#1

how to post a pawnp file
Reply
#2

You can use the [ pawn ] code here [ /pawn ] ( without the spaces ) tags to display code.
Reply
#3

so what to type [pawncode] or [/pawn]
Reply
#4

not [pawncode]
[ pawn ] // Your code here [ /pawn ]
Reply
#5

[ pawn ] MY CODE [ /pawn ] ( if you removed the spaces ) would display:
pawn Код:
MY CODE
Reply
#6

" " = [ ]
"pawn" // Means pawn open tag

"/pawn" // Mean pawn close tag

Example:
pawn Код:
for(new i = 0; i < MAX_PLAYERS; i++)
{
      // STUFF
}
Reply
#7

[pawn] // This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT

#include <a_samp>
#include <Dini>

#define dcmd(%1,%2,%3) if (!strcmp((%3)[1], #%1, true, (%2)) && ((((%3)[(%2) + 1] == '\0') && (dcmd_%1(playerid, ""))) || (((%3)[(%2) + 1] == ' ') && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1
#define COL_EASY "{FFF1AF}"
#define COL_WHITE "{FFFFFF}"
#define COL_BLACK "{0E0101}"
#define COL_GREY "{C3C3C3}"
#define COL_GREEN "{6EF83C}"
#define COL_RED "{F81414}"
#define COL_YELLOW "{F3FF02}"
#define COL_ORANGE "{FFAF00}"
#define COL_LIME "{B7FF00}"
#define COL_CYAN "{00FFEE}"
#define COL_LIGHTBLUE "{00C0FF}"
#define COL_BLUE "{0049FF}"
#define COL_MAGENTA "{F300FF}"
#define COL_VIOLET "{B700FF}"
#define COL_PINK "{FF00EA}"
#define COL_MARONE "{A90202}"
#define COL_CMD "{B8FF02}"
#define COL_PARAM "{3FCD02}"
#define COL_SERVER "{AFE7FF}"
#define COL_VALUE "{A3E4FF}"
#define COL_RULE "{F9E8B7}"
#define COL_RULE2 "{FBDF89}"
#define COL_RWHITE "{FFFFFF}"
#define COL_LGREEN "{C9FFAB}"
#define COL_LRED "{FFA1A1}"
#define COL_LRED2 "{C77D87}"
#define MAKE_COLOUR(%0,%1,%2) ((((%0) & 0xFF) << 16) | (((%1) & 0xFF) << | (((%2) & 0xFF) << 0))
#define MAKE_COLOUR_AA(%0,%1,%2) ((((%0) & 0xFF) << 24) | (((%1) & 0xFF) << 16) | (((%2) & 0xFF) << | 0xAA)
#define MAKE_COLOUR_ALPHA(%0,%1,%2,%3) ((((%0) & 0xFF) << 24) | (((%1) & 0xFF) << 16) | (((%2) & 0xFF) << | (((%3) & 0xFF) << 0))

#define COLOUR_RED MAKE_COLOUR(255, 0, 0)
#define COLOUR_GREEN MAKE_COLOUR(0, 255, 0)
#define COLOUR_BLUE MAKE_COLOUR(0, 0, 255)

#define COLOUR_CYAN_AA MAKE_COLOUR_AA(0, 255, 255)
#define COLOUR_MAGENTA_AA MAKE_COLOUR_AA(255, 0, 255)
#define COLOUR_YELLOW_AA MAKE_COLOUR_AA(255, 255, 0)

#define BLACK_ALPHA MAKE_COLOUR_ALPHA(0, 0, 0, 170) // 170 == 0xAA
#define WHITE_ALPHA MAKE_COLOUR_ALPHA(255, 255, 255, 255)

#define INVISIBLE_BLACK (0)

new Login[MAX_PLAYERS];

main()
{
print("\n----------------------------------");
print(" Airlines by Tom");
print("----------------------------------\n");
}


public OnGameModeInit()
{
// Misc
SetGameModeText("Airlines");
//Class
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
//Cars
AddStaticVehicle(608,1879.2600,-2401.2256,14.0886,1.5656,1,1); // stairs 1
AddStaticVehicle(608,1877.2349,-2401.3079,14.0823,357.6205,1,1); // stair 2
AddStaticVehicle(608,1869.9978,-2400.7791,14.0860,354.5709,1,1); // stair 3
AddStaticVehicle(608,1875.4689,-2401.2971,14.0867,357.9840,1,1); // stair 4
AddStaticVehicle(608,1872.5348,-2400.9446,14.0839,353.2430,1,1); // stair 5
AddStaticVehicle(416,1934.6772,-2248.0476,13.6993,173.8238,1,3); // ambulance 1
AddStaticVehicle(416,1930.0858,-2247.5081,13.6957,179.7971,1,3); // ambulance 2
AddStaticVehicle(416,1926.1385,-2248.2830,13.6958,179.2902,1,3); // ambulance 3
AddStaticVehicle(416,1921.3673,-2247.7832,13.6993,178.9306,1,3); // ambulance 4
AddStaticVehicle(416,1917.3853,-2248.1794,13.6963,184.1634,1,3); // ambulance 5
AddStaticVehicle(416,1913.4570,-2247.9443,13.6957,181.8982,1,3); // ambulance 6
AddStaticVehicle(416,1909.3033,-2247.8630,13.6962,184.9742,1,3); // ambulance 7
AddStaticVehicle(416,1905.6031,-2247.8091,13.6963,184.8825,1,3); // ambulance 8
AddStaticVehicle(544,1995.3147,-2297.1028,13.7820,91.8021,3,1); // firetruck 1
AddStaticVehicle(544,1994.8412,-2300.7241,13.7839,91.2975,3,1); // firetruck 2
AddStaticVehicle(544,1994.7474,-2304.2795,13.7824,93.3867,3,1); // firetruck 3
AddStaticVehicle(544,1994.6123,-2308.0220,13.7811,91.8051,3,1); // firetruck 4
AddStaticVehicle(544,1994.5581,-2311.3313,13.7827,90.3123,3,1); // firetruck 5
AddStaticVehicle(544,1994.7583,-2314.8208,13.7827,88.3501,3,1); // firetruck 6

return 1;
}

public OnGameModeExit()
{
return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}

public OnPlayerConnect(playerid)
{
Login[playerid] = 0;
new Player[MAX_PLAYER_NAME], archivo[256];
GetPlayerName(playerid, nombre, sizeof(nombre));
format(archivo, sizeof(archivo), "/Users/%s.ini", nombre);
if (!dini_Exists(archivo))
{
ShowPlayerDialog(playerid, Register, DIALOG_STYLE_INPUT, "Register", "He writes your password:", "Acept", "Cancel");
}
else
{
ShowPlayerDialog(playerid, Logged, DIALOG_STYLE_INPUT, "Login", "He writes your password", "Acept", "Cancel");
}
if (dialogid == Register)
{
new nombrejugador[MAX_PLAYER_NAME], archivo[256];
if (!strlen(inputtext)) return ShowPlayerDialog(playerid, Register, DIALOG_STYLE_INPUT, "Register", "He writes your password", "Acept", "Cancel");
if (!response) return ShowPlayerDialog(playerid, Register, DIALOG_STYLE_INPUT, "Register", "He writes your password:", "Acept", "Cancel");
GetPlayerName(playerid, nombrejugador, sizeof(nombrejugador));
format(archivo, sizeof(archivo), "/Users/%s.ini", nombrejugador);
dini_Create(archivo);
dini_Set(archivo, "User", nombrejugador);
dini_Set(archivo, "Password", inputtext);
ShowPlayerDialog(playerid, Logged, DIALOG_STYLE_INPUT, "Login", "He writes your password", "Acept", "Cancel");
}
return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
return 1;
}

public OnPlayerSpawn(playerid)
{
return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}

public OnVehicleSpawn(vehicleid)
{
return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}

