Tuning help
#1

Hy, how can I save or how you call it, but that would be tuning the car until after the RR server and then sinks in a car explosion, or whatever
help please

I hope you understand that ****** translates the error itself, however, does not speak English well
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#2

please help
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#3

what are you trying to say
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#4

Quote:
Originally Posted by Mehtab
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what are you trying to say
How i can save tuning what i do on/in my server? ive restarding my server and my car tunet sorry bad english, or russian?Estonian language?
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#5

so you are trying to tell how to save tuning cars right
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#6

Quote:
Originally Posted by Mehtab
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so you are trying to tell how to save tuning cars right
thats right
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#7

****** D:

Get someone that has a decent knowledge of English(parent maybe?)to ask your question
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#8

Quote:
Originally Posted by Souvlaki
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****** D:

Get someone that has a decent knowledge of English(parent maybe?)to ask your question
sorry it's my bad -.- and i use ****** mostly...
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#9

https://sampforum.blast.hk/showthread.php?tid=56227

or

pawn Код:
// Vehicle mod saving FS by Fresh Killa.

#include <a_samp>

forward Starting();
forward LoadComponents(vehicleid);
forward LoadMods();
forward SaveMods();
forward split(const strsrc[], strdest[][], delimiter);

new VehiclesMod[MAX_VEHICLES][11];

strtok(const string[], &index)
{
    new length = strlen(string);
    while ((index < length) && (string[index] <= ' '))
    {
        index++;
    }

    new offset = index;
    new result[20];
    while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
    {
        result[index - offset] = string[index];
        index++;
    }
    result[index - offset] = EOS;
    return result;
}

public OnFilterScriptInit()
{
    LoadMods();
    SetTimer("Starting", 10000, 0);
    return 1;
}

public Starting()
{
    for(new v = 0; v < MAX_VEHICLES; v++)
    {
        LoadComponents(v);
    }
}

public OnVehicleSpawn(vehicleid)
{
    LoadComponents(vehicleid);
    return 1;
}

public OnVehicleMod(playerid,vehicleid,componentid)
{

    SendClientMessage(playerid,0xFFFFFF96,"Vehicle component bought for 100$.");
    GivePlayerMoney(playerid,-100);
    SaveMods();
   
    if(VehiclesMod[vehicleid][0] == 0)
    {
        VehiclesMod[vehicleid][0] = componentid;
    }
    else if(VehiclesMod[vehicleid][1] == 0)
    {
        VehiclesMod[vehicleid][1] = componentid;
    }
    else if(VehiclesMod[vehicleid][2] == 0)
    {
        VehiclesMod[vehicleid][2] = componentid;
    }
    else if(VehiclesMod[vehicleid][3] == 0)
    {
        VehiclesMod[vehicleid][3] = componentid;
    }
    else if(VehiclesMod[vehicleid][4] == 0)
    {
        VehiclesMod[vehicleid][4] = componentid;
    }
    else if(VehiclesMod[vehicleid][5] == 0)
    {
        VehiclesMod[vehicleid][5] = componentid;
    }
    else if(VehiclesMod[vehicleid][6] == 0)
    {
        VehiclesMod[vehicleid][6] = componentid;
    }
    else if(VehiclesMod[vehicleid][7] == 0)
    {
        VehiclesMod[vehicleid][7] = componentid;
    }
    else if(VehiclesMod[vehicleid][8] == 0)
    {
        VehiclesMod[vehicleid][8] = componentid;
    }
    else if(VehiclesMod[vehicleid][9] == 0)
    {
        VehiclesMod[vehicleid][9] = componentid;
    }
    else
    {
        SendClientMessage(playerid,0xFFFFFF96,"Your vehicle mods are full.");
    }
    return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
    VehiclesMod[vehicleid][10] = paintjobid;
    return 1;
}

public LoadComponents(vehicleid)
{
    if(VehiclesMod[vehicleid][0] >= 1000 && VehiclesMod[vehicleid][0] <= 1193)
    {
        if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(VehiclesMod[vehicleid][0])) != VehiclesMod[vehicleid][0])
        {
            AddVehicleComponent(vehicleid,VehiclesMod[vehicleid][0]);
        }
    }
    if(VehiclesMod[vehicleid][1] >= 1000 && VehiclesMod[vehicleid][1] <= 1193)
    {
        if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(VehiclesMod[vehicleid][1])) != VehiclesMod[vehicleid][1])
        {
            AddVehicleComponent(vehicleid,VehiclesMod[vehicleid][1]);
        }
    }
    if(VehiclesMod[vehicleid][2] >= 1000 && VehiclesMod[vehicleid][2] <= 1193)
    {
        if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(VehiclesMod[vehicleid][2])) != VehiclesMod[vehicleid][2])
        {
            AddVehicleComponent(vehicleid,VehiclesMod[vehicleid][2]);
        }
    }
    if(VehiclesMod[vehicleid][3] >= 1000 && VehiclesMod[vehicleid][3] <= 1193)
    {
        if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(VehiclesMod[vehicleid][3])) != VehiclesMod[vehicleid][3])
        {
            AddVehicleComponent(vehicleid,VehiclesMod[vehicleid][3]);
        }
    }
    if(VehiclesMod[vehicleid][4] >= 1000 && VehiclesMod[vehicleid][4] <= 1193)
    {
        if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(VehiclesMod[vehicleid][4])) != VehiclesMod[vehicleid][4])
        {
            AddVehicleComponent(vehicleid,VehiclesMod[vehicleid][4]);
        }
    }
    if(VehiclesMod[vehicleid][5] >= 1000 && VehiclesMod[vehicleid][5] <= 1193)
    {
        if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(VehiclesMod[vehicleid][5])) != VehiclesMod[vehicleid][5])
        {
            AddVehicleComponent(vehicleid,VehiclesMod[vehicleid][5]);
        }
    }
    if(VehiclesMod[vehicleid][6] >= 1000 && VehiclesMod[vehicleid][6] <= 1193)
    {
        if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(VehiclesMod[vehicleid][6])) != VehiclesMod[vehicleid][6])
        {
            AddVehicleComponent(vehicleid,VehiclesMod[vehicleid][6]);
        }
    }
    if(VehiclesMod[vehicleid][7] >= 1000 && VehiclesMod[vehicleid][7] <= 1193)
    {
        if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(VehiclesMod[vehicleid][7])) != VehiclesMod[vehicleid][7])
        {
            AddVehicleComponent(vehicleid,VehiclesMod[vehicleid][7]);
        }
    }
    if(VehiclesMod[vehicleid][8] >= 1000 && VehiclesMod[vehicleid][8] <= 1193)
    {
        if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(VehiclesMod[vehicleid][8])) != VehiclesMod[vehicleid][8])
        {
            AddVehicleComponent(vehicleid,VehiclesMod[vehicleid][8]);
        }
    }
    if(VehiclesMod[vehicleid][9] >= 1000 && VehiclesMod[vehicleid][9] <= 1193)
    {
        if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(VehiclesMod[vehicleid][9])) != VehiclesMod[vehicleid][9])
        {
            AddVehicleComponent(vehicleid,VehiclesMod[vehicleid][9]);
        }
    }
    if(VehiclesMod[vehicleid][10] > 0)
    {
        ChangeVehiclePaintjob(vehicleid,VehiclesMod[vehicleid][10]);
    }
    return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
    new cmd[256];
    new idx;
    cmd = strtok(cmdtext, idx);
   
