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EDIT: Sorry SoeH, my English is not very good.
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With this i can have night vision and thermal sights without the others to see??
I think not....
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Using night vision goggles without the effects being given to all online players is I assume what you are trying to do, Disabling the weapons used to fix this, but there is no longer a simple way of doing it.
Is that what your getting at?
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Removing SetDisabledWeapons was probably the stupidest decision ever made in SA:MP development.
It worked, and it was useful to a majority of server owners.
Now we have to disable goggles all together, or desync a player when they are holding them, which is just ridiculous.
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Other than disabling the effects of those weapons, what other use did SetDisabledWeapons have? I think it was a silly function that didn't really make sense. I am happy SetDisabledWeapons is gone. SetPlayerArmedWeapon in OnPlayerUpdate is much better.
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Cameras are already fixed. I think the goggles might be in 0.3b. But other than fixing the problems with goggles SetDisabledWeapons served no purpose. I am happy it is gone, and that doesn't mean I don't want the goggles to work because if they did it would be awesome.
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I have an amazing idea......
Make a timer that checks the players weapons every second or two.
Then, simply ban the id that has the weapon id that is impossible to get from ammu or a command (a gun that you have to use hacks to get)
woooww..........
amazing..........