public OnPlayerText(playerid, text[])
{
return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
}
if (strcmp("//afk", cmdtext, true) == 0)
{
new pName[MAX_PLAYER_NAME
new string[128];
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
format(string, sizeof(string), "--> %s is AFK.", pName);
SendClientMessageToAll(COLOR_YELLOW, string);
TogglePlayerControllable(playerid, 0);
SetPlayerHealth(playerid, 999999999.99);
return 1;
}
if(strcmp("//back", cmdtext, true) == 0)
{
newpName[MAX_PLAYER_NAME
new string[128];
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
format(string, sizeof(string), "--> %s is now back.", pName);
SendClientMessageToAll(COLOR_YELLOW, string);
TogglePlayerControllable(playerid, 1);
SetPlayerHealth(playerid, 100);
return 1;
}
if (strcmp("/lv", cmdtext, true, 10) == 0) //<--- This and the SetPlayerPos will make you teleport to Las Venturas for Example.
{
SetPlayerPos(playerid, X,Y,Z);
// Now If you want to show a message you put this:
ShowClientMessage(playerid,color,"msg");You have teleport to Las Ventura(playerid,"~COLOR~MSG",SECONDS,STYLE);// you can find more info about messages in my topic, you can find it in my signature.
//Sometimes you need a Virtual World Numberfor some interiors. When you for example want to teleport to an Original Interior of SanAndreas, you should follow the Command this:
SetPlayerInterior(playerid,INTERIORID);
return 1;
}
if (strcmp("/sf", cmdtext, true, 10) == 0) //<--- This and the SetPlayerPos will make you teleport to Las Venturas for Example.
{
SetPlayerPos(playerid, X,Y,Z);
// Now If you want to show a message you put this:
ShowClientMessage(playerid,color,"msg");You have teleport to San Ferro(playerid,"~COLOR~MSG",SECONDS,STYLE);// you can find more info about messages in my topic, you can find it in my signature.
//Sometimes you need a Virtual World Numberfor some interiors. When you for example want to teleport to an Original Interior of SanAndreas, you should follow the Command this:
SetPlayerInterior(playerid,INTERIORID);
return 1;
}
if (strcmp("/ls", cmdtext, true, 10) == 0) //<--- This and the SetPlayerPos will make you teleport to Las Venturas for Example.
{
SetPlayerPos(playerid, X,Y,Z);
// Now If you want to show a message you put this:
ShowClientMessage(playerid,color,"msg");You have teleport to Los Santos(playerid,"~COLOR~MSG",SECONDS,STYLE);// you can find more info about messages in my topic, you can find it in my signature.
//Sometimes you need a Virtual World Numberfor some interiors. When you for example want to teleport to an Original Interior of SanAndreas, you should follow the Command this:
SetPlayerInterior(playerid,INTERIORID);
return 1;
return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}

public OnRconCommand(cmd[])
{
return 1;
}

public OnPlayerRequestSpawn(playerid)
{
return 1;
}

public OnObjectMoved(objectid)
{
return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}

public OnPlayerExitedMenu(playerid)
{
return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}

public OnPlayerUpdate(playerid)
{
return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}
Reply
#8

You didn't close...
[/pawn]
Reply
#9

You forgot the [ /pawn ] tag.
Reply
#10

[pawn] // This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT

#include <a_samp>
#include <Dini>

#define dcmd(%1,%2,%3) if (!strcmp((%3)[1], #%1, true, (%2)) && ((((%3)[(%2) + 1] == '\0') && (dcmd_%1(playerid, ""))) || (((%3)[(%2) + 1] == ' ') && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1
#define COL_EASY "{FFF1AF}"
#define COL_WHITE "{FFFFFF}"
#define COL_BLACK "{0E0101}"
#define COL_GREY "{C3C3C3}"
#define COL_GREEN "{6EF83C}"
#define COL_RED "{F81414}"
#define COL_YELLOW "{F3FF02}"
#define COL_ORANGE "{FFAF00}"
#define COL_LIME "{B7FF00}"
#define COL_CYAN "{00FFEE}"
#define COL_LIGHTBLUE "{00C0FF}"
#define COL_BLUE "{0049FF}"
#define COL_MAGENTA "{F300FF}"
#define COL_VIOLET "{B700FF}"
#define COL_PINK "{FF00EA}"
#define COL_MARONE "{A90202}"
#define COL_CMD "{B8FF02}"
#define COL_PARAM "{3FCD02}"
#define COL_SERVER "{AFE7FF}"
#define COL_VALUE "{A3E4FF}"
#define COL_RULE "{F9E8B7}"
#define COL_RULE2 "{FBDF89}"
#define COL_RWHITE "{FFFFFF}"
#define COL_LGREEN "{C9FFAB}"
#define COL_LRED "{FFA1A1}"
#define COL_LRED2 "{C77D87}"
#define MAKE_COLOUR(%0,%1,%2) ((((%0) & 0xFF) << 16) | (((%1) & 0xFF) << | (((%2) & 0xFF) << 0))
#define MAKE_COLOUR_AA(%0,%1,%2) ((((%0) & 0xFF) << 24) | (((%1) & 0xFF) << 16) | (((%2) & 0xFF) << | 0xAA)
#define MAKE_COLOUR_ALPHA(%0,%1,%2,%3) ((((%0) & 0xFF) << 24) | (((%1) & 0xFF) << 16) | (((%2) & 0xFF) << | (((%3) & 0xFF) << 0))

