Help with adding new objects to 0.3c?
#1

i'm creating stuff in 3ds max for about 8 mothes
i've built a "Claymore Mine" model that looks something simillar to the Call Of Duty MW claymore.
how do i create a proper COL file for it and how do i add it to samp.img to make it work in game with a proper object ID? thanks
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#2

anyone?
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#3

I dont see the point of doing this. The effect is client sided and will only apply for you, so why would you even want to do this? Everyone must download your IMG file if you want this to work out
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#4

Maybe you search on GamerX's wiki(NOT advertising).
There's some tutorials about making 0.3c objects.
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#5

Finally got it,
talk with me in Ts.
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#6

Quote:
Originally Posted by Sayaron
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I dont see the point of doing this. The effect is client sided and will only apply for you, so why would you even want to do this? Everyone must download your IMG file if you want this to work out
doesn't matter, i rather use this instead of replacing a normal object...
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#7

both replacing an already existing object or creating (adding) your object to a new (unused) id, will require your clients to download your custom.img file. so just add yor objects to id's like 19800 or close to 19999. then you are on the safe side, at least until those id's gets used by samp.img itself.
http://forum.gamerxserver.com/forumd...MP-%28GTASA%29
@ leong124: i dont think that anyone considers this as advertising. those tutorials are the only source to get information on how to add objects. hard enough imo...
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#8

With this wiki (http://forum.gamerxserver.com/forumd...d-SA-MP-(GTASA)) you will find all informations that you need for objects in 0.3C.
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