02.01.2011, 13:30
I've recently found a bug with object handling that makes player's client crash.
It happened on my server where I have custom road [marked LP on map made by one of players] in LS with intercection object from LS Airport:
If player turn right from the road and approach the LS Airport intersection that uses EXACTLY the same object - client will crash
If player turn left, nothing will happen
If player approach the airport without entering the LP road (intersection won't be streamed) - nothing will happen
If player enter the LP road, turn around before intersection will stream and approach airport - nothing will happen
If player enter the LP road, turn around AFTER intersection will stream and approach airport - client will crash
As you can see it's clear and recreatable, don't know if it'd work with other objects though
It happened on my server where I have custom road [marked LP on map made by one of players] in LS with intercection object from LS Airport:
If player turn right from the road and approach the LS Airport intersection that uses EXACTLY the same object - client will crash
If player turn left, nothing will happen
If player approach the airport without entering the LP road (intersection won't be streamed) - nothing will happen
If player enter the LP road, turn around before intersection will stream and approach airport - nothing will happen
If player enter the LP road, turn around AFTER intersection will stream and approach airport - client will crash
As you can see it's clear and recreatable, don't know if it'd work with other objects though