/makeleader not work in any game mode
#1

Why?
Help me please

if(strcmp(cmd, "/makeleader", true) == 0)
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /makeleader [playerid/PartOfName] [Number(1-21)]");
return 1;
}
new para1;
new level;
para1 = ReturnUser(tmp);
tmp = strtok(cmdtext, idx);
level = strval(tmp);
if(level > 21 || level < 0) { SendClientMessage(playerid, COLOR_GREY, " Dont go below number 0, or above number 21!"); return 1; }
if (PlayerInfo[playerid][pAdmin] >= 1337)
{
if(IsPlayerConnected(para1))
{
if(para1 != INVALID_PLAYER_ID)
{
if(PlayerInfo[para1][pMember] > 0 || PlayerInfo[para1][pFMember] < 255)
{
SendClientMessage(playerid, COLOR_GREY, " That player is in a Faction / Family !");
return 1;
}
GetPlayerName(para1, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
PlayerInfo[para1][pLeader] = level;
format(string, sizeof(string), " You have been promoted to Leader to your requested Faction by Admin %s", sendername);
SendClientMessage(para1, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), " You have given %s control to run Faction Number %d.", giveplayer,level);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
if(level == 0) { PlayerInfo[para1][pChar] = 0; }
else if(level == 1) { PlayerInfo[para1][pChar] = 280; } //Police Force
else if(level == 2) { PlayerInfo[para1][pChar] = 166; } //F.B.I
else if(level == 3) { PlayerInfo[para1][pChar] = 287; } //Armed Forces
else if(level == 4) { PlayerInfo[para1][pChar] = 70; } //Fire/Ambulance
else if(level == 5) { PlayerInfo[para1][pChar] = 116; } //Aztecas
else if(level == 6) { PlayerInfo[para1][pChar] = 296; } //LSP
else if(level == 7) { PlayerInfo[para1][pChar] = 147; } //President
else if(level == { PlayerInfo[para1][pChar] = 123; } //The Yakuzas
else if(level == 9) { PlayerInfo[para1][pChar] = 187; } //News Reporters
else if(level == 10) { PlayerInfo[para1][pChar] = 61; } //Taxi Cab Company
else if(level == 11) { PlayerInfo[para1][pChar] = 171; } //Driving/Flying School
else if(level == 12) { PlayerInfo[para1][pChar] = 171; } //BS license faction
else if(level == 13) { PlayerInfo[para1][pChar] = 46; } //Al Qaeda
else if(level == 15) { PlayerInfo[para1][pChar] = 295; } //Mayor of Bayside
else if(level == 16) { PlayerInfo[para1][pChar] = 113; } //Vercetti family
else if(level == 17) { PlayerInfo[para1][pChar] = 107; } //Seville Boulevard Families
else if(level == 1 { PlayerInfo[para1][pChar] = 103; } //Ballas
else if(level == 19) { PlayerInfo[para1][pChar] = 109; } //Russian Mafia
else if(level == 20) { PlayerInfo[para1][pChar] = 25; } //Underground
else if(level == 21) { PlayerInfo[para1][pChar] = 120; } //Hitman
gTeam[para1] = 21;
PlayerInfo[para1][pTeam] = 21;
SetPlayerSkin(para1, PlayerInfo[para1][pChar]);
}
}//not connected
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, " you are not authorized to use that command!");
}
}
return 1;
}
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#2

Do you get any errors while compiling? or did you just copy paste this out of an other gamemode ?
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#3

Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase

Header size: 6504 bytes
Code size: 1380880 bytes
Data size: 2351864 bytes
Stack/heap size: 16384 bytes; estimated max. usage=4904 cells (19616 bytes)
Total requirements: 3755632 bytes
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#4

You should fix your script memory problems first -> http://forum.sa-mp.com/index.php?topic=79810.0
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#5

please help me
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#6

anybody?
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