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23.12.2010, 10:09
(
Last edited by Cypress; 21/02/2011 at 12:20 PM.
)
Currently Outdated. I'm working on the new version.
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SetPlayerAttachedObject(playerid, Snow[playerid], 18864, 2);
Isn't Snow[playerid] supposed to be the an index number between 0 and 4? I don't get why you would need to create a object for every player when from my experience you would just do something like this
SetPlayerAttachedObject(playerid, 0, 18864, 2);
without the need for that loop
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Great Job! Going to test it now (:
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Your code has no sense. When player spawns, you set the object on slot 0.
But when he disconnects and dies you checked for slot 2 and removed slot 2.
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Amazing ^^ never see that
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Great idea! will test on my gamemode.
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I wouldn't recommend attaching the snow to the player's head.
That means that if a player's head moves, the snow will all move with it. If a player crouches, the snow will be at a fucked up angle. I would recommend AttachObjectToPlayer
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Looks good, but can you post some more screens ?
And does it snow in interiors ?
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This woudn't work since it's using AttachObjectToPlayer.
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niceeeeeee...BEsides to me the snow looks sortta brownish D: