03.11.2009, 13:14
Hello everyone i have my own real life roleplaying script!
But my car diliver not work i get an message ingame. with Car Expor: take the car and diliver to red marker u wil earn (Money) but when i see it i look at the radar and i dont see the yellow marker!
can some one help me with this? i have cashbox and the casbox work great! but car diliver not here u get my car diliver script help me pls!
But my car diliver not work i get an message ingame. with Car Expor: take the car and diliver to red marker u wil earn (Money) but when i see it i look at the radar and i dont see the yellow marker!
can some one help me with this? i have cashbox and the casbox work great! but car diliver not here u get my car diliver script help me pls!
Код:
if(MissionActive == 2) { if(MissionInUse[2] == 1) { if(GetPlayerVehicleID(playerid) == SearchedVehicle) { format(string, sizeof(string), "~y~Congratulations!~n~~w~You finished your mission~n~~g~Reward: $%d,-", RandomCarMissionMoney); GameTextForPlayer(playerid, string, 5000, 4); PlaySoundForPlayer(playerid, 1139); GivePlayerMoney(playerid, RandomCarMissionMoney); format(string, sizeof(string), "%s Has delivered the %s and earned $%d,-!", PlayerName[playerid], VehicleName[GetVehicleModel(SearchedVehicle)-400], RandomCarMissionMoney); SendClientMessageToAll(COLOR_YELLOW, string); MissionActive ++; ResetMissions(); SendPlayerMissionfinished(playerid, 2, RandomCarMissionMoney); } } return 1; } return 1; } public OnPlayerLeaveCheckpoint(playerid) { if(pdebug == 1){printf("[DEBUG] OnPlayerLeaveCheckpoint(%d)", playerid);} return 1; } public SendPlayerMissionfinished(playerid, kind, price) { if(pdebug == 1){printf("[DEBUG] SendPlayerMissionfinished(%d, %d, %d)", playerid, kind, price);} new string[128]; if(kind == 1) { SendClientMessage(playerid, COLOR_BLUE, "_______< Mission: Cashbox >________"); } if(kind == 2) { SendClientMessage(playerid, COLOR_BLUE, "_______< Mission: Car Export >________"); } GivePlayerOneExp(playerid); SendClientMessage(playerid, COLOR_GREY, " Exp: +1"); format(string, sizeof(string), " Money: +$%d,-", price); SendClientMessage(playerid, COLOR_GREY, string); SendClientMessage(playerid, COLOR_WHITE, "|--------------------------------------------------|"); format(string, sizeof(string), " New Level: %d, New Exp: %d", PlayerInfo[playerid][pLevel], PlayerInfo[playerid][pExp]); SendClientMessage(playerid, COLOR_GREY, string); format(string, sizeof(string), " New Money: $%d,-", GetPlayerMoney(playerid)); SendClientMessage(playerid, COLOR_GREY, string); SendClientMessage(playerid, COLOR_BLUE, "________________________________"); SetPlayerCrime(playerid, "doing illegal mission(s).", true, true); return 1; }