30.05.2014, 17:58
Quote:
That's not really a usable bug report. As far as I know, those features are working fine on the latest version (I haven't noticed any problems recently).
It's likely that you're variables for storing entity IDs aren't being reset so when something is destroyed you still have a variable pointing to it so when a new one is created there are two variables pointing to it and if one is used in a Destroy function, the entity is destroyed. Always remember to reset variables to an invalid ID when destroying as the function doesn't do it for you. |
Like
Test=CreateDynamic3DTextLabel
after DestroyDynamic3DTextLabel(Test)
after Test CreateDynamic3DTextLabel(
So Test will have the final createdynamic3dtext?
No?
Sorry for my bad english
Max