
CreateObject(985, 1489.5965576172, -2392.1528320313, 12.5546875, 0.000000, 0.000000, 269.41772460938); //
CreateObject(985, 1488.7025146484, -2427.7238769531, 12.5546875, 0.000000, 0.000000, 269.41772460938); //
CreateObject(985, 1489.4543457031, -2403.6804199219, 12.547400474548, 0.000000, 0.000000, 269.41772460938); //
CreateObject(985, 1484.4990234375, -2424.5192871094, 12.5546875, 0.000000, 0.000000, 177.59655761719); //
CreateObject(3749, 1488.1928710938, -2416.7365722656, 18.413101196289, 0.000000, 0.000000, 270.66064453125); //
CreateObject(985, 1476.6766357422, -2424.1906738281, 12.5546875, 0.000000, 0.000000, 177.59399414063); //
CreateObject(985, 1483.4340820313, -2408.7072753906, 12.5546875, 0.000000, 0.000000, 177.59399414063); //
CreateObject(985, 1475.5541992188, -2408.3974609375, 12.554688453674, 0.000000, 0.000000, 177.59399414063); //
CreateObject(3749, 1471.3314208984, -2416.8078613281, 18.413101196289, 0.000000, 0.000000, 270.6591796875); //
CreateObject(4079, 1393.47265625, -2433.232421875, 25.065740585327, 0.000000, 0.000000, 0.000000); //
CreateObject(947, 1485.2364501953, -2456.5334472656, 14.757610321045, 0.000000, 0.000000, 90.741729736328); //
CreateObject(8417, 1470.6005859375, -2461.7900390625, 12.442903518677, 0.000000, 0.000000, 0.000000); //
CreateObject(8417, 1464.3798828125, -2444.8828125, 12.442903518677, 0.000000, 0.000000, 0.000000); //
CreateObject(8417, 1468.0203857422, -2450.8039550781, 12.590068817139, 0.000000, 0.000000, 0.000000); //
CreateObject(947, 1485.0711669922, -2467.58984375, 14.757610321045, 0.000000, 0.000000, 90.741577148438); //
CreateObject(947, 1485.0716552734, -2447.5095214844, 14.757610321045, 0.000000, 0.000000, 90.741577148438); //
CreateObject(947, 1485.4351806641, -2436.1860351563, 14.757610321045, 0.000000, 0.000000, 90.741577148438); //
CreateObject(947, 1452.5856933594, -2436.4865722656, 14.757610321045, 0.000000, 0.000000, 265.85974121094); //
CreateObject(947, 1452.5668945313, -2447.66015625, 14.757610321045, 0.000000, 0.000000, 265.85815429688); //
CreateObject(947, 1452.7027587891, -2456.6403808594, 14.757610321045, 0.000000, 0.000000, 265.85815429688); //
CreateObject(947, 1452.4788818359, -2467.6301269531, 14.757610321045, 0.000000, 0.000000, 268.33984375); //
CreateObject(1946, 1462.71484375, -2448.7197265625, 12.613231658936, 0.000000, 0.000000, 0.000000); //
CreateObject(1946, 1453.6444091797, -2456.6982421875, 12.760491371155, 0.000000, 0.000000, 0.000000); //
CreateObject(1946, 1453.4967041016, -2447.65625, 12.760491371155, 0.000000, 0.000000, 0.000000); //
CreateObject(1946, 1453.3983154297, -2467.7575683594, 12.760491371155, 0.000000, 0.000000, 0.000000); //
CreateObject(1946, 1453.6226806641, -2436.4968261719, 12.760491371155, 0.000000, 0.000000, 0.000000); //
CreateObject(1946, 1484.1804199219, -2436.201171875, 12.760491371155, 0.000000, 0.000000, 0.000000); //
CreateObject(1946, 1484.1721191406, -2447.6364746094, 12.760491371155, 0.000000, 0.000000, 0.000000); //
CreateObject(1946, 1484.3345947266, -2456.5146484375, 12.760491371155, 0.000000, 0.000000, 0.000000); //
CreateObject(1946, 1484.1180419922, -2467.4970703125, 12.760491371155, 0.000000, 0.000000, 0.000000); //
CreateObject(16093, 1479.9099121094, -2399.0466308594, 16.83553314209, 0.000000, 0.000000, 0.000000); //
CreateObject(2036, 1428.1650390625, -2441.2529296875, 12.442549705505, 0.000000, 0.000000, 0.000000); //
CreateObject(8615, 1417.6892089844, -2434.4643554688, 15.222369194031, 0.000000, 0.000000, 48.391754150391); //
CreateObject(2985, 1420.994140625, -2429.1120605469, 16.993520736694, 0.000000, 0.000000, 325.25714111328); //
CreateObject(2985, 1410.7631835938, -2446.033203125, 16.971855163574, 0.000000, 0.000000, 351.31298828125); //
CreateObject(2985, 1393.9654541016, -2463.2160644531, 16.979278564453, 0.000000, 0.000000, 307.28698730469); //
CreateObject(3399, 1400.7888183594, -2448.6940917969, 19.503547668457, 0.000000, 0.000000, 225.99108886719); //
CreateObject(2985, 1413.9091796875, -2433.3505859375, 21.749666213989, 0.000000, 0.000000, 0.000000); //
CreateObject(2985, 1417.0557861328, -2425.197265625, 21.746545791626, 0.000000, 0.000000, 0.000000); //
CreateObject(2985, 1392.857421875, -2455.0417480469, 21.760696411133, 0.000000, 0.000000, 0.000000); //
CreateObject(980, 1488.4426269531, -2416.7436523438, 15.328079223633, 0.000000, 0.000000, 271.9013671875); //thegate
CreateObject(980, 1470.8905029297, -2416.7802734375, 15.328079223633, 0.000000, 0.000000, 270.65979003906); //thegate
CreateObject(972, 1418.3529052734, -2418.3483886719, 9.2627096176147, 0.000000, 0.000000, 350.07348632813); //
CreateObject(16093, 1401.4354248047, -2437.9509277344, 26.035255432129, 0.000000, 0.000000, 7.4448852539063); //
CreateObject(2985, 1406.5875244141, -2440.5737304688, 26.168067932129, 0.000000, 0.000000, 0.000000); //
CreateObject(3050, 1371.4110107422, -2463.5297851563, 14.844984054565, 0.000000, 0.000000, 312.84887695313); //
CreateObject(3050, 1370.3187255859, -2460.513671875, 14.796821594238, 0.000000, 0.000000, 0.000000); //
Teleport command for Rcon administrators:

pawn Код:
if (strcmp("/aprison", cmdtext, true, 10) == 0)
    {
    if (IsPlayerAdmin(playerid))
   {
    SetPlayerPos(playerid, 1439.8805,-2425.1985,13.5547);
    SendClientMessage(playerid,0xB4B5B7FF,"You have been teleported!");
}
    return 1;
    }
Reply
#2

Not bad as your first map

Keep up the good work
Reply
#3

Nice map, but weird place to put it.
Reply
#4

thanks,yeah i know didnt found any other big place
Reply
#5

Beautiful except the basketball field.
Reply
#6

then there would be too many empty room:P
Reply
#7

Nice one keep up the good work.

/Artix
Reply
#8

thanks and uhh,i added 2 new objects to an hole now its should be hole-free D
Reply
#9

Quote:
Originally Posted by --- [url
www.mafia-rp.forum.co.ee[/url] --- ]
thanks and uhh,i added 2 new objects to an hole now its should be hole-free D
Very very good mate


Your friend Brian xD
Reply
#10

Thanks :P

Your Girlfriend Tony
Reply


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