#define COLOUR_RED MAKE_COLOUR(255, 0, 0)
#define COLOUR_GREEN MAKE_COLOUR(0, 255, 0)
#define COLOUR_BLUE MAKE_COLOUR(0, 0, 255)

#define COLOUR_CYAN_AA MAKE_COLOUR_AA(0, 255, 255)
#define COLOUR_MAGENTA_AA MAKE_COLOUR_AA(255, 0, 255)
#define COLOUR_YELLOW_AA MAKE_COLOUR_AA(255, 255, 0)

#define BLACK_ALPHA MAKE_COLOUR_ALPHA(0, 0, 0, 170) // 170 == 0xAA
#define WHITE_ALPHA MAKE_COLOUR_ALPHA(255, 255, 255, 255)

#define INVISIBLE_BLACK (0)

new Login[MAX_PLAYERS];

main()
{
print("\n----------------------------------");
print(" Airlines by Tom");
print("----------------------------------\n");
}


public OnGameModeInit()
{
// Misc
SetGameModeText("Airlines");
//Class
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
//Cars
AddStaticVehicle(608,1879.2600,-2401.2256,14.0886,1.5656,1,1); // stairs 1
AddStaticVehicle(608,1877.2349,-2401.3079,14.0823,357.6205,1,1); // stair 2
AddStaticVehicle(608,1869.9978,-2400.7791,14.0860,354.5709,1,1); // stair 3
AddStaticVehicle(608,1875.4689,-2401.2971,14.0867,357.9840,1,1); // stair 4
AddStaticVehicle(608,1872.5348,-2400.9446,14.0839,353.2430,1,1); // stair 5
AddStaticVehicle(416,1934.6772,-2248.0476,13.6993,173.8238,1,3); // ambulance 1
AddStaticVehicle(416,1930.0858,-2247.5081,13.6957,179.7971,1,3); // ambulance 2
AddStaticVehicle(416,1926.1385,-2248.2830,13.6958,179.2902,1,3); // ambulance 3
AddStaticVehicle(416,1921.3673,-2247.7832,13.6993,178.9306,1,3); // ambulance 4
AddStaticVehicle(416,1917.3853,-2248.1794,13.6963,184.1634,1,3); // ambulance 5
AddStaticVehicle(416,1913.4570,-2247.9443,13.6957,181.8982,1,3); // ambulance 6
AddStaticVehicle(416,1909.3033,-2247.8630,13.6962,184.9742,1,3); // ambulance 7
AddStaticVehicle(416,1905.6031,-2247.8091,13.6963,184.8825,1,3); // ambulance 8
AddStaticVehicle(544,1995.3147,-2297.1028,13.7820,91.8021,3,1); // firetruck 1
AddStaticVehicle(544,1994.8412,-2300.7241,13.7839,91.2975,3,1); // firetruck 2
AddStaticVehicle(544,1994.7474,-2304.2795,13.7824,93.3867,3,1); // firetruck 3
AddStaticVehicle(544,1994.6123,-2308.0220,13.7811,91.8051,3,1); // firetruck 4
AddStaticVehicle(544,1994.5581,-2311.3313,13.7827,90.3123,3,1); // firetruck 5
AddStaticVehicle(544,1994.7583,-2314.8208,13.7827,88.3501,3,1); // firetruck 6

return 1;
}

public OnGameModeExit()
{
return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}

public OnPlayerConnect(playerid)
{
Login[playerid] = 0;
new Player[MAX_PLAYER_NAME], archivo[256];
GetPlayerName(playerid, nombre, sizeof(nombre));
format(archivo, sizeof(archivo), "/Users/%s.ini", nombre);
if (!dini_Exists(archivo))
{
ShowPlayerDialog(playerid, Register, DIALOG_STYLE_INPUT, "Register", "He writes your password:", "Acept", "Cancel");
}
else
{
ShowPlayerDialog(playerid, Logged, DIALOG_STYLE_INPUT, "Login", "He writes your password", "Acept", "Cancel");
}
if (dialogid == Register)
{
new nombrejugador[MAX_PLAYER_NAME], archivo[256];
if (!strlen(inputtext)) return ShowPlayerDialog(playerid, Register, DIALOG_STYLE_INPUT, "Register", "He writes your password", "Acept", "Cancel");
if (!response) return ShowPlayerDialog(playerid, Register, DIALOG_STYLE_INPUT, "Register", "He writes your password:", "Acept", "Cancel");
GetPlayerName(playerid, nombrejugador, sizeof(nombrejugador));
format(archivo, sizeof(archivo), "/Users/%s.ini", nombrejugador);
dini_Create(archivo);
dini_Set(archivo, "User", nombrejugador);
dini_Set(archivo, "Password", inputtext);
ShowPlayerDialog(playerid, Logged, DIALOG_STYLE_INPUT, "Login", "He writes your password", "Acept", "Cancel");
}
return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
return 1;
}

public OnPlayerSpawn(playerid)
{
return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}

public OnVehicleSpawn(vehicleid)
{
return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}

public OnPlayerText(playerid, text[])
{
return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
}
if (strcmp("//afk", cmdtext, true) == 0)
{
new pName[MAX_PLAYER_NAME
new string[128];
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
format(string, sizeof(string), "--> %s is AFK.", pName);
SendClientMessageToAll(COLOR_YELLOW, string);
TogglePlayerControllable(playerid, 0);
SetPlayerHealth(playerid, 999999999.99);
return 1;
}
if(strcmp("//back", cmdtext, true) == 0)
{
newpName[MAX_PLAYER_NAME
new string[128];
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
format(string, sizeof(string), "--> %s is now back.", pName);
SendClientMessageToAll(COLOR_YELLOW, string);
TogglePlayerControllable(playerid, 1);
SetPlayerHealth(playerid, 100);
return 1;
}
if (strcmp("/lv", cmdtext, true, 10) == 0) //<--- This and the SetPlayerPos will make you teleport to Las Venturas for Example.
{
SetPlayerPos(playerid, X,Y,Z);
// Now If you want to show a message you put this:
ShowClientMessage(playerid,color,"msg");You have teleport to Las Ventura(playerid,"~COLOR~MSG",SECONDS,STYLE);// you can find more info about messages in my topic, you can find it in my signature.
//Sometimes you need a Virtual World Numberfor some interiors. When you for example want to teleport to an Original Interior of SanAndreas, you should follow the Command this:
SetPlayerInterior(playerid,INTERIORID);
return 1;
}
if (strcmp("/sf", cmdtext, true, 10) == 0) //<--- This and the SetPlayerPos will make you teleport to Las Venturas for Example.
{
SetPlayerPos(playerid, X,Y,Z);
// Now If you want to show a message you put this:
ShowClientMessage(playerid,color,"msg");You have teleport to San Ferro(playerid,"~COLOR~MSG",SECONDS,STYLE);// you can find more info about messages in my topic, you can find it in my signature.
//Sometimes you need a Virtual World Numberfor some interiors. When you for example want to teleport to an Original Interior of SanAndreas, you should follow the Command this:
SetPlayerInterior(playerid,INTERIORID);
return 1;
}
if (strcmp("/ls", cmdtext, true, 10) == 0) //<--- This and the SetPlayerPos will make you teleport to Las Venturas for Example.
{
SetPlayerPos(playerid, X,Y,Z);
// Now If you want to show a message you put this:
ShowClientMessage(playerid,color,"msg");You have teleport to Los Santos(playerid,"~COLOR~MSG",SECONDS,STYLE);// you can find more info about messages in my topic, you can find it in my signature.
//Sometimes you need a Virtual World Numberfor some interiors. When you for example want to teleport to an Original Interior of SanAndreas, you should follow the Command this:
SetPlayerInterior(playerid,INTERIORID);
return 1;
return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}

public OnRconCommand(cmd[])
{
return 1;
}

public OnPlayerRequestSpawn(playerid)
{
return 1;
}

public OnObjectMoved(objectid)
{
return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}

public OnPlayerExitedMenu(playerid)
{
return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}

public OnPlayerUpdate(playerid)
{
return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}




the problem is on my dialog it has nombre but if i removed nombre alot of error will come i got these from the scrting tut borad
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