Working God-Mode On Spawn
#1

Hello, I need your guys help on this, its been a while since I have scripted for SA:MP as I will make errors lol. Here is the code of what I have so far.. It looked right to me but it has problems in the game. I got it working like once but after I die and spawn again it doesn't work anymore can anyone help me solve this problem? If you have a better code for it please post it I am in need of a godmode on spawn! Thanks for all the support

Код:
 new GodModeActive[MAX_PLAYERS];

public OnPlayerSpawn(playerid)
{
	GodModeActive[playerid]=1;
	PrepareGodMode();
	return 1;
}

//---------------------------------------------------------
forward PrepareGodMode();
public PrepareGodMode()
{
  for(new i = 0; i < MAX_PLAYERS; i++)
	{
	  if(IsPlayerConnected(i))
	  {
	    if(GodModeActive[i] != 0)
	    {
	      SendClientMessage(i, COLOR_YELLOW, "You have god mode for 20 seconds.");
	    }
		}
	}
 	SetTimer("StartGodMode", 1000, 0);
	return 1;
}
forward StartGodMode();
public StartGodMode()
{
	for(new i = 0; i < MAX_PLAYERS; i++)
	{
	  if(IsPlayerConnected(i))
	  {
	    if(GodModeActive[i] != 0)
	    {
	      SetPlayerHealth(i,1000.0);
	    }
	  }
	}
	SetTimer("GodModeEnded", 20000, 0);
	return 1;
}
forward GodModeEnded();
public GodModeEnded()
{
	new string[256];
	new name[MAX_PLAYER_NAME];
  for(new i = 0; i < MAX_PLAYERS; i++)
	{
	  if(IsPlayerConnected(i))
	  {
	    if(GodModeActive[i] != 0)
	    {
	      if(IsPlayerConnected(i))
	      {
	        GetPlayerName(i, name, sizeof(name));
	        SetPlayerHealth(i,100.0);
	        format(string,sizeof(string), "** %s godmode has ended.",name);
	        SendClientMessage(i, COLOR_WHITE, string);
	      }
	      GodModeActive[i] = 0;
	    }
		}
	}
	return 1;
}
}
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#2

Why not using bool: instead of a new... ?!
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