    if(strcmp("/unmodcar",cmd,true)==0)
    {
        if (!IsPlayerInAnyVehicle(playerid))
        {
            SendClientMessage(playerid,0xFFFFFF96,"You must be in a vehicle to unmod it.");
            return 1;
        }
        new vehicleid = GetPlayerVehicleID(playerid);
        if(VehiclesMod[vehicleid][0] > 0)
        {
            VehiclesMod[vehicleid][0] = 0;
            VehiclesMod[vehicleid][1] = 0;
            VehiclesMod[vehicleid][2] = 0;
            VehiclesMod[vehicleid][3] = 0;
            VehiclesMod[vehicleid][4] = 0;
            VehiclesMod[vehicleid][5] = 0;
            VehiclesMod[vehicleid][6] = 0;
            VehiclesMod[vehicleid][7] = 0;
            VehiclesMod[vehicleid][8] = 0;
            VehiclesMod[vehicleid][9] = 0;
            VehiclesMod[vehicleid][10] = 0;
            SendClientMessage(playerid,0xFFFFFF96,"Vehicle unmoded and Respawned.");
            SetVehicleToRespawn(vehicleid);
            return 1;
        }
        else
        {
            SendClientMessage(playerid,0xFFFFFF96,"This vehicle isnt moded.");
        }
        return 1;
    }
   
    return 0;
}

public LoadMods()
{
    new arrCoords[11][64];
    new strFromFile2[256];
    new File: file = fopen("carmods.cfg", io_read);
    if (file)
    {
        new idx;
        while((idx < MAX_VEHICLES))
        {
            fread(file, strFromFile2);
            split(strFromFile2, arrCoords, '|');
            VehiclesMod[idx][0] = strval(arrCoords[0]);
            VehiclesMod[idx][1] = strval(arrCoords[1]);
            VehiclesMod[idx][2] = strval(arrCoords[2]);
            VehiclesMod[idx][3] = strval(arrCoords[3]);
            VehiclesMod[idx][4] = strval(arrCoords[4]);
            VehiclesMod[idx][5] = strval(arrCoords[5]);
            VehiclesMod[idx][6] = strval(arrCoords[6]);
            VehiclesMod[idx][7] = strval(arrCoords[7]);
            VehiclesMod[idx][8] = strval(arrCoords[8]);
            VehiclesMod[idx][9] = strval(arrCoords[9]);
            VehiclesMod[idx][10] = strval(arrCoords[10]);
            idx++;
        }
        fclose(file);
    }
    return 1;
}

public SaveMods()
{
    new idx;
    new File: file2;
    while((idx < MAX_VEHICLES))
    {
        new coordsstring[256];
        format(coordsstring, sizeof(coordsstring), "%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d\n",
        VehiclesMod[idx][0],
        VehiclesMod[idx][1],
        VehiclesMod[idx][2],
        VehiclesMod[idx][3],
        VehiclesMod[idx][4],
        VehiclesMod[idx][5],
        VehiclesMod[idx][6],
        VehiclesMod[idx][7],
        VehiclesMod[idx][8],
        VehiclesMod[idx][9],
        VehiclesMod[idx][10]);
        if(idx == 0)
        {
            file2 = fopen("carmods.cfg", io_write);
        }
        else
        {
            file2 = fopen("carmods.cfg", io_append);
        }
        fwrite(file2, coordsstring);
        idx++;
        fclose(file2);
    }
    return 1;
}

stock PointOverString(string[], argument, schar)
{
    new length = strlen(string), arg, result[128], index;
    for (new i = 0; i < length; i++)
    {
        if (string[i] == schar || i == length || string[i + 1] == 10)
        {
            arg++;
            if (arg == argument + 1)
            {
                result[i-index] = EOS;
                return result;
            }
            else if (arg == argument)
            index = i+1;
        }
        else if (arg == argument)
        result[i - index] = string[i];
    }
    return result;
}

public split(const strsrc[], strdest[][], delimiter)
{
    new i, li;
    new aNum;
    new len;
    while(i <= strlen(strsrc)){
        if(strsrc[i]==delimiter || i==strlen(strsrc)){
            len = strmid(strdest[aNum], strsrc, li, i, 128);
            strdest[aNum][len] = 0;
            li = i+1;
            aNum++;
        }
        i++;
    }
    return 1;
}
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#10

Quote:
Originally Posted by Souvlaki
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ok thanks
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