[HLF]Southclaw
Unregistered
These are the GTA:SA Skill levels, they allow different uses of the weapons, for instance high skill on MP5 let's you fire from shoulder position instead of hip position. And high skill on pistol/tec9/mac10 lets you dual wield them [hold one in each hand].
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^^i think he said that before them functions were officially released
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Please add these functions to future SA-MP versions.
Set/GetPlayerMaxHealth(playerid, Float:maxhealth);
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Suggestion for next samp version:
- SEEABLE SERVER MODED SKINS(players do not have to download) [Server Owners could allow/not allow seeable moded skins on their server with a function)
function: EnableCustomSkins or something like that
- SELF MADE OBJECTS(Server Owners/Developers could create they're own objects)
- CUSTOM CHAT POSITIONS(player chat could be placed anywhere on you're screen)
PlayerChatPosition(left)
PlayerChatPosition(left down)
PlayerChatPosition(right down)
etc..
These things would change SA:MP's uniqueness. Yes, samp developers has added new objects, but why not let the normal samp scripters/players add their own. I'm sure it's possible.
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I was thinking if the samp team can add:
1. the ability to shoot from a police helicopter like what the police do in GTA SA single player
and
2. the ability to aim and to shot with colt(or any other weapon if possible) as a driver on any motorcycle like the police on bikes do in single player of GTA SA.
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public IsObjectMoved(objectid)
public IsPlayerObjectMoved(playerid, objectid)
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1. public OnObjectMoved(objectid)
2. public OnPlayerObjectMoved(playerid, objectid)
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Here is the Concept.. ADDING NEW WEAPONS TO SA:MP
A Player Can Create a New Weapon in his Directory. In SA:MP You Can Open a Program so you Can Create a New Weapon. You Inport the Model. And then you Can Set The "Type" So Like, Desert Eagle or M4.
So it would Duplicate the Damage of it.
Before entering a server, It quickly scans youre weapons to make sure there not bugged and dont crash the server/
Theres a Second "Weapons.img" Inside youre SAMP Folder so When a Player Connects it takes like an extra 40 Seconds. So Everyone downloads the Model as they are only like Maximum 1mb
dosent take long to download.
A Server can Enable Custom weapons and Disable them. So Theres Options.
For Example how to make and use the weapon.
you open samp, Goto Settings and click " Build Weapon "
then a Window will Pop up Like
-----------
Name Of Weapon:
.dff:
.txd:
Weapon Type:
------------
[ BUILD ]
------------
So a Player Connects to a Server were custom weapons are allowed.
It goes to a Loading screen where it says the Percentage of Weapon Sent to server in like a progress bar.
When its sent, the Player connects,.
The Weapon is In Game, So it can be Scripted as, The Desert Eagle.. if thats what he Set the Type of. Giving the possibility of Individual Weaponry.
When another person joins Theres also A "Downloading" Progess Bar. So all the weapons are put in a cache. ( Which you can set to be permanantly saved, or Deleted after /q )
Still just a concept. But I think it would be cool