3 times the same output?
#1

It should give me correct messages after each 4 seconds.. But it will give me 3 times the same. :S
pawn Код:
//______________//
// The Gamemode //
//______________//
//////////////////

public OnPlayerSpawn(playerid)
{
CallRemoteFunction("ShowInfoBoxPersonal","isi",playerid, "IS SHOULD SHOW MESSAGE NUMBERO 1 I HOPE IT DOES", 4000);
CallRemoteFunction("ShowInfoBoxPersonal","isi",playerid, "IS SHOULD SHOW MESSAGE NUMBERO 2 I HOPE IT DOES", 8000);
CallRemoteFunction("ShowInfoBoxPersonal","isi",playerid, "IS SHOULD SHOW MESSAGE NUMBERO 3 I HOPE IT DOES", 12000);
}

//__________________//
// The FilterScript //
//__________________//
//////////////////////
forward ShowInfoBoxPersonal(playerid, text[], time);
public ShowInfoBoxPersonal(playerid, text[], time)
{
    Slots--;
    SetTimers[Slots] = SetTimerEx("CreateBox", time, false, "is", playerid, text);
    if(Slots == 0) { Slots = 3; }

    if(!ProcessingPersonal[playerid])
    {
    ProcessingPersonal[playerid] = 1;
    }
}


forward CreateBox(playerid, text[]);
public CreateBox(playerid, text[])
{
    printf("playerid = %d, text = %s",playerid,text);
   
    KillTimer(HideBox[playerid]);
    HideBox[playerid] = SetTimerEx("HideInfoBox",4500,false,"i",playerid);
    TextDrawHideForPlayer(playerid, InfoBox[playerid]);
    TextDrawSetString(InfoBox[playerid], text);
    TextDrawShowForPlayer(playerid, InfoBox[playerid]);
    return 1;
}

//______________________________________//
// What happens in server log by printf //
//______________________________________//
//////////////////////////////////////////
[18:19:26] playerid = 0, text = IS SHOULD SHOW MESSAGE NUMBERO 3 I HOPE IT DOES
[18:19:30] playerid = 0, text = IS SHOULD SHOW MESSAGE NUMBERO 3 I HOPE IT DOES
[18:19:35] playerid = 0, text = IS SHOULD SHOW MESSAGE NUMBERO 3 I HOPE IT DOES
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#2

SetTimerEx dislikes strings, feed him some cookies than he may be willed
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#3

What? I don't get it :S o.O
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#4

Just dont send strings with SetTimerEx
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#5

How to do this then? It has to send 3 times each 4 seconds a message. :S
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#6

Someone?
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#7

It is not that simple, but should work: (Use a buffer string array and send its index instead of the string itself)

pawn Код:
new indexstrings[16][128];    //Global variable in your filterscript

public ShowInfoBoxPersonal(playerid, text[], time)
{
    new slot;
    Slots--;
    for(new i = 0; i < 16; i ++)    //This searches a free string in the indexstrings array
    {
        if(!strlen(indexstrings[i]))
        {
            slot = i;
            break;
        }
    }
    strcat(indexstrings[slot], text);    //store the text in the free string in the array
 
    SetTimers[Slots] = SetTimerEx("CreateBox", time, false, "ii", playerid, slot);     //send the index of the string in the array
    if(Slots == 0) { Slots = 3; }                        //instead of the array itself

    if(!ProcessingPersonal[playerid])
    {
    ProcessingPersonal[playerid] = 1;
    }
}


public CreateBox(playerid, slot)
{
    new text[128] = indesxstrings[slot];        //get the string back out of the array
    indexstrings[slot] = "";                          //at last, empty the string, so it can be used again
    printf("playerid = %d, text = %s",playerid,text);
   
    KillTimer(HideBox[playerid]);
    HideBox[playerid] = SetTimerEx("HideInfoBox",4500,false,"i",playerid);
    TextDrawHideForPlayer(playerid, InfoBox[playerid]);
    TextDrawSetString(InfoBox[playerid], text);
    TextDrawShowForPlayer(playerid, InfoBox[playerid]);
    return 1;
}
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#8

Yes, sending strings in 0.3b was bugged, but it should be fixed in 0.3c ?
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#9

Bug most probably existed before 0.3a: http://forum.sa-mp.com/showthread.ph...ght=SetTimerEx
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#10

Thanks allot but i am getting 1 error,

Код:
error 008: must be a constant expression; assumed zero
pawn Код:
new text[128] = indexstrings[slot];
Also, shouldnt be indexstrings[slot] = ""; on the last line instead of right after
pawn Код:
new text[128] = indexstrings[slot];
Because before he could send it to the box it would be empty already
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