Posts: 148
Threads: 27
Joined: Feb 2009
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erm.. you want them to be able to do /stuck but not when they're cuffed
top of script:
new cuffed[MAX_PLAYERS];
on cuffing the player:
cuffed[playerid] = 1;
top of stuck command:
if(cuffed[playerid] == 1)
return SendClientMessage(playerid, color1, "blahblah");