[Plugin] Streamer Plugin

I have problem on Centos.
Server freezeing after loading plugin.
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Quote:
Originally Posted by kaZax
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I have problem on Centos.
Server freezeing after loading plugin.
My server crashes on start up SOMETIMES.
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Who can compile plugin for CentOS?
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Anyway to use AttachDynamicObjectToObject without YSF? Possibly a different plugin that fixes the problem? YSF seems to conflict with my gamemode.
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Could anybody explain me, why the object is showing up, when I am in a different distance (closer) than I have specified in my code?

188 meters away from object.


187 meters away from object.


In OnGameModeInit:
Quote:

CreateDynamicObject(11439, 2603.85693, -1932.16260, 4.26190, 0.00000, 0.00000, -90.12000, 0, 0, -1, 2000.0, 2000.0);

Version streamer: 2.7.7
SAMP 0.3.7
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Hello guys,

I am curious if anyone here knows how to group objects properly.

I want a group of objects to be visible for a specific player and I want to delete these so called group of objects when the player is done with it.

For example, a player types a command, the map appears, and he types a command to delete it and only that map is removed.

Thanks in advance.
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Example:
pawn Код:
for(new i; i < sizeof(playerMap[playerid]); i++)
{
       playerMap[playerid][i] = CreateDynamicObject(playerObjects[playerid][i][oModel], playerObjects[playerid][i][oX], playerObjects[playerid][i][oY], playerObjects[playerid][i][oZ]);
}
Then to destroy, etc:
pawn Код:
for(new i; i < sizeof(playerMap[playerid]); i++)
{
       if(IsValidDynamicObject(playerMap[playerid][i]))
       {
              DestroyDynamicObject(playerMap[playerid][i]);
       }
}
This allows you to easily loop through the objects and perform a various array of operations.
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Quote:
Originally Posted by Abagail
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Example:
pawn Код:
for(new i; i < sizeof(playerMap[playerid]); i++)
{
       playerMap[playerid][i] = CreateDynamicObject(playerObjects[playerid][i][oModel], playerObjects[playerid][i][oX], playerObjects[playerid][i][oY], playerObjects[playerid][i][oZ]);
}
Then to destroy, etc:
pawn Код:
for(new i; i < sizeof(playerMap[playerid]); i++)
{
       if(IsValidDynamicObject(playerMap[playerid][i]))
       {
              DestroyDynamicObject(playerMap[playerid][i]);
       }
}
This allows you to easily loop through the objects and perform a various array of operations.
Well yeah, I want to do it without using a multi dimensional array.

Because the map has re-textures aswell.
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Anyone have problems with 3D Texts?
Always and only players with ID 0 have bugged texts above head (nicknames). I know, that is streamer problem. Everything is okay in my gamemode, only ID 0 is bugged. Player with ID 0 have other playernames above his head.
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Quote:
Originally Posted by Michalec
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Anyone have problems with 3D Texts?
Always and only players with ID 0 have bugged texts above head (nicknames). I know, that is streamer problem. Everything is okay in my gamemode, only ID 0 is bugged. Player with ID 0 have other playernames above his head.
Don't assume it's a streamer problem. What you are trying to do works perfectly fine in my gamemode. I have the latest version of SA-MP and the latest streamer (and it was the same in older verisons), it all works fine.
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I don't think so, becouse everytime when I'm using Dynamic3DText's nicknames are bugged. When using normal 3DText in THE SAME METHOD - Everything works fine.

Can you show me how have you done it? Maybe there is something weird, as always in SA-MP.
I'm creating 3DText in callback OnPlayerConnect, then attach it to player in OnPlayerSpawn and destroy in OnPlayerDisconnect.
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Quote:
Originally Posted by Michalec
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I don't think so, becouse everytime when I'm using Dynamic3DText's nicknames are bugged. When using normal 3DText in THE SAME METHOD - Everything works fine.

