Is it possible?
#1

So i have this stock thing in my script
Код:
stock GetNearestVehicle(playerid, Float:Distance = 1000.0)
{
if(!Distance) Distance = 1000.0;
new Float:X[2], Float:Y[2], Float:Z[2], Float:NearestPos = floatabs(Distance), NearestVehicle = INVALID_VEHICLE_ID;
GetPlayerPos(playerid, X[0], Y[0], Z[0]);
for(new i; i<MAX_VEHICLES; i++)
{
if(!IsVehicleStreamedIn(i, playerid) || IsPlayerInVehicle(playerid, i)) continue;
GetVehiclePos(i, X[1], Y[1], Z[1]);
if(NearestPos > GetDistanceBetweenPoints(X[0], Y[0], Z[0], X[1], Y[1], Z[1])) NearestPos = GetDistanceBetweenPoints(X[0], Y[0], Z[0], X[1], Y[1], Z[1]), NearestVehicle = i;
}
return NearestVehicle;
}
and then i have this for the onplayerstatechange:

pawn Код:
if(newstate == PLAYER_STATE_DRIVER)
    {
        new pname[MAX_PLAYER_NAME];
        GetPlayerName(playerid, pname, sizeof(pname));

        for(new i = 0; i < MAX_VEHS; i++)
        {
            if(GetPlayerVehicleID(playerid) == Cars[i])
            {
                new veh[5], get_veh[128];
                format(veh, sizeof(veh), "%d", i);
                format(get_veh, sizeof(get_veh), "%s", dini_Get("vehicles.ini", veh));

                new pos = strfind(get_veh, " ", true);
                strdel(get_veh, pos, pos + strlen(get_veh));

                if(strcmp(pname, get_veh, true) == 0)
                {
                    SendClientMessage(playerid, yellow, "Welcome to your car");
                }
                else
                {
                    SendClientMessage(playerid, red, "This is not your vehicle");
                    RemovePlayerFromVehicle(playerid);
                }
            }
        }
    }
how could i make a command like /lock that will get nearest vehicle and using the onplayerstatechange info
lock the car if it is close enough to the player wit a rados of 5.0?

and to lock the car use this:
SetVehicleParamsEx(the_id,engine,lights,alarm,VEHI CLE_PARAMS_OFF,bonnet,boot,objective);

and if they not close enough, it will send a message saying they is not

thank and sorry for my bad english
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