[Please help me ;s] Tutorial Help
#1

Hi,
A friend of my made a tutorial script for me; i put it in my GM, there where no error/warnings.
Now, when I connect to my server, it shows the first message and teleports to the first location, etc..
But it isn't moving on (it hangs at the first message)

The Script;
Код:
#include <a_samp>

new Float:ppos[MAX_PLAYERS][4],

			Float:Cam[5][3] = // waar de cam staat.
			{
				{213.9867,1884.2385,98.3855}, // tut 1
				{213.9867,1884.2385,98.3855}, // tut 2
				{213.9867,1884.2385,98.3855}, // tut 3
				{214.5931,1890.1830,127.2952}, // tut 4
				{214.5931,1890.1830,127.2952} // tut 5
			},
			Float:View[5][3] = // waar de cam naar moet kijken.
			{
				{213.9867,1884.2385,98.3855}, // tut 1
				{213.9867,1884.2385,98.3855}, // tut 2
				{213.9867,1884.2385,98.3855}, // tut 3
				{214.5931,1890.1830,127.2952}, // tut 4
				{214.5931,1890.1830,127.2952} // tut 5
			},
			tText[5][2012] = // de tekst die er bij moet komen.
			{
				{"Test1"}, // tut 1
				{"Test2"}, // tut 2
				{"Test3"}, // tut 3
				{"Test4"}, // tut 4
				{"Test5"} // tut 5
			};
			
stock Crshr_Spawn(p) // doe hier wat er moet gebeuren als de speler de tut al eens heeft gehad.
{
 	SetCameraBehindPlayer(p);
	SetPlayerPos(p,ppos[p][0],ppos[p][1],ppos[p][2]);
	SetPlayerFacingAngle(p,ppos[p][3]);
	return 1;
}

stock Crshr_Tutorial_Exit(p)
{
	// doe hier wat er moet gebeuren na de tut, de pos en angle,cam wordt al hersteld, dus laat ut onderste staan!!!.
	SetCameraBehindPlayer(p);
	SetPlayerPos(p,ppos[p][0],ppos[p][1],ppos[p][2]);
	SetPlayerFacingAngle(p,ppos[p][3]);
	TogglePlayerControllable(p,1);
	return 1;
}
//=============================================================================«
//=============================================================================«
//=============================================================================«
//=============================================================================«

new			// Vanaf hier met je tengels er af blijfen.

		//===============================================
		//===============================================
			bool:tut[MAX_PLAYERS],
			Text:txt[MAX_PLAYERS];

public OnPlayerConnect(playerid)
{
	new p = playerid,string[256];
	format(string,256,"~w~Welcome ~r~%s ~w~to our server",Crshr_GetPlayerName(p));
	txt[p] = TextDrawCreate(10.0, 280.0,string);
	TextDrawUseBox(txt[p],1);
	TextDrawBoxColor(txt[p],0x222222BB);
	TextDrawLetterSize(txt[p],0.3,1.0);
	TextDrawTextSize(txt[p],400.0,40.0);
	TextDrawFont(txt[p], 2);
	TextDrawSetShadow(txt[p],0);
  TextDrawSetOutline(txt[p],1);
  TextDrawBackgroundColor(txt[p],0x000000FF);
  TextDrawColor(txt[p],0xFFFFFFFF);
	return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
	new p = playerid;
	TextDrawDestroy(txt[p]);
	return 1;
}

public OnPlayerSpawn(playerid)
{
	new p = playerid;
	if(tut[p] == false)
	{
		TogglePlayerControllable(p,0);
		GetPlayerPos(p,ppos[p][0],ppos[p][1],ppos[p][2]);
		GetPlayerFacingAngle(p,ppos[p][3]);
		Crshr_Tutorial_init(p,1);
	}
	else
	{
		Crshr_Spawn(p);
	}
	return 1;
}

stock Crshr_Tutorial_init(p,i)
{
	switch(i)
	{
	  case 1:
	  {
		  SetPlayerCameraPos(p,Cam[0][0],Cam[0][1],Cam[0][2]);
		  SetPlayerCameraLookAt(p,View[0][0],View[0][1],View[0][2]);
		  Crshr_SetTutText(p,tText[0]);
		  SetTimerEx("Crshr_Tutorial_init",8000,false,"i,i",p,2);
	  }
		case 2:
		{
			SetPlayerCameraPos(p,Cam[1][0],Cam[1][1],Cam[1][2]);
		  SetPlayerCameraLookAt(p,View[1][0],View[1][1],View[1][2]);
		  Crshr_SetTutText(p,tText[1]);
		  SetTimerEx("Crshr_Tutorial_init",8000,false,"i,i",p,3);
		}
		case 3:
		{
		  SetPlayerCameraPos(p,Cam[2][0],Cam[2][1],Cam[2][2]);
		  SetPlayerCameraLookAt(p,View[2][0],View[2][1],View[2][2]);
		  Crshr_SetTutText(p,tText[2]);
		  SetTimerEx("Crshr_Tutorial_init",8000,false,"i,i",p,4);
		}
		case 4:
		{
		  SetPlayerCameraPos(p,Cam[3][0],Cam[3][1],Cam[3][2]);
		  SetPlayerCameraLookAt(p,View[3][0],View[3][1],View[3][2]);
		  Crshr_SetTutText(p,tText[3]);
		  SetTimerEx("Crshr_Tutorial_init",8000,false,"i,i",p,5);
		}
		case 5:
		{
		  SetPlayerCameraPos(p,Cam[0][0],Cam[0][1],Cam[0][2]);
		  SetPlayerCameraLookAt(p,View[0][0],View[0][1],View[0][2]);
		  Crshr_SetTutText(p,tText[0]);
		  SetTimerEx("Crshr_Tutorial_Exit",8000,false,"i",p);
		}
	}
	return 1;
}

stock Crshr_SetTutText(p,Tuttxt[])
{
	TextDrawHideForPlayer(p,txt[p]);
	TextDrawSetString(txt[p],Tuttxt);
	TextDrawShowForPlayer(p,txt[p]);
	return 1;
}

stock Crshr_GetPlayerName(p)
{
	new name[256];
	if(IsPlayerConnected(p))
	{
	  GetPlayerName(p,name,256);
	  return name;
	}
	else
	{
		name = "Unknown";
		return name;
	}
}
Sorry, comments are in Dutch

Thanks in forward (Is that right English? ;P)
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