31.10.2009, 13:47
Hey I have HUGELY renovated an old game mode, but I can't fix the death bug. When you go to the hospital you always stay there, forever, and never leave. Here is the code, hope someone can help me with whats wrong!
Code:
if(MedicBill[playerid] == 1 && PlayerInfo[playerid][pJailed] == 0 && PlayerPaintballing[playerid] == 0)
{
if(FirstSpawn[playerid] != 1)
{
/*new string[256];
new cut = deathcost; //PlayerInfo[playerid][pLevel]*deathcost;
SafeGivePlayerMoney(playerid, -cut);
format(string, sizeof(string), "DOC: Your Medical Bill comes to $%d, Have a nice day.", cut);
SendClientMessage(playerid, TEAM_CYAN_COLOR, string);
MedicBill[playerid] = 0;
MedicTime[playerid] = 0;
NeedMedicTime[playerid] = 0;*/
PlayerInfo[playerid][pDeaths] += 1;
SetPlayerHealth(playerid, 100.0);
SetPlayerInterior(playerid, 3);
PlayerInfo[playerid][pInt] = 3;
rand = random(sizeof(gMedicSpawns));
SetPlayerPos(playerid, gMedicSpawns[rand][0], gMedicSpawns[rand][1], gMedicSpawns[rand][2]); // Warp the player
SetPlayerFacingAngle(playerid, 0);
TogglePlayerControllable(playerid, 0);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~w~You need to take some time and recover.", 30000, 3);
JustDied[playerid] = 1;
MedicTime[playerid] = 1;
ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
if(PlayerInfo[playerid][pDonateRank] > 0)
{
NeedMedicTime[playerid] = 10;
}
else
{
NeedMedicTime[playerid] = 10;
}
PlayerPlaySound(playerid, 1062, 0.0, 0.0, 0.0);
return 1;
}
}
if(JustDied[playerid] == 1)
{
if(GetPlayerVirtualWorld(playerid) != 0 || PlayerInfo[playerid][pVirWorld] != 0)
{
SetPlayerVirtualWorld(playerid, 0);
PlayerInfo[playerid][pVirWorld] = 0;
}
SetPlayerPos(playerid, 1182.5638,-1323.5256,13.5790);
SetPlayerFacingAngle(playerid, 270.0);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
if(PlayerInfo[playerid][pCrashed] == 1)
{
if(TutTime[playerid] == 0 && PlayerInfo[playerid][pTut] == 1 && RegistrationStep[playerid] == 0 && AfterTutorial[playerid] == 0 && FirstSpawn[playerid] == 1)
{
SetPlayerVirtualWorld(playerid,PlayerInfo[playerid][pVirWorld]);
SetPlayerInterior(playerid,PlayerInfo[playerid][pInt]);
SetPlayerPos(playerid, PlayerInfo[playerid][pPos_x], PlayerInfo[playerid][pPos_y], PlayerInfo[playerid][pPos_z] + 1);
//SendClientMessage(playerid, COLOR_WHITE, "Crashed, returning to your last location.");
//GameTextForPlayer(playerid, "~p~Crashed~n~~w~returning to your last location", 5000, 1);
return 1;
}
}
if(house !=255)
{
if(SpawnChange[playerid]) //If 1, house spawn, else spawn other local.
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,HouseInfo[house][hInt]);
SetPlayerVirtualWorld(playerid,HouseInfo[house][hWorld]);
SetPlayerPos(playerid, HouseInfo[house][hExitx], HouseInfo[house][hExity],HouseInfo[house][hExitz]); // Warp the player
PlayerInfo[playerid][pLocal] = house;
HouseEntered[playerid] = house;
PlayerInfo[playerid][pInt] = HouseInfo[house][hInt];
return 1;
}
}
if(PlayerInfo[playerid][pLeader] == 7)//Mayor spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid, 356.2998,151.9914,1025.7891);
PlayerInfo[playerid][pInt] = 3;
PlayerInfo[playerid][pLocal] = 241;
return 1;
}
if (PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)//Police Force spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,6);
rand = random(sizeof(gCopPlayerSpawns));
SetPlayerPos(playerid, gCopPlayerSpawns[rand][0], gCopPlayerSpawns[rand][1], gCopPlayerSpawns[rand][2]); // Warp the player
SetPlayerFacingAngle(playerid, 270.0);
PlayerInfo[playerid][pInt] = 6;
return 1;
}
if (PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)//FBI spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,3);
SetPlayerPos(playerid, 299.7097,183.1322,1007.1719);
SetPlayerFacingAngle(playerid, 90);
PlayerInfo[playerid][pInt] = 3;
return 1;
}
if (PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)//army spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 2731.5229,-2451.3643,17.5937);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
if (PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4)//LSFMD spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerPos(playerid, 1180.2388,-1331.6196,1006.4028);
SetPlayerInterior(playerid,6);
SetPlayerFacingAngle(playerid, 0);
PlayerInfo[playerid][pInt] = 6;
return 1;
}
if (PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5)//Hazmat spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 18);
SetPlayerPos(playerid, 1302.519897,-1.787510,1001.028259);
PlayerInfo[playerid][pInt] = 18;
return 1;
}
if (PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6)//La Famiglia Sinatra spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 5);
SetPlayerPos(playerid, 1265.4475,-794.9257,1084.0078);
PlayerInfo[playerid][pInt] = 5;
return 1;
}
if (PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8) //Hitman spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerPos(playerid, 1102.7017,-299.0774,73.9922);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
if (PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9) //SAN News spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,3);
SetPlayerPos(playerid, 355.7899,204.0173,1008.3828);
PlayerInfo[playerid][pInt] = 3;
SafeGivePlayerWeapon(playerid, 43, 20);
return 1;
}
if (PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10) //Taxi Cab Co spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerPos(playerid, 1754.99,-1894.19,13.55);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
/*if (PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14)//Yamaguchi spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 1);
SetPlayerPos(playerid, -779.6406,501.2036,1371.7422);
PlayerInfo[playerid][pInt] = 1;
return 1;
}
*/
if (PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15)//Vatos Locos spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid, 2495.2605,-1703.7449,1018.3438);
PlayerInfo[playerid][pInt] = 3;
return 1;
}
if (PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16)//Bloods spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 2);
SetPlayerPos(playerid, 455.8776,1413.6802,1084.3080);
PlayerInfo[playerid][pInt] = 2;
return 1;
}
if(IsAnInstructor(playerid) || PlayerInfo[playerid][pMember] == 11 || PlayerInfo[playerid][pLeader] == 11) //DMV and licenses School spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,3);
SetPlayerPos(playerid, 1494.4991,1308.9163,1093.2845);
SetPlayerFacingAngle(playerid, 180);
PlayerInfo[playerid][pInt] = 3;
return 1;
}
if ((gTeam[playerid]) == 1)
{
SetPlayerToTeamColor(playerid);
rand = random(sizeof(gMedPlayerSpawns));
SetPlayerPos(playerid, gMedPlayerSpawns[rand][0], gMedPlayerSpawns[rand][1], gMedPlayerSpawns[rand][2]); // Warp the player
SetPlayerFacingAngle(playerid, 270.0);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
/*if(PlayerInfo[playerid][pFMember] != 255)
{
new family = PlayerInfo[playerid][pFMember];
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, FamilyInfo[family][FamilyInterior]);
SetPlayerPos(playerid, FamilyInfo[family][FamilySpawn][0],FamilyInfo[family][FamilySpawn][1],FamilyInfo[family][FamilySpawn][2]);
SetPlayerFacingAngle(playerid, FamilyInfo[family][FamilySpawn][3]);
return 1;
}*/
else
{
SetPlayerToTeamColor(playerid);
SetPlayerPos(playerid,1612.3240,-2330.1670,13.5469);
SetPlayerFacingAngle(playerid, 0);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
}
return 1;
}

