pawn Код:
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerClass(playerid, classid);
gPlayerClass[playerid] = classid;
switch (classid) {
case 0:
{
GameTextForPlayer(playerid, "~n~~n~~n~~b~The Sherrif Guys", 5000, 3);
SetPlayerPos(playerid, -203.9715,987.0103,19.4205);
ApplyAnimation(playerid,"DANCING","DNCE_M_B",4.1,1,1,1,1,1);
SetPlayerFacingAngle(playerid,269.2557);
SetPlayerCameraPos(playerid,-199.4302,987.3214,19.3063);
SetPlayerCameraLookAt(playerid,-203.9715,987.0103,19.4205);
}
case 1:
{
GameTextForPlayer(playerid, "~n~~n~~n~~b~The Sherrif Guys", 5000, 3);
SetPlayerPos(playerid, -203.9715,987.0103,19.4205);
ApplyAnimation(playerid,"DANCING","DNCE_M_B",4.1,1,1,1,1,1);
SetPlayerFacingAngle(playerid, 269.2557);
SetPlayerCameraPos(playerid, -199.4302,987.3214,19.3063);
SetPlayerCameraLookAt(playerid, -203.9715,987.0103,19.4205);
}
case 2:
{
GameTextForPlayer(playerid, "~n~~n~~n~~b~The Sherrif Guys", 5000, 3);
SetPlayerPos(playerid, -203.9715,987.0103,19.4205);
ApplyAnimation(playerid,"DANCING","DNCE_M_B",4.1,1,1,1,1,1);
SetPlayerFacingAngle(playerid, 269.2557);
SetPlayerCameraPos(playerid, -199.4302,987.3214,19.3063);
SetPlayerCameraLookAt(playerid,-203.9715,987.0103,19.4205);
}
case 3:
{
GameTextForPlayer(playerid, "~n~~n~~n~~b~The Sherrif Guys ~n~(Sniper)", 5000, 3);
SetPlayerPos(playerid, -203.9715,987.0103,19.4205);
ApplyAnimation(playerid,"DANCING","DNCE_M_B",4.1,1,1,1,1,1);
SetPlayerFacingAngle(playerid, 269.2557);
SetPlayerCameraPos(playerid,-199.4302,987.3214,19.3063);
SetPlayerCameraLookAt(playerid,-203.9715,987.0103,19.4205);
}
case 4:
{
GameTextForPlayer(playerid, "~n~~n~~n~~r~ Crazy Doctors", 5000, 3);
SetPlayerPos(playerid,-308.0255,1081.2805,19.7422);
ApplyAnimation(playerid,"DANCING","DNCE_M_B",4.1,1,1,1,1,1);
SetPlayerFacingAngle(playerid, 326.0539);
SetPlayerCameraPos(playerid,-304.8446,1085.9741,20.5290);
SetPlayerCameraLookAt(playerid,-308.0255,1081.2805,19.7422);
}
case 5:
{
GameTextForPlayer(playerid, "~n~~n~~n~~r~Crazy Doctors", 5000, 3);
SetPlayerPos(playerid,-308.0255,1081.2805,19.7422);
ApplyAnimation(playerid,"DANCING","DNCE_M_B",4.1,1,1,1,1,1);
SetPlayerFacingAngle(playerid, 326.0539);
SetPlayerCameraPos(playerid, -304.8446,1085.9741,20.5290);
SetPlayerCameraLookAt(playerid, -308.0255,1081.2805,19.7422);
}
}
return 1;
}
SetPlayerClass(playerid,classid)
{
if(classid == 0 || classid == 1 || classid == 2 || classid == 3 ) {
gTeam[playerid] = 1;
} else if(classid == 4 || classid == 5 || classid == 6 ) {
gTeam[playerid] = 2;
}
}