Can you show me how have you done it? Maybe there is something weird, as always in SA-MP.
I'm creating 3DText in callback OnPlayerConnect, then attach it to player in OnPlayerSpawn and destroy in OnPlayerDisconnect.
Bear in mind, this is a streamer. It will only be attached when a player is streamed in. So if all players aren't streamed in it will be bugged. Try using OnPlayerStreamInForPlayer.
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Could you show me your code, that "works without problems"?

I've found what happens:
http://prntscr.com/7u4v83
http://prntscr.com/7u4vdj

Player with ID 10 left from the server then player with 0 gets "free" nickname.
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nevermind
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I updated this plugin to 2.7.7 cause i needed the dynamic map icon showing for specific playerid only. But i am getting the plugin and include version not matching error, why? If i use the older version, it works fine but not with v2.7.7
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Since plugin updated version 2.7.3, it makes some lags when more than 200 players was connected.( latest version too )
It's not occured when using 2.7.2 version.
How can i fix it?
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Quote:
Originally Posted by RIDE2DAY
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The server crashes when I kick a NPC afters he enters into an area.

Crash info:
Код:
SA-MP Server: 0.3.7-R2



Exception At Address: 0x6F5B0E77 Module: (streamer.DLL)



Registers:

EAX: 0x00000000	EBX: 0x00307D04	ECX: 0x00000003	EDX: 0x00000000

ESI: 0x00000001	EDI: 0x0019FD24	EBP: 0x0019FD1C	ESP: 0x0019FCF8

EFLAGS: 0x00210202



Stack:

+0000: 0x0019FDC0   0x002E4488   0x00000048   0x00307DB8

+0010: 0x00000003   0x9E376FC3   0x0019FD7C   0x6F5D5858

+0020: 0xFFFFFFFF   0x0019FD88   0x6F5B141B   0x00307D04

+0030: 0x0019FDC0   0x0019FD3C   0x00307D04   0x00000000

+0040: 0x00000000   0x6F5A6200   0x00000011   0x00000002

+0050: 0x3F800000   0x00000011   0x003088D0   0x003662F0

+0060: 0x00307D01   0xFFFFF60A   0xFFFFFE3E   0xC5051379

+0070: 0xC2917DF8   0x002E44DC   0xC517D379   0xC3BA5F7E

+0080: 0x002E4488   0x0019FDEC   0x6F5D5898   0x00000000

+0090: 0x0019FDF8   0x6F5C9FD8   0x00307D04   0x00000000

+00A0: 0x002E9688   0x00307CF8   0x0019FDB0   0x0119FDDC

+00B0: 0x002E9688   0x00000000   0x00000006   0x00000000

+00C0: 0x00000000   0x00000000   0x003660E0   0x003660EC

+00D0: 0x003660EC   0x0019FDFC   0xC5051379   0xC2917DF8

+00E0: 0x420B3689   0x00000000   0x00000000   0x00000000

+00F0: 0x6F5DB124   0x0019FE9C   0x6F5D61A8   0x00000000

+0100: 0x0019FE1C   0x6F5C9B8A   0x00307D04   0x00000001

+0110: 0x02168C80   0x0216819C   0x0048B5FA   0x003B7038

+0120: 0x0049130E   0x777F77B0   0x00469A66   0x77806110

+0130: 0x778060C0   0x0048D4DB   0x00000000   0x000023F0



--------------------------



Loaded Modules:

samp-server.exe	A: 0x00400000 - 0x00519000	(C:\Program Files (x86)\Rockstar Games\SA-MP Server\samp-server.exe)

ntdll.dll	A: 0x77C80000 - 0x77DF9000	(C:\WINDOWS\SYSTEM32\ntdll.dll)

KERNEL32.DLL	A: 0x777E0000 - 0x778D0000	(C:\WINDOWS\SYSTEM32\KERNEL32.DLL)

KERNELBASE.dll	A: 0x77010000 - 0x77186000	(C:\WINDOWS\SYSTEM32\KERNELBASE.dll)

