04.10.2009, 09:27
Informations
50 objects nicely arranged . It's my first map, not a big deal, but who will need something like this have like it .
What to do with it ?
Well, if you have a nice roleplayer serve and a working object streamer . You can add more houses with unique interiors using this or other house interiors .
Screenshots
Objects
Command
Copyright
You can use the map, as long as you don't pretend it's yours .
50 objects nicely arranged . It's my first map, not a big deal, but who will need something like this have like it .
What to do with it ?
Well, if you have a nice roleplayer serve and a working object streamer . You can add more houses with unique interiors using this or other house interiors .
Screenshots
Objects
Code:
CreateObject(15041, 22.933641, 1535.185181, 13.749452, 0.0000, 0.0000, 0.0000); CreateObject(1491, 18.437515, 1536.775269, 11.738125, 0.0000, 0.0000, 270.0000); CreateObject(1491, 23.288946, 1533.918701, 11.744328, 0.0000, 0.0000, 180.0000); CreateObject(1491, 19.763947, 1538.097412, 11.737522, 0.0000, 0.0000, 0.0000); CreateObject(1491, 25.781435, 1538.066406, 11.742661, 0.0000, 0.0000, 0.0000); CreateObject(1491, 25.763947, 1533.893066, 11.747374, 0.0000, 0.0000, 0.0000); CreateObject(1491, 30.688944, 1535.272339, 11.721487, 0.0000, 0.0000, 90.0000); CreateObject(2161, 19.733181, 1527.724976, 13.249344, 0.0000, 0.0000, 180.0000); CreateObject(1725, 22.102661, 1529.993286, 11.647062, 0.0000, 0.0000, 90.0000); CreateObject(2576, 18.121008, 1533.312622, 11.738749, 0.0000, 0.0000, 0.0000); CreateObject(2574, 23.589954, 1531.464478, 11.757814, 0.0000, 0.0000, 269.9999); CreateObject(2853, 19.147314, 1528.424927, 11.750069, 0.0000, 0.0000, 0.0000); CreateObject(2828, 24.227875, 1530.346191, 12.571090, 0.0000, 0.0000, 56.2500); CreateObject(14720, 16.481867, 1524.412231, 11.770335, 0.0000, 0.0000, 90.0000); CreateObject(14535, 8.948885, 1526.819946, 13.747458, 0.0000, 0.0000, 270.0000); CreateObject(1518, 15.681945, 1524.314453, 13.062201, 0.0000, 0.0000, 202.5000); CreateObject(1663, 22.617281, 1530.856934, 12.234666, 0.0000, 0.0000, 67.5000); CreateObject(1535, 13.495576, 1540.036865, 11.742457, 0.0000, 0.0000, 0.0000); CreateObject(14455, 30.286098, 1539.264404, 13.446212, 0.0000, 0.0000, 90.0000); CreateObject(2568, 22.988106, 1538.971680, 11.766640, 0.0000, 0.0000, 90.0000); CreateObject(2292, 22.910284, 1543.965820, 11.773007, 0.0000, 0.0000, 0.0000); CreateObject(2291, 23.410830, 1543.920166, 11.783767, 0.0000, 0.0000, 0.0000); CreateObject(2291, 24.374821, 1543.913574, 11.773007, 0.0000, 0.0000, 0.0000); CreateObject(2291, 22.903156, 1542.529541, 11.773007, 0.0000, 0.0000, 90.0000); CreateObject(1663, 23.931757, 1541.506958, 12.234666, 0.0000, 0.0000, 303.7500); CreateObject(1663, 24.054075, 1539.858154, 12.234666, 0.0000, 0.0000, 247.5000); CreateObject(1518, 22.472412, 1540.683105, 12.953686, 0.0000, 0.0000, 90.0000); CreateObject(1827, 26.915401, 1541.664551, 11.773030, 0.0000, 0.0000, 0.0000); CreateObject(1670, 26.924786, 1541.586426, 12.234899, 0.0000, 0.0000, 0.0000); CreateObject(14446, 28.681238, 1530.531738, 12.362104, 0.0000, 0.0000, 269.9999); CreateObject(2700, 24.613037, 1530.709473, 14.497731, 0.0000, 0.0000, 0.0000); CreateObject(2295, 25.272381, 1528.357910, 11.768925, 0.0000, 0.0000, 146.2500); CreateObject(2200, 28.619982, 1533.723633, 11.907887, 0.0000, 0.0000, 0.0000); CreateObject(1661, 12.548876, 1536.061279, 15.500401, 0.0000, 0.0000, 90.3447); CreateObject(2344, 23.666931, 1529.521606, 12.917936, 0.0000, 0.0000, 326.2500); CreateObject(2522, 36.046135, 1534.676514, 11.774451, 0.0000, 0.0000, 180.0000); CreateObject(2523, 33.327885, 1537.550415, 11.750000, 0.0000, 0.0000, 0.0000); CreateObject(2527, 32.623299, 1535.633179, 11.742188, 0.0000, 0.0000, 180.0000); CreateObject(2528, 35.470951, 1537.558105, 11.750000, 0.0000, 0.0000, 0.0000); CreateObject(2596, 30.755520, 1537.754272, 13.674740, 0.0000, 0.0000, 56.2500); CreateObject(2842, 31.306484, 1535.470581, 11.732513, 0.0000, 0.0000, 90.0000); CreateObject(1767, 10.709816, 1534.958130, 11.749015, 0.0000, 0.0000, 90.0000); CreateObject(1767, 13.124191, 1533.880859, 11.749015, 0.0000, 0.0000, 180.0000); CreateObject(1767, 10.716103, 1536.162109, 11.749015, 0.0000, 0.0000, 90.0000); CreateObject(2024, 13.075029, 1535.606689, 11.748568, 0.0000, 0.0000, 90.0000); CreateObject(1840, 18.203955, 1539.987427, 14.864982, 0.0000, 348.8273, 45.0000); CreateObject(1840, 18.212189, 1530.169556, 15.038405, 0.0000, 348.8273, 315.0000); CreateObject(1840, 10.258673, 1530.201660, 15.009472, 0.0000, 344.5301, 225.0000); CreateObject(2100, 18.134445, 1533.072144, 11.749195, 0.0000, 0.0000, 270.0000); CreateObject(2870, 17.458677, 1530.902222, 11.750000, 0.0000, 0.0000, 0.0000);
Code:
if(strcmp(cmd, "/houseint", true) == 0) { SetPlayerPos(playerid, 14.2741,1539.3162,12.7500); SetPlayerFacingAngle(playerid, 177.2399); SetCameraBehindPlayer(playerid); SetPlayerInterior(playerid, 0); }
You can use the map, as long as you don't pretend it's yours .