26.12.2010, 10:03
First, since this is my first post on the forums, let me introduce myself. My name is Onyewu, 19 years old, I'm from the Netherlands and already did some basic programming (I study Artificial Intelligence, still in first year though). About three days ago I decided I want to create my own gamemode. I've been doing some research, but there are things that are still unclear to me.
- Virtual worlds. I know how to change a player's interior, how to change a player's position, etcetera. It's possible that I suck in searching, but I can't find a virtual worlds explanation. I know that players in different virtual worlds can't see each other. But what about interaction with objects and vehicles? If a vehicle/object exists, does it in every virtual world? Or do you have to define the virtual world for each object/vehicle?
- Filterscripts. I've come to the conclusion that a filterscript is some sort of overlay... which means that it kind of expands the gamemode script, in a very modular way. Which script gets the highest priority? Say OnPlayerSpawn() triggers some actions in the gamemode script and in a certain filterscript. Which will be executed first?