SHELL32.dll	A: 0x75360000 - 0x7671D000	(C:\WINDOWS\SYSTEM32\SHELL32.dll)

msvcrt.dll	A: 0x76B20000 - 0x76BDE000	(C:\WINDOWS\SYSTEM32\msvcrt.dll)

windows.storage.dll	A: 0x77300000 - 0x777DC000	(C:\WINDOWS\SYSTEM32\windows.storage.dll)

combase.dll	A: 0x74E10000 - 0x74FCA000	(C:\WINDOWS\SYSTEM32\combase.dll)

RPCRT4.dll	A: 0x77930000 - 0x779DC000	(C:\WINDOWS\SYSTEM32\RPCRT4.dll)

SspiCli.dll	A: 0x74D90000 - 0x74DAE000	(C:\WINDOWS\SYSTEM32\SspiCli.dll)

CRYPTBASE.dll	A: 0x74D80000 - 0x74D8A000	(C:\WINDOWS\SYSTEM32\CRYPTBASE.dll)

bcryptPrimitives.dll	A: 0x74D20000 - 0x74D79000	(C:\WINDOWS\SYSTEM32\bcryptPrimitives.dll)

sechost.dll	A: 0x74FD0000 - 0x75013000	(C:\WINDOWS\SYSTEM32\sechost.dll)

advapi32.dll	A: 0x75280000 - 0x752FB000	(C:\WINDOWS\SYSTEM32\advapi32.dll)

shlwapi.dll	A: 0x76ED0000 - 0x76F14000	(C:\WINDOWS\SYSTEM32\shlwapi.dll)

GDI32.dll	A: 0x77AA0000 - 0x77BED000	(C:\WINDOWS\SYSTEM32\GDI32.dll)

USER32.dll	A: 0x771C0000 - 0x77300000	(C:\WINDOWS\SYSTEM32\USER32.dll)

kernel.appcore.dll	A: 0x76BE0000 - 0x76BEC000	(C:\WINDOWS\SYSTEM32\kernel.appcore.dll)

shcore.dll	A: 0x76F20000 - 0x76FAD000	(C:\WINDOWS\SYSTEM32\shcore.dll)

powrprof.dll	A: 0x75300000 - 0x75344000	(C:\WINDOWS\SYSTEM32\powrprof.dll)

profapi.dll	A: 0x77190000 - 0x7719F000	(C:\WINDOWS\SYSTEM32\profapi.dll)

WSOCK32.dll	A: 0x73B20000 - 0x73B28000	(C:\WINDOWS\SYSTEM32\WSOCK32.dll)

WS2_32.dll	A: 0x778D0000 - 0x7792C000	(C:\WINDOWS\SYSTEM32\WS2_32.dll)

NSI.dll	A: 0x750B0000 - 0x750B7000	(C:\WINDOWS\SYSTEM32\NSI.dll)

WINMM.dll	A: 0x73FF0000 - 0x74014000	(C:\WINDOWS\SYSTEM32\WINMM.dll)

WINMMBASE.dll	A: 0x73DD0000 - 0x73DF3000	(C:\WINDOWS\SYSTEM32\WINMMBASE.dll)

cfgmgr32.dll	A: 0x75070000 - 0x750A6000	(C:\WINDOWS\SYSTEM32\cfgmgr32.dll)

DEVOBJ.dll	A: 0x73B90000 - 0x73BB1000	(C:\WINDOWS\SYSTEM32\DEVOBJ.dll)

IMM32.DLL	A: 0x750C0000 - 0x750EB000	(C:\WINDOWS\SYSTEM32\IMM32.DLL)

MSCTF.dll	A: 0x76BF0000 - 0x76D10000	(C:\WINDOWS\SYSTEM32\MSCTF.dll)

sscanf.DLL	A: 0x10000000 - 0x1000D000	(C:\Program Files (x86)\Rockstar Games\SA-MP Server\plugins\sscanf.DLL)

MSVCR100.dll	A: 0x74020000 - 0x740DF000	(C:\WINDOWS\SYSTEM32\MSVCR100.dll)

streamer.DLL	A: 0x6F5A0000 - 0x6F5E6000	(C:\Program Files (x86)\Rockstar Games\SA-MP Server\plugins\streamer.DLL)

MSVCP120.dll	A: 0x6E540000 - 0x6E5B1000	(C:\WINDOWS\SYSTEM32\MSVCP120.dll)

MSVCR120.dll	A: 0x6DD00000 - 0x6DDEE000	(C:\WINDOWS\SYSTEM32\MSVCR120.dll)

whirlpool.DLL	A: 0x002B0000 - 0x002BC000	(C:\Program Files (x86)\Rockstar Games\SA-MP Server\plugins\whirlpool.DLL)

MSVCR80.dll	A: 0x74500000 - 0x7459B000	(C:\WINDOWS\WinSxS\x86_microsoft.vc80.crt_1fc8b3b9a1e18e3b_8.0.50727.9185_none_d0905a48442809b8\MSVCR80.dll)

mswsock.dll	A: 0x73F80000 - 0x73FCE000	(C:\WINDOWS\system32\mswsock.dll)

napinsp.dll	A: 0x73220000 - 0x73232000	(C:\WINDOWS\system32\napinsp.dll)

pnrpnsp.dll	A: 0x73200000 - 0x73216000	(C:\WINDOWS\system32\pnrpnsp.dll)

NLAapi.dll	A: 0x731E0000 - 0x731F3000	(C:\WINDOWS\system32\NLAapi.dll)

DNSAPI.dll	A: 0x736C0000 - 0x73744000	(C:\WINDOWS\SYSTEM32\DNSAPI.dll)

winrnr.dll	A: 0x731D0000 - 0x731DB000	(C:\WINDOWS\System32\winrnr.dll)

mdnsNSP.dll	A: 0x73670000 - 0x73691000	(C:\Program Files (x86)\Bonjour\mdnsNSP.dll)

Iphlpapi.DLL	A: 0x741D0000 - 0x74200000	(C:\WINDOWS\SYSTEM32\Iphlpapi.DLL)

WINNSI.DLL	A: 0x74150000 - 0x74158000	(C:\WINDOWS\SYSTEM32\WINNSI.DLL)

bcrypt.dll	A: 0x73DA0000 - 0x73DBB000	(C:\WINDOWS\SYSTEM32\bcrypt.dll)

rasadhlp.dll	A: 0x73370000 - 0x73378000	(C:\Windows\System32\rasadhlp.dll)

uxtheme.dll	A: 0x73BC0000 - 0x73C35000	(C:\WINDOWS\system32\uxtheme.dll)

PROPSYS.dll	A: 0x72730000 - 0x72872000	(C:\WINDOWS\SYSTEM32\PROPSYS.dll)

OLEAUT32.dll	A: 0x751E0000 - 0x75272000	(C:\WINDOWS\SYSTEM32\OLEAUT32.dll)

cryptsp.dll	A: 0x73380000 - 0x73393000	(C:\WINDOWS\SYSTEM32\cryptsp.dll)

urlmon.dll	A: 0x73750000 - 0x738B0000	(C:\Windows\SYSTEM32\urlmon.dll)

iertutil.dll	A: 0x733A0000 - 0x73661000	(C:\Windows\SYSTEM32\iertutil.dll)

SHDOCVW.dll	A: 0x6AA70000 - 0x6AAAB000	(C:\WINDOWS\SYSTEM32\SHDOCVW.dll)

WINTRUST.dll	A: 0x75020000 - 0x75062000	(C:\WINDOWS\SYSTEM32\WINTRUST.dll)

MSASN1.dll	A: 0x76720000 - 0x7672E000	(C:\WINDOWS\SYSTEM32\MSASN1.dll)

CRYPT32.dll	A: 0x769A0000 - 0x76B15000	(C:\WINDOWS\SYSTEM32\CRYPT32.dll)

comctl32.dll	A: 0x705C0000 - 0x707C9000	(C:\WINDOWS\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.10240.16384_none_3bccb1ff6bcd1849\comctl32.dll)

dwmapi.dll	A: 0x738B0000 - 0x738CD000	(C:\WINDOWS\system32\dwmapi.dll)

WindowsCodecs.dll	A: 0x6F630000 - 0x6F7A1000	(C:\WINDOWS\SYSTEM32\WindowsCodecs.dll)
This is what I've done:
PHP код:
new area;
public 
OnGameModeInit()
{
    
area CreateDynamicRectangle(-2117.7139, -75.3254, -2130.9038, -70.4151, -10, -1);
    return 
1;
}
public 
OnPlayerEnterDynamicArea(playeridareaid)
{
    if(
IsPlayerNPC(playerid))
    {
        if(
areaid == area)
        {
            
/* Some code. */
            
Kick(playerid);
            return 
1;
        }
        return 
1;
    }
    
/* Other areas. */
    
return 1;

If I kick a real player (not NPC) I get the next crash info:
Код:
SA-MP Server: 0.3.7



Exception At Address: 0x77CBC78E Module: (Unknown)



Registers:

EAX: 0x88000D00	EBX: 0x0056D918	ECX: 0x0056D750	EDX: 0x0056D918

ESI: 0x00550000	EDI: 0xB98D08EB	EBP: 0x024FFCBC	ESP: 0x024FFC90

EFLAGS: 0x00010286



Stack:

+0000: 0x00550000   0x0056D918   0x00000000   0x77D88A80

+0010: 0x00000000   0x005E72A8   0x02000002   0x00000001

+0020: 0x00000000   0x00550200   0xB98D08EB   0x024FFCEC

+0030: 0x77CFC63A   0x00550000   0x0056D920   0x0056D924

+0040: 0x0056D924   0x77CAFEEB   0x0056D920   0x024FFEA0

+0050: 0x3B00003B   0x00572188   0x3B00003B   0x024FFCFC

+0060: 0x77CBC72C   0x00000000   0x00576BE0   0x024FFD24

+0070: 0x77CDF206   0x00550000   0x00000000   0x0056D920

+0080: 0x00000000   0x7FEAF000   0x00000000   0xDC4B0000

+0090: 0x00000000   0x024FFDC8   0x77CC2422   0x0056D920

+00A0: 0x090A8A97   0x00553CE0   0x00000000   0x00576DA8

+00B0: 0x00576BE8   0x0000003B   0x005CB858   0x0056DF58

+00C0: 0x0000003B   0x0000003B   0x0000003B   0x015531F8

+00D0: 0x00550260   0x0000003B   0x00550260   0x01000009

+00E0: 0x00553CE0   0x00553CE0   0x024FFF70   0x77CF0D40

+00F0: 0x7C926167   0xFFFFFFFE   0x024FFDBC   0x77CFC650

+0100: 0x00000000   0x00576BE8   0x00553CE0   0x7FFDE000

+0110: 0x00576DA8   0x7FEAF000   0x00000000   0x090A8A87

+0120: 0x024FFD30   0x024FF7A4   0x024FFF70   0x77CF0D40

+0130: 0x7C92606F   0xFFFFFFFE   0x024FFDD8   0x77CE25A0



--------------------------



Loaded Modules:

-FailedCreate-
I'm using Windows 10 and SA-MP Server 0.3.7-R2.

Regards.

Issue opened on GitHub: click here.
Please install crashdetect for some more useful data: https://sampforum.blast.hk/showthread.php?tid=262796
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It could be done with dynamic areas and the rak plugin.
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W'z. Is E_STREAMER_EXTRA_ID for our own requirements or what is that?
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Quote:
Originally Posted by FSAOskar
View Post
That's what I meant It would be more effective if there was a CreateVehicleForPlayer function then only having the normal CreateVehicle.
Just wanted to say that the same could be done with Actors
Then i'm wrong, sorry
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