Roadblock
#1

I got a Roadblock code that works but i can only place 1 roadblock.
What do i need to change to plae more roadblocks?
Код:
//--------------------------------=[Roadblock]=-----------------------------------
	// by LordMan
	if(strcmp(cmdtext, "/roadblock", true)==0 || strcmp(cmdtext, "/rb", true)==0)
	{
		if (PlayerInfo[playerid][pMember] != 1 && PlayerInfo[playerid][pLeader] != 1) return SendClientMessage(playerid, COLOR_GREY, "You are not a cop!");
		if (PlayerInfo[playerid][pRoadblock] != 0) return SendClientMessage(playerid, COLOR_GREY, "You can only deploy 3 roadblock at a time, type /rrb to remove your existing one.");
		if (roadblocktimer != 0) return SendClientMessage(playerid, COLOR_GREY, "Please wait before trying to spawn another roadblock!");
		new Float:X, Float:Y, Float:Z, Float:A;
		GetPlayerPos(playerid, X, Y, Z);
		GetPlayerFacingAngle(playerid, A);
		PlayerInfo[playerid][pRoadblock] = CreateObject(981, X, Y, Z, 0.0, 0.0, A+180);
		SetPlayerPos(playerid, X, Y, Z+4);
		GameTextForPlayer(playerid, "~w~Roadblock ~r~Placed", 5000, 5);
		SendClientMessage(playerid, COLOR_GREEN, "Roadblock deployed successfully, type /rrb or /roadunblock to remove it.");
		roadblocktimer = 0;
		GetPlayerName(playerid, sendername, sizeof(sendername));
		format(string, sizeof(string), "HQ: A roadblock has been deployed by %s, it has been marked on the map by a checkpoint.", sendername);
		for(new i = 0; i < MAX_PLAYERS; i++)
		{
			if(IsPlayerConnected(i))
			{
				if(PlayerInfo[i][pMember] == 1 || PlayerInfo[i][pLeader] == 1)
				{
					SetPlayerCheckpoint(playerid, X, Y, Z-10, 1.0);
					SendClientMessage(i, TEAM_BLUE_COLOR, string);
					if (PlayerInfo[i][pRank] >= 5 && PlayerInfo[i][pMember] || PlayerInfo[i][pLeader] == 1)
					{
						SendClientMessage(i, COLOR_YELLOW, "You can remove all roadblocks by typing /rrball");
					}
				}
			}
		}
		SetTimer("ResetRoadblockTimer", 1000, false);
		return 1;
	}

	if(strcmp(cmdtext, "/roadunblock", true)==0 || strcmp(cmdtext, "/rrb", true)==0)
	{
		if (PlayerInfo[playerid][pMember] != 1 && PlayerInfo[playerid][pLeader] != 1)
		{
			SendClientMessage(playerid, COLOR_GREY, "You are not a cop!");
			return 1;
		}
		if (PlayerInfo[playerid][pRank] < 3)
		{
			SendClientMessage(playerid, COLOR_GREY, "You have to be rank 3 to use this command!");
			return 1;
		}
		if (PlayerInfo[playerid][pRoadblock] == 0)
		{
			SendClientMessage(playerid, COLOR_GREY, "You haven't deployed a roadblock!");
			return 1;
		}
		RemoveRoadblock(playerid);
		SendClientMessage(playerid, COLOR_GREEN, "Roadblock removed successfully.");
		return 1;
	}

	if(strcmp(cmdtext, "/roadunblockall", true)==0 || strcmp(cmdtext, "/rrball", true)==0)
	{
		if (PlayerInfo[playerid][pRank] >= 5 && PlayerInfo[playerid][pMember] || PlayerInfo[playerid][pLeader] == 1)
		{
			for(new i = 0; i < MAX_PLAYERS; i++)
			{
				if(PlayerInfo[i][pRoadblock] != 0)
				{
					RemoveRoadblock(i);
				}
			}
			GetPlayerName(playerid, sendername, sizeof(sendername));
			format(string, sizeof(string), "HQ: All roadblocks in the area are to be disbanded immediately by order of %s.", sendername);
			for(new i = 0; i < MAX_PLAYERS; i++)
			{
				if(IsPlayerConnected(i))
				{
					if(PlayerInfo[i][pMember] == 1 || PlayerInfo[i][pLeader] == 1)
					{
						SendClientMessage(i, TEAM_BLUE_COLOR, string);
					}
				}
			}
		}
		else
		{
			SendClientMessage(playerid, COLOR_GREY, "You have to be rank 5+ or a police leader to remove all roadblocks!");
		}
		return 1;